# Config version. Do not change this
config-version = "2.7"

# What should be the MOTD? This gets displayed when the player adds your server to
# their server list. Only MiniMessage format is accepted.
motd = "<#09add3>The Server is down (╯°□°)╯︵ ┻━┻"

# Should we forward IP addresses and other data to backend servers?
# Available options:
# - "none":        No forwarding will be done. All players will appear to be connecting
#                  from the proxy and will have offline-mode UUIDs.
# - "legacy":      Forward player IPs and UUIDs in a BungeeCord-compatible format. Use this
#                  if you run servers using Minecraft 1.12 or lower.
# - "bungeeguard": Forward player IPs and UUIDs in a format supported by the BungeeGuard
#                  plugin. Use this if you run servers using Minecraft 1.12 or lower, and are
#                  unable to implement network level firewalling (on a shared host).
# - "modern":      Forward player IPs and UUIDs as part of the login process using
#                  Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher.
player-info-forwarding-mode = "modern"

[servers]
# Configure your servers here. Each key represents the server's name, and the value
# represents the IP address of the server to connect to.
#lobby = "127.0.0.1:30066"
#factions = "127.0.0.1:30067"
#minigames = "127.0.0.1:30068"
mms = "host.containers.internal:25566"
# In what order we should try servers when a player logs in or is kicked from a server.
try = [
    "mms"
]

[forced-hosts]
"nanody.de" = [
    "mms"
]
"mms.nanody.de" = [
    "mms"
]
