From 0833616c8ed487e40ad13e4b6658310d4152db5d6e14380e5636cee0fa4055c8 Mon Sep 17 00:00:00 2001 From: anonoe <8bdd1ef7-1633-4e26-83a0-8dda8605bcd0@aleeas.com> Date: Mon, 21 Apr 2025 03:26:43 +0200 Subject: [PATCH] these vs those --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index f66a9b8..b65afa2 100644 --- a/README.md +++ b/README.md @@ -1,14 +1,14 @@ ## MMS - Description This is a **M**odded **M**inecraft **S**erver project, mostly a modpack. (please tell me a better name than MMS, I'm open for suggestions) -The modpack is centralised around the Create mod. Why Create? Because it's a cool mod, obviously! +The modpack is centralised around the [Create mod](https://github.com/Fabricators-of-Create/Create). Why Create? Because it's a cool mod, obviously! Apart from that there are 4 goals: - Only add features and functionality to the game, keep the vanilla features and functionality untouched. Complex Redstone contraptions, for example, which are supposed to work in vanilla, should also work with the MMS modpack. - Find a middle ground between being too minimalistic and too bloated. - Improve performance and be playable on inexpensive hardware. - Prefer open source software and respect user privacy by default. -Based on those goals everything else is decided. +Based on these goals everything else is decided. That's why the mod loader is [Fabric](https://fabricmc.net/), which is lightweight and doesn't change Minecraft's vanilla behaviour. The 'modpack' is actually separated into two modpacks: MMS-client and MMS-server. The later is supposed to run on a server, the first is supposed to run on a client and connect to the server.