adjust with SO 1.20.1 12.3

This commit is contained in:
anonoe 2025-03-27 23:06:08 +01:00
parent 71be7b0c99
commit 0c09025e50
Signed by: anonoe
SSH key fingerprint: SHA256:c7f28FyVXvIXSVjAXp9azN9lKg+khKjVegKYeXHP/Ho
13 changed files with 264 additions and 80 deletions

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@ -3,5 +3,5 @@
"experimental_disable_error_checking": true,
"experimental_screen_batching": true,
"experimental_sign_text_buffering": true,
"experimental_disable_resource_pack_conflict_handling": true
"experimental_disable_resource_pack_conflict_handling": false
}

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@ -1,14 +1,16 @@
enableVsync:false
version:3465
enableVsync:true
fullscreen:true
darkMojangStudiosBackground:true
fov:0.5
renderDistance:12
simulationDistance:5
maxFps:260
graphicsMode:0
tutorialStep:none
skipMultiplayerWarning:true
joinedFirstServer:true
resourcePacks:["vanilla","fabric","continuity:default","file/fancy.zip","file/3D.zip","file/utility.zip"]
syncChunkWrites:false
key_key.saveToolbarActivator:key.keyboard.unknown
key_key.mute_microphone:key.keyboard.unknown
key_key.hide_icons:key.keyboard.unknown
key_key.voice_chat_group:key.keyboard.unknown
soundCategory_master:0.4
soundCategory_music:0.1

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@ -1,17 +0,0 @@
enable_lightmap_caching: true
lightmap_time_change_needed_for_update: 80
enable_sky_color_caching: true
skycolor_time_change_needed_for_update: 20
enable_debug_renderer_disable_if_not_needed: true
enable_particle_manager_optimization: true
enable_toast_optimizations: true
enable_sky_angle_caching_in_worldrenderer: true
enable_entity_renderer_caching: true
enable_block_entity_renderer_caching: true
enable_entity_flag_caching: true
enable_remove_redundant_fov_calculations: true
enable_remove_tutorial_if_not_demo: true
show_f3_text: false
ignore_mod_incompatibilities: false
log_config: false
config_version: 3

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@ -1,17 +1,144 @@
version = 3
# (Default:
# max(
# 1,
# min(
# if( is_windows,
# (cpus / 1.6 - 2),
# (cpus / 1.2 - 2)
# ),
# if( is_j9vm,
# ( ( mem_gb - (if(is_client, 0.6, 0.2)) ) / 0.5 ),
# ( ( mem_gb - (if(is_client, 1.2, 0.6)) ) / 1.2 )
# )
# ) - if(is_client, 2, 0)
# )
# )
# The expression for the default value of global executor parallelism.
# This is used when the parallelism isn't overridden.
# Available variables: is_windows, is_j9vm, is_client, cpus, mem_gb
#
defaultGlobalExecutorParallelismExpression = "max(1,min(if(is_client,(cpus/2.66+1),(cpus/1.5)),if(is_j9vm,((mem_gb-(if(is_client,0.5,0.2)))/0.2),((mem_gb-(if(is_client,0.8,0.5)))/0.2))))"
[clientSideConfig]
[clientSideConfig.modifyMaxVDConfig]
enabled = false
# (Default: 10) Configures the parallelism of global executor
globalExecutorParallelism = "default"
[noTickViewDistance]
compatibilityMode = false
# (Default: true) Whether to use compatibility mode to send chunks
# This may fix some mod compatibility issues
compatibilityMode = "default"
# (Default: 11) No-tick view distance max concurrent chunk loads
# Lower this for a better latency and higher this for a faster loading
maxConcurrentChunkLoads = 2
# (Default: false) Whether to ensure correct chunks within normal render distance
# This will send chunks twice increasing network load
ensureChunkCorrectness = "default"
# (Default: true) Whether to enable no-tick view distance
enabled = "default"
[ioSystem]
gcFreeChunkSerializer = true
# (Default: true) Whether to use async chunk loading & unloading
async = "default"
# (Default: -1) Defines which chunk compression should be used
# -1 for Vanilla default
# 1 for GZip (RFC1952) (Vanilla compatible)
# 2 for Zlib (RFC1950) (Vanilla default) (Vanilla compatible)
# 3 for Uncompressed (Fastest, but higher disk usage) (Vanilla compatible)
#
# Original chunk data will still readable after modifying this option
# as this option only affects newly stored chunks
# Invalid values will fall back to vanilla default
#
chunkStreamVersion = "default"
# (Default: false) EXPERIMENTAL FEATURE
# This replaces the way your chunks are saved.
# Please keep regular backups of your world if you are using this feature,
# and report any world issues you encounter with this feature to our GitHub.
#
# Whether to use the fast reduced allocation chunk serializer
# (may cause incompatibility with other mods)
#
# Set to false for the following reasons:
# Incompatible with architectury@9.2.14 (*) (defined in c2me)
gcFreeChunkSerializer = "default"
# (Default: true) Whether to use the optimized implementation of IO system
replaceImpl = "default"
# (Default: 8192) Soft limit for io worker nbt cache
chunkDataCacheSoftLimit = "default"
# (Default: 32678) Hard limit for io worker nbt cache
chunkDataCacheLimit = "default"
[threadedWorldGen]
enabled = true
# (Default: true) Whether to allow feature generation (world decorations like trees, ores and etc.) run in parallel
# (may cause incompatibility with other mods)
allowThreadedFeatures = "default"
# (Default: true) Whether to allow reducing lock radius
# (may cause incompatibility with other mods)
reduceLockRadius = "default"
# (Default: true) Whether to enable async and parallel scheduling
# This will reduce server thread load
# (may cause incompatibility with other mods)
#
asyncScheduling = "default"
# (Default: true) Whether to enable this feature
enabled = "default"
[fixes]
# (Default: true)
# Whether to disable the shutdown hook of log4j2 on dedicated servers.
# Enabling this also makes the JVM exit when the dedicated server is considered fully shut down.
# This option have no effect on client-side.
# We has historically been doing this, and this config option allows you to disable this behavior.
#
disableLoggingShutdownHook = "default"
# (Default: true) Enforces safe world random access.
# This feature detects unsafe off-thread world random access, helping to find the causes
# of mysterious "Accessing LegacyRandomSource from multiple threads" crash.
# The default behavior is to fail hard when such bad things happens.
# Disabling this option will replace this behavior with a warning.
#
# It is generally not recommended to disable this settings unless you know what you are doing
#
#
enforceSafeWorldRandomAccess = "default"
[generalOptimizations]
# (Default: 100000) The task interval of mid-tick chunk tasks in nanoseconds (-1 to disable)
# Mid-tick chunk tasks is to execute chunk tasks during server tick loop
# to speed up chunk loading and generation
# This helps chunks loading and generating under high MSPT but may raise
# MSPT when chunks are loading or generating
#
# It is generally not recommended to adjust this value unless you know
# what you are doing
#
# Incompatible with Dimensional Threading (dimthread)
#
midTickChunkTasksInterval = "default"
# (Default: true) Whether to let async chunk request no longer block server thread
# (may cause incompatibility with other mods)
optimizeAsyncChunkRequest = "default"
[generalOptimizations.autoSave]
# (Default: ENHANCED) Defines how auto save should be handled
# VANILLA: Use vanilla auto-save behavior (auto-save performed every tick during ticking)
# ENHANCED: Use C2ME enhanced auto-save (auto-save performed when the server have spare time after ticking)
# PERIODIC: Use pre-1.18 vanilla auto-save behavior (auto-save performed every 6000 ticks during ticking)
#
# Please preserve quotes so this config don't break
#
mode = "default"
# (Default: 20000) Defines the delay in milliseconds between performing auto-save for a chunk
# This is only used when mode is set to ENHANCED
#
delay = "default"
[vanillaWorldGenOptimizations]
# (Default: true) Whether to enable aquifer optimizations to accelerate overworld worldgen
# (may cause incompatibility with other mods)
optimizeAquifer = "default"
# (Default: true) Whether to enable End Biome Cache to accelerate The End worldgen
# This is no longer included in lithium-fabric
# (may cause incompatibility with other mods)
#
useEndBiomeCache = "default"

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@ -1,5 +0,0 @@
{
"sleepDelay": 153,
"hitboxLimit": 90,
"disableF3": true
}

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@ -1,10 +0,0 @@
{
"version": 1,
"overrides": {
"nvidium": {
"-depends": {
"sodium": ""
}
}
}
}

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@ -1 +1,22 @@
# Replace the blockstate neighbor table
replaceNeighborLookup = true
# Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled
replacePropertyMap = true
# Cache the predicate instances used in multipart models
cacheMultipartPredicates = true
# Avoid creation of new strings when creating ModelResourceLocations
modelResourceLocations = true
# Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled
multipartDeduplication = true
# Deduplicate cached data for blockstates, most importantly collision and render shapes
blockstateCacheDeduplication = true
# Deduplicate vertex data of baked quads in the basic model implementations
bakedQuadDeduplication = true
# Use smaller data structures for "simple" models, especially models with few side-specific faces
modelSides = true
# Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk!
useSmallThreadingDetector = true
# Use a slightly more compact, but also slightly slower representation for block states
compactFastMap = false
# Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly.
populateNeighborTable = false

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@ -1,7 +0,0 @@
{
"fast_buffer_upload_size_mb": 64,
"experimental_disable_error_checking": true,
"experimental_screen_batching": true,
"experimental_sign_text_buffering": true,
"experimental_disable_resource_pack_conflict_handling": true
}

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@ -1,12 +1,81 @@
mixin.bugfix.chunk_deadlock=true
# This is the configuration file for ModernFix.
# In general, prefer using the config screen to editing this file. It can be accessed
# via the standard mod menu on your respective mod loader. Changes will, however,
# require restarting the game to take effect.
#
# The following options can be enabled or disabled if there is a compatibility issue.
# Add a line with your option name and =true or =false at the bottom of the file to enable
# or disable a rule. For example:
# mixin.perf.dynamic_resources=true
# Do not include the #. You may reset to defaults by deleting this file.
#
# Available options:
# mixin.bugfix.buffer_builder_leak=true # (default)
# mixin.bugfix.chunk_deadlock=false # (overridden for mod compat)
# mixin.bugfix.concurrency=true # (default)
# mixin.bugfix.ender_dragon_leak=true # (default)
# mixin.bugfix.packet_leak=false # (default)
# mixin.bugfix.paper_chunk_patches=false # (overridden for mod compat)
# mixin.bugfix.restore_old_dragon_movement=false # (default)
# mixin.bugfix.world_leaks=true # (default)
# mixin.bugfix.world_screen_skipped=true # (default)
# mixin.devenv=false # (default)
# mixin.feature.branding=true # (default)
# mixin.feature.cause_lag_by_disabling_threads=false # (default)
# mixin.feature.direct_stack_trace=false # (default)
# mixin.feature.disable_unihex_font=false # (default)
# mixin.feature.integrated_server_watchdog=true # (default)
# mixin.feature.measure_time=true # (default)
# mixin.feature.remove_chat_signing=false # (default)
# mixin.feature.snapshot_easter_egg=true # (default)
# mixin.feature.spam_thread_dump=false # (default)
# mixin.feature.spark_profile_launch=false # (default)
# mixin.feature.stalled_chunk_load_detection=false # (default)
# mixin.feature.warn_missing_perf_mods=true # (default)
# mixin.launch.class_search_cache=true # (default)
# mixin.perf.blast_search_trees=true # (default)
# mixin.perf.blast_search_trees.force=false # (default)
# mixin.perf.cache_blockstate_cache_arrays=true # (default)
# mixin.perf.cache_model_materials=true # (default)
# mixin.perf.cache_profile_texture_url=true # (default)
# mixin.perf.cache_strongholds=false # (overridden for mod compat)
# mixin.perf.cache_upgraded_structures=true # (default)
# mixin.perf.clear_fabric_mapping_tables=false # (default)
# mixin.perf.clear_mixin_classinfo=false # (default)
# mixin.perf.compact_bit_storage=true # (default)
# mixin.perf.dedicated_reload_executor=true # (default)
# mixin.perf.deduplicate_climate_parameters=false # (default)
# mixin.perf.deduplicate_location=false # (default)
# mixin.perf.deduplicate_wall_shapes=true # (default)
# mixin.perf.dynamic_dfu=true # (default)
# mixin.perf.dynamic_entity_renderers=false # (default)
# mixin.perf.dynamic_resources=false # (default)
# mixin.perf.dynamic_sounds=true # (default)
# mixin.perf.dynamic_structure_manager=true # (default)
# mixin.perf.faster_command_suggestions=true # (default)
# mixin.perf.faster_item_rendering=false # (default)
# mixin.perf.faster_structure_location=true # (default)
# mixin.perf.faster_texture_stitching=true # (default)
# mixin.perf.fix_loop_spin_waiting=true # (default)
# mixin.perf.model_optimizations=true # (default)
# mixin.perf.mojang_registry_size=true # (default)
# mixin.perf.nbt_memory_usage=false # (overridden for mod compat)
# mixin.perf.reduce_blockstate_cache_rebuilds=true # (default)
# mixin.perf.remove_biome_temperature_cache=true # (default)
# mixin.perf.remove_spawn_chunks=false # (default)
# mixin.perf.resourcepacks=true # (default)
# mixin.perf.state_definition_construct=true # (default)
# mixin.perf.thread_priorities=false # (overridden for mod compat)
# mixin.perf.ticking_chunk_alloc=true # (default)
# mixin.perf.worldgen_allocation=false # (default)
# mixin.safety=true # (default)
#
# User overrides go here.
mixin.bugfix.packet_leak=true
mixin.bugfix.paper_chunk_patches=true
mixin.perf.clear_fabric_mapping_tables=true
mixin.perf.clear_mixin_classinfo=true
mixin.perf.deduplicate_location=true
mixin.perf.dynamic_entity_renderers=true
mixin.perf.dynamic_resources=true
mixin.perf.faster_item_rendering=true
mixin.perf.nbt_memory_usage=true
mixin.perf.remove_spawn_chunks=true
mixin.perf.thread_priorities=false

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@ -1,7 +0,0 @@
version = 1
itemFrameLODRange = 16
itemFrame3FaceCullingRange = 2.0
leavesCullingMode = "DEPTH"
includeMangroveRoots = true
entityModelCulling = true
endGatewayCulling = true

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@ -1,7 +1,7 @@
{
"threadPriority": {
"game": 8,
"main": 2,
"main": 4,
"io": 7,
"integratedServer": 7
}

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@ -1,4 +1,15 @@
#Configuration file for VMP
#Fri Mar 21 22:09:23 GMT 2025
deprecated_precache_biome_lookup=false
exp3_use_packet_priority_system=false
exp_use_optimized_chunk_ticking_iteration=true
exp_use_packet_priority_system_block_update_consolidation=false
show_async_loading_messages=false
show_chunk_tracking_messages=false
target_chunk_send_rate=-1
use_async_chunks_on_login=true
use_async_chunks_on_some_commands=false
use_async_logging=true
use_async_portals=true
use_multiple_netty_event_loops=false
use_optimized_entity_tracking=true