mod config updates
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10 changed files with 405 additions and 37 deletions
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# BadOptimizations configuration
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# Toggle and configure optimizations here.
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# *All* of these require restarts.
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# Whether we should cancel updating the lightmap if not needed.
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enable_lightmap_caching: true
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# How much the in-game time must change in ticks (default tick rate = 1/20th of a second)
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# for the lightmap to update.
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# Higher values will result in less frequent updates
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# to block lighting, but slightly better performance.
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# Values below 2 will disable the optimization.
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lightmap_time_change_needed_for_update: 80
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# Whether the sky's color should be cached unless you're on a biome border.
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enable_sky_color_caching: true
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# How much the in-game time must change in ticks for the sky color to
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# be recalculated when not between biome borders. Higher values will result in
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# the sky updating less frequently, but slightly better performance.
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# Values below 2 will all have the same effect.
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skycolor_time_change_needed_for_update: 20
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# Whether we should avoid calling debug renderers
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# if there are no debug entries to render or process.
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enable_debug_renderer_disable_if_not_needed: true
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#
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# Micro optimizations
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#
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# Whether we should avoid calling the particle manager
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# and its calculations if there are no particles.
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enable_particle_manager_optimization: true
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# Whether we should avoid calling the toast manager if there are no toasts.
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enable_toast_optimizations: true
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# Whether the result of getSkyAngle should be cached
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# for the entire frame during rendering.
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enable_sky_angle_caching_in_worldrenderer: true
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# Whether entity renderers should be stored directly in EntityType instead of a HashMap.
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# If your entity-adding mod crashes with this mod, it's probably this option's fault.
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enable_entity_renderer_caching: true
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# Whether block entity renderers should be stored in BlockEntityType instead of a HashMap.
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enable_block_entity_renderer_caching: true
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# Whether entity flags should be cached instead of calling DataTracker.
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# Also removes the unnecessary thread lock in DataTracker.
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# Unneeded with Lithium. Has no effect in Minecraft 1.20.5+.
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enable_entity_flag_caching: true
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# Whether we should avoid calling FOV calculations
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# if the FOV effect scale is zero.
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enable_remove_redundant_fov_calculations: true
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# Don't tick the tutorial if the game is not in demo mode.
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enable_remove_tutorial_if_not_demo: true
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#
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# Other
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#
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# Whether BadOptimizations <version> should be added onto
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# the left text of the F3 menu.
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show_f3_text: false
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# Some config options will be force-disabled if certain mods are present
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# due to incompatibilities (e.g. entity rendering caching
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# is disabled w/ Twilight Forest / BedrockSkinUtility / SkinShuffle).
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# However, if you still want to use the optimizations, you can override it
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# by setting this to true. Beware of crashes. And Herobrine.
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ignore_mod_incompatibilities: false
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# Whether to log the entire config into console when booting up.
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# If you plan on reporting an issue, please keep this on.
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log_config: false
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config_version: 3
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# Do not change this
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config_version: 4
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version = 3
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# (Default:
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# max(
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# 1,
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# min(
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# if( is_windows,
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# (cpus / 1.6 - 2),
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# (cpus / 1.2 - 2)
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# ),
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# if( is_j9vm,
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# ( ( mem_gb - (if(is_client, 0.6, 0.2)) ) / 0.5 ),
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# ( ( mem_gb - (if(is_client, 1.2, 0.6)) ) / 1.2 )
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# )
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# ) - if(is_client, 2, 0)
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# )
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# )
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# The expression for the default value of global executor parallelism.
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# This is used when the parallelism isn't overridden.
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# Available variables: is_windows, is_j9vm, is_client, cpus, mem_gb
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#
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defaultGlobalExecutorParallelismExpression = "max(1,min(if(is_client,(cpus/2.66+1),(cpus/1.5)),if(is_j9vm,((mem_gb-(if(is_client,0.5,0.2)))/0.2),((mem_gb-(if(is_client,0.8,0.5)))/0.2))))"
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# (Default: 2) Configures the parallelism of global executor
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globalExecutorParallelism = "default"
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[clientSideConfig]
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[clientSideConfig.modifyMaxVDConfig]
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# (Default: true) Whether to modify maximum view distance
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enabled = false
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# (Default: 35) Max render distance allowed in game options
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maxViewDistance = "default"
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[noTickViewDistance]
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# (Default: true) Whether to use compatibility mode to send chunks
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# This may fix some mod compatibility issues
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compatibilityMode = false
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# (Default: 3) No-tick view distance max concurrent chunk loads
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# Lower this for a better latency and higher this for a faster loading
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maxConcurrentChunkLoads = 2
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# (Default: false) Whether to ensure correct chunks within normal render distance
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# This will send chunks twice increasing network load
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ensureChunkCorrectness = "default"
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# (Default: true) Whether to enable no-tick view distance
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enabled = "default"
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[ioSystem]
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# (Default: true) Whether to use async chunk loading & unloading
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async = "default"
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# (Default: -1) Defines which chunk compression should be used
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# -1 for Vanilla default
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# 1 for GZip (RFC1952) (Vanilla compatible)
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# 2 for Zlib (RFC1950) (Vanilla default) (Vanilla compatible)
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# 3 for Uncompressed (Fastest, but higher disk usage) (Vanilla compatible)
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#
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# Original chunk data will still readable after modifying this option
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# as this option only affects newly stored chunks
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# Invalid values will fall back to vanilla default
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#
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chunkStreamVersion = "default"
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# (Default: false) EXPERIMENTAL FEATURE
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# This replaces the way your chunks are saved.
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# Please keep regular backups of your world if you are using this feature,
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# and report any world issues you encounter with this feature to our GitHub.
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#
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# Whether to use the fast reduced allocation chunk serializer
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# (may cause incompatibility with other mods)
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#
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# Set to false for the following reasons:
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# Incompatible with architectury@9.2.14 (*) (defined in c2me)
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gcFreeChunkSerializer = true
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# (Default: true) Whether to use the optimized implementation of IO system
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replaceImpl = "default"
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# (Default: 8192) Soft limit for io worker nbt cache
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chunkDataCacheSoftLimit = "default"
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# (Default: 32678) Hard limit for io worker nbt cache
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chunkDataCacheLimit = "default"
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[threadedWorldGen]
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# (Default: true) Whether to allow feature generation (world decorations like trees, ores and etc.) run in parallel
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# (may cause incompatibility with other mods)
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allowThreadedFeatures = "default"
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# (Default: true) Whether to allow reducing lock radius
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# (may cause incompatibility with other mods)
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reduceLockRadius = "default"
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# (Default: true) Whether to enable async and parallel scheduling
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# This will reduce server thread load
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# (may cause incompatibility with other mods)
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#
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asyncScheduling = "default"
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# (Default: false) Whether to enable this feature
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enabled = true
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[fixes]
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# (Default: true)
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# Whether to disable the shutdown hook of log4j2 on dedicated servers.
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# Enabling this also makes the JVM exit when the dedicated server is considered fully shut down.
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# This option have no effect on client-side.
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# We has historically been doing this, and this config option allows you to disable this behavior.
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#
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disableLoggingShutdownHook = "default"
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# (Default: true) Enforces safe world random access.
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# This feature detects unsafe off-thread world random access, helping to find the causes
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# of mysterious "Accessing LegacyRandomSource from multiple threads" crash.
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# The default behavior is to fail hard when such bad things happens.
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# Disabling this option will replace this behavior with a warning.
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#
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# It is generally not recommended to disable this settings unless you know what you are doing
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#
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#
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enforceSafeWorldRandomAccess = "default"
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[generalOptimizations]
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# (Default: true) Whether to let async chunk request no longer block server thread
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# (may cause incompatibility with other mods)
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optimizeAsyncChunkRequest = "default"
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# (Default: 100000) The task interval of mid-tick chunk tasks in nanoseconds (-1 to disable)
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# Mid-tick chunk tasks is to execute chunk tasks during server tick loop
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# to speed up chunk loading and generation
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# This helps chunks loading and generating under high MSPT but may raise
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# MSPT when chunks are loading or generating
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#
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# It is generally not recommended to adjust this value unless you know
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# what you are doing
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#
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# Incompatible with Dimensional Threading (dimthread)
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#
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midTickChunkTasksInterval = "default"
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[generalOptimizations.autoSave]
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# (Default: ENHANCED) Defines how auto save should be handled
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# VANILLA: Use vanilla auto-save behavior (auto-save performed every tick during ticking)
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# ENHANCED: Use C2ME enhanced auto-save (auto-save performed when the server have spare time after ticking)
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# PERIODIC: Use pre-1.18 vanilla auto-save behavior (auto-save performed every 6000 ticks during ticking)
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#
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# Please preserve quotes so this config don't break
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#
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mode = "default"
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# (Default: 20000) Defines the delay in milliseconds between performing auto-save for a chunk
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# This is only used when mode is set to ENHANCED
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#
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delay = "default"
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[vanillaWorldGenOptimizations]
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# (Default: true) Whether to enable aquifer optimizations to accelerate overworld worldgen
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# (may cause incompatibility with other mods)
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optimizeAquifer = "default"
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# (Default: true) Whether to enable End Biome Cache to accelerate The End worldgen
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# This is no longer included in lithium-fabric
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# (may cause incompatibility with other mods)
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#
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useEndBiomeCache = "default"
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# Replace the blockstate neighbor table
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replaceNeighborLookup = true
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# Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled
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replacePropertyMap = true
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# Cache the predicate instances used in multipart models
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cacheMultipartPredicates = true
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# Avoid creation of new strings when creating ModelResourceLocations
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modelResourceLocations = true
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# Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled
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multipartDeduplication = true
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# Deduplicate cached data for blockstates, most importantly collision and render shapes
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blockstateCacheDeduplication = true
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# Deduplicate vertex data of baked quads in the basic model implementations
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bakedQuadDeduplication = true
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# Use smaller data structures for "simple" models, especially models with few side-specific faces
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modelSides = true
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# Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk!
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useSmallThreadingDetector = true
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# Use a slightly more compact, but also slightly slower representation for block states
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compactFastMap = false
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# Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly.
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populateNeighborTable = false
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{
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"fast_buffer_upload_size_mb": 64,
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"REGULAR_INFO": "----- Regular config values below -----",
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"font_atlas_resizing": true,
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"map_atlas_generation": true,
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"hud_batching": true,
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"fast_text_lookup": true,
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"fast_buffer_upload": true,
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"COSMETIC_INFO": "----- Cosmetic only config values below (Does not optimize anything) -----",
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"dont_add_info_into_debug_hud": false,
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"EXPERIMENTAL_INFO": "----- Experimental config values below (Rendering glitches may occur) -----",
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"experimental_disable_error_checking": true,
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"experimental_screen_batching": true,
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"experimental_disable_resource_pack_conflict_handling": false,
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"experimental_sign_text_buffering": true,
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"experimental_disable_resource_pack_conflict_handling": false
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"experimental_screen_batching": true,
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"DEBUG_INFO": "----- Debug only config values below (Do not touch) -----",
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"debug_only_and_not_recommended_disable_universal_batching": false,
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"debug_only_and_not_recommended_disable_mod_conflict_handling": false,
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"debug_only_and_not_recommended_disable_hardware_conflict_handling": false,
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"debug_only_print_additional_error_information": false,
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"debug_only_use_last_usage_for_batch_ordering": false
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}
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mixin.bugfix.chunk_deadlock=true
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# This is the configuration file for ModernFix.
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# In general, prefer using the config screen to editing this file. It can be accessed
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# via the standard mod menu on your respective mod loader. Changes will, however,
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# require restarting the game to take effect.
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#
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# The following options can be enabled or disabled if there is a compatibility issue.
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# Add a line with your option name and =true or =false at the bottom of the file to enable
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# or disable a rule. For example:
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# mixin.perf.dynamic_resources=true
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# Do not include the #. You may reset to defaults by deleting this file.
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#
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# Available options:
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# mixin.bugfix.buffer_builder_leak=true # (default)
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# mixin.bugfix.chunk_deadlock=false # (overridden for mod compat)
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# mixin.bugfix.concurrency=true # (default)
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# mixin.bugfix.ender_dragon_leak=true # (default)
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# mixin.bugfix.missing_block_entities=false # (default)
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# mixin.bugfix.packet_leak=false # (default)
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# mixin.bugfix.paper_chunk_patches=false # (overridden for mod compat)
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# mixin.bugfix.restore_old_dragon_movement=false # (default)
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# mixin.bugfix.world_leaks=true # (default)
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# mixin.bugfix.world_screen_skipped=true # (default)
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# mixin.devenv=false # (default)
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# mixin.feature.blockentity_incorrect_thread=false # (default)
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# mixin.feature.branding=true # (default)
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# mixin.feature.cause_lag_by_disabling_threads=false # (default)
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# mixin.feature.direct_stack_trace=false # (default)
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# mixin.feature.disable_unihex_font=false # (default)
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# mixin.feature.integrated_server_watchdog=true # (default)
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# mixin.feature.measure_time=true # (default)
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# mixin.feature.remove_chat_signing=false # (default)
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# mixin.feature.remove_telemetry=true # (default)
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# mixin.feature.snapshot_easter_egg=true # (default)
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# mixin.feature.spam_thread_dump=false # (default)
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# mixin.feature.spark_profile_launch=false # (default)
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# mixin.feature.stalled_chunk_load_detection=false # (default)
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# mixin.feature.warn_missing_perf_mods=true # (default)
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# mixin.launch.class_search_cache=true # (default)
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# mixin.perf.blast_search_trees=true # (default)
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# mixin.perf.blast_search_trees.force=false # (default)
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# mixin.perf.cache_blockstate_cache_arrays=true # (default)
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# mixin.perf.cache_model_materials=true # (default)
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# mixin.perf.cache_profile_texture_url=true # (default)
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# mixin.perf.cache_strongholds=false # (overridden for mod compat)
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# mixin.perf.cache_upgraded_structures=true # (default)
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# mixin.perf.chunk_meshing=true # (default)
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# mixin.perf.clear_fabric_mapping_tables=false # (default)
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# mixin.perf.clear_mixin_classinfo=false # (default)
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# mixin.perf.compact_bit_storage=true # (default)
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# mixin.perf.dedicated_reload_executor=true # (default)
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# mixin.perf.deduplicate_climate_parameters=false # (default)
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# mixin.perf.deduplicate_location=false # (default)
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# mixin.perf.deduplicate_wall_shapes=true # (default)
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# mixin.perf.dynamic_dfu=true # (default)
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# mixin.perf.dynamic_entity_renderers=false # (default)
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# mixin.perf.dynamic_resources=false # (default)
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# mixin.perf.dynamic_sounds=true # (default)
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# mixin.perf.dynamic_structure_manager=true # (default)
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# mixin.perf.faster_command_suggestions=true # (default)
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# mixin.perf.faster_item_rendering=false # (default)
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# mixin.perf.faster_structure_location=true # (default)
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# mixin.perf.faster_texture_stitching=true # (default)
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# mixin.perf.fix_loop_spin_waiting=true # (default)
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# mixin.perf.memoize_creative_tab_build=true # (default)
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# mixin.perf.model_optimizations=true # (default)
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# mixin.perf.mojang_registry_size=true # (default)
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# mixin.perf.nbt_memory_usage=false # (overridden for mod compat)
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# mixin.perf.reduce_blockstate_cache_rebuilds=true # (default)
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# mixin.perf.remove_biome_temperature_cache=true # (default)
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# mixin.perf.remove_spawn_chunks=false # (default)
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# mixin.perf.resourcepacks=true # (default)
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# mixin.perf.state_definition_construct=true # (default)
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# mixin.perf.thread_priorities=false # (overridden for mod compat)
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# mixin.perf.ticking_chunk_alloc=true # (default)
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# mixin.perf.worldgen_allocation=false # (default)
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# mixin.safety=true # (default)
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#
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# User overrides go here.
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mixin.bugfix.packet_leak=true
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mixin.bugfix.paper_chunk_patches=true
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mixin.perf.clear_fabric_mapping_tables=true
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mixin.perf.clear_mixin_classinfo=true
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mixin.perf.deduplicate_location=true
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mixin.perf.dynamic_entity_renderers=true
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mixin.perf.dynamic_resources=true
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mixin.perf.faster_item_rendering=true
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mixin.perf.nbt_memory_usage=true
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mixin.perf.remove_spawn_chunks=true
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mixin.perf.thread_priorities=false
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version = 1
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enableSodiumMenu = true
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cloudCulling = true
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signTextCulling = true
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rainCulling = true
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useBlockStateCulling = true
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useCustomItemFrameRenderer = true
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itemFrameMapCulling = true
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useItemFrameLOD = true
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itemFrameLODRange = 16
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useItemFrame3FaceCulling = true
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itemFrame3FaceCullingRange = 2.0
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leavesCullingMode = "DEPTH"
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leavesCullingAmount = 2
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includeMangroveRoots = true
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entityModelCulling = true
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powderSnowCulling = true
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endGatewayCulling = true
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beaconBeamCulling = true
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entityModelCulling = true
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useOnModdedBlocksByDefault = true
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||||
|
||||
[modCompatibility]
|
||||
minecraft = true
|
||||
|
|
|
|||
|
|
@ -1,12 +1,25 @@
|
|||
{
|
||||
"quality": {
|
||||
"weather_quality": "FAST",
|
||||
"weather_quality": "FAST",
|
||||
"leaves_quality": "DEFAULT",
|
||||
"enable_vignette": false
|
||||
},
|
||||
"advanced": {
|
||||
"enable_memory_tracing": false,
|
||||
"use_advanced_staging_buffers": true,
|
||||
"cpu_render_ahead_limit": 5
|
||||
},
|
||||
"performance": {
|
||||
"use_entity_culling": false
|
||||
"chunk_builder_threads": 0,
|
||||
"always_defer_chunk_updates_v2": true,
|
||||
"animate_only_visible_textures": true,
|
||||
"use_entity_culling": false,
|
||||
"use_fog_occlusion": true,
|
||||
"use_block_face_culling": true,
|
||||
"use_no_error_g_l_context": true
|
||||
},
|
||||
"notifications": {
|
||||
"has_cleared_donation_button": false,
|
||||
"has_seen_donation_prompt": false
|
||||
}
|
||||
}
|
||||
|
|
@ -1,6 +1,11 @@
|
|||
{
|
||||
"threadCount": {
|
||||
"bootstrap": 1,
|
||||
"main": 3
|
||||
},
|
||||
"threadPriority": {
|
||||
"game": 8,
|
||||
"bootstrap": 1,
|
||||
"main": 2,
|
||||
"io": 7,
|
||||
"integratedServer": 7
|
||||
|
|
|
|||
|
|
@ -1,4 +1,15 @@
|
|||
exp_use_optimized_chunk_ticking_iteration=true
|
||||
show_async_loading_messages=false
|
||||
#Configuration file for VMP
|
||||
#Sat Apr 12 18:41:29 CEST 2025
|
||||
deprecated_precache_biome_lookup=false
|
||||
use_async_portals=true
|
||||
use_async_chunks_on_login=true
|
||||
show_chunk_tracking_messages=false
|
||||
show_async_loading_messages=false
|
||||
use_async_logging=true
|
||||
use_async_chunks_on_some_commands=false
|
||||
use_multiple_netty_event_loops=false
|
||||
use_optimized_entity_tracking=true
|
||||
exp3_use_packet_priority_system=false
|
||||
exp_use_packet_priority_system_block_update_consolidation=false
|
||||
target_chunk_send_rate=-1
|
||||
exp_use_optimized_chunk_ticking_iteration=true
|
||||
|
|
|
|||
|
|
@ -1,3 +1,26 @@
|
|||
{
|
||||
"zoomInTime": 0.30000000000000004
|
||||
"initialZoom": 4,
|
||||
"zoomInTime": 0.30000000000000004,
|
||||
"zoomOutTime": 0.5,
|
||||
"zoomInTransition": "ease_out_exp",
|
||||
"zoomOutTransition": "ease_out_exp",
|
||||
"affectHandFov": true,
|
||||
"retainZoomSteps": false,
|
||||
"linearLikeSteps": true,
|
||||
"scrollZoom": true,
|
||||
"scrollZoomAmount": 3,
|
||||
"scrollZoomSmoothness": 70,
|
||||
"zoomKeyBehaviour": "hold",
|
||||
"_keybindScrolling": false,
|
||||
"relativeSensitivity": 100,
|
||||
"relativeViewBobbing": true,
|
||||
"cinematicCamera": 0,
|
||||
"spyglassBehaviour": "combine",
|
||||
"spyglassOverlayVisibility": "holding",
|
||||
"spyglassSoundBehaviour": "with_overlay",
|
||||
"secondaryZoomAmount": 4,
|
||||
"secondaryZoomInTime": 10.0,
|
||||
"secondaryZoomOutTime": 1.0,
|
||||
"secondaryHideHUDOnZoom": true,
|
||||
"_firstLaunch": false
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue