compare with SO 1.20.1 12.3
This commit is contained in:
parent
71e15d14b6
commit
71be7b0c99
15 changed files with 88 additions and 276 deletions
17
server/server/config/badoptimizations.txt
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17
server/server/config/badoptimizations.txt
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enable_lightmap_caching: true
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lightmap_time_change_needed_for_update: 80
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enable_sky_color_caching: true
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skycolor_time_change_needed_for_update: 20
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enable_debug_renderer_disable_if_not_needed: true
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enable_particle_manager_optimization: true
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enable_toast_optimizations: true
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enable_sky_angle_caching_in_worldrenderer: true
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enable_entity_renderer_caching: true
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enable_block_entity_renderer_caching: true
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enable_entity_flag_caching: true
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enable_remove_redundant_fov_calculations: true
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enable_remove_tutorial_if_not_demo: true
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show_f3_text: false
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ignore_mod_incompatibilities: false
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log_config: false
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config_version: 3
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@ -1,144 +1,17 @@
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version = 3
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# (Default:
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# max(
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# 1,
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# min(
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# if( is_windows,
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# (cpus / 1.6 - 2),
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# (cpus / 1.2 - 2)
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# ),
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# if( is_j9vm,
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# ( ( mem_gb - (if(is_client, 0.6, 0.2)) ) / 0.5 ),
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# ( ( mem_gb - (if(is_client, 1.2, 0.6)) ) / 1.2 )
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# )
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# ) - if(is_client, 2, 0)
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# )
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# )
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# The expression for the default value of global executor parallelism.
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# This is used when the parallelism isn't overridden.
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# Available variables: is_windows, is_j9vm, is_client, cpus, mem_gb
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#
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defaultGlobalExecutorParallelismExpression = "max(1,min(if(is_windows,(cpus/2.0),(cpus/1.5)),if(is_j9vm,((mem_gb-(if(is_client,0.5,0.2)))/0.2),((mem_gb-(if(is_client,0.8,0.5)))/0.2))))"
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# (Default: 10) Configures the parallelism of global executor
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globalExecutorParallelism = "default"
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[noTickViewDistance]
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# (Default: true) Whether to use compatibility mode to send chunks
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# This may fix some mod compatibility issues
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compatibilityMode = false
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# (Default: 11) No-tick view distance max concurrent chunk loads
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# Lower this for a better latency and higher this for a faster loading
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maxConcurrentChunkLoads = 2
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# (Default: false) Whether to ensure correct chunks within normal render distance
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# This will send chunks twice increasing network load
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ensureChunkCorrectness = "default"
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# (Default: true) Whether to enable no-tick view distance
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enabled = "default"
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[ioSystem]
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# (Default: true) Whether to use async chunk loading & unloading
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async = "default"
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# (Default: -1) Defines which chunk compression should be used
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# -1 for Vanilla default
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# 1 for GZip (RFC1952) (Vanilla compatible)
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# 2 for Zlib (RFC1950) (Vanilla default) (Vanilla compatible)
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# 3 for Uncompressed (Fastest, but higher disk usage) (Vanilla compatible)
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#
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# Original chunk data will still readable after modifying this option
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# as this option only affects newly stored chunks
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# Invalid values will fall back to vanilla default
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#
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chunkStreamVersion = "default"
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# (Default: false) EXPERIMENTAL FEATURE
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# This replaces the way your chunks are saved.
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# Please keep regular backups of your world if you are using this feature,
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# and report any world issues you encounter with this feature to our GitHub.
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#
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# Whether to use the fast reduced allocation chunk serializer
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# (may cause incompatibility with other mods)
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#
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# Set to false for the following reasons:
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# Incompatible with architectury@9.2.14 (*) (defined in c2me)
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gcFreeChunkSerializer = true
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# (Default: true) Whether to use the optimized implementation of IO system
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replaceImpl = "default"
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# (Default: 8192) Soft limit for io worker nbt cache
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chunkDataCacheSoftLimit = "default"
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# (Default: 32678) Hard limit for io worker nbt cache
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chunkDataCacheLimit = "default"
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[threadedWorldGen]
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# (Default: true) Whether to allow feature generation (world decorations like trees, ores and etc.) run in parallel
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# (may cause incompatibility with other mods)
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allowThreadedFeatures = "default"
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# (Default: true) Whether to allow reducing lock radius
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# (may cause incompatibility with other mods)
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reduceLockRadius = "default"
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# (Default: true) Whether to enable async and parallel scheduling
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# This will reduce server thread load
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# (may cause incompatibility with other mods)
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#
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asyncScheduling = "default"
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# (Default: true) Whether to enable this feature
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enabled = true
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[fixes]
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# (Default: true)
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# Whether to disable the shutdown hook of log4j2 on dedicated servers.
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# Enabling this also makes the JVM exit when the dedicated server is considered fully shut down.
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# This option have no effect on client-side.
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# We has historically been doing this, and this config option allows you to disable this behavior.
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#
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disableLoggingShutdownHook = "default"
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# (Default: true) Enforces safe world random access.
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# This feature detects unsafe off-thread world random access, helping to find the causes
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# of mysterious "Accessing LegacyRandomSource from multiple threads" crash.
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# The default behavior is to fail hard when such bad things happens.
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# Disabling this option will replace this behavior with a warning.
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#
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# It is generally not recommended to disable this settings unless you know what you are doing
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#
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#
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enforceSafeWorldRandomAccess = "default"
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[generalOptimizations]
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# (Default: 100000) The task interval of mid-tick chunk tasks in nanoseconds (-1 to disable)
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# Mid-tick chunk tasks is to execute chunk tasks during server tick loop
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# to speed up chunk loading and generation
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# This helps chunks loading and generating under high MSPT but may raise
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# MSPT when chunks are loading or generating
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#
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# It is generally not recommended to adjust this value unless you know
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# what you are doing
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#
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# Incompatible with Dimensional Threading (dimthread)
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#
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midTickChunkTasksInterval = "default"
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# (Default: true) Whether to let async chunk request no longer block server thread
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# (may cause incompatibility with other mods)
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optimizeAsyncChunkRequest = "default"
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[generalOptimizations.autoSave]
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# (Default: ENHANCED) Defines how auto save should be handled
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# VANILLA: Use vanilla auto-save behavior (auto-save performed every tick during ticking)
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# ENHANCED: Use C2ME enhanced auto-save (auto-save performed when the server have spare time after ticking)
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# PERIODIC: Use pre-1.18 vanilla auto-save behavior (auto-save performed every 6000 ticks during ticking)
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#
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# Please preserve quotes so this config don't break
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#
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mode = "default"
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# (Default: 20000) Defines the delay in milliseconds between performing auto-save for a chunk
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# This is only used when mode is set to ENHANCED
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#
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delay = "default"
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[vanillaWorldGenOptimizations]
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# (Default: true) Whether to enable aquifer optimizations to accelerate overworld worldgen
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# (may cause incompatibility with other mods)
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optimizeAquifer = "default"
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# (Default: true) Whether to enable End Biome Cache to accelerate The End worldgen
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# This is no longer included in lithium-fabric
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# (may cause incompatibility with other mods)
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#
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useEndBiomeCache = "default"
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version = 3
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defaultGlobalExecutorParallelismExpression = "max(1,min(if(is_client,(cpus/2.66+1),(cpus/1.5)),if(is_j9vm,((mem_gb-(if(is_client,0.5,0.2)))/0.2),((mem_gb-(if(is_client,0.8,0.5)))/0.2))))"
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[clientSideConfig]
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[clientSideConfig.modifyMaxVDConfig]
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enabled = false
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[noTickViewDistance]
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compatibilityMode = false
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maxConcurrentChunkLoads = 2
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[ioSystem]
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gcFreeChunkSerializer = true
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[threadedWorldGen]
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enabled = true
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5
server/server/config/entityculling.json
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5
server/server/config/entityculling.json
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{
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"sleepDelay": 153,
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"hitboxLimit": 90,
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"disableF3": true
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}
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10
server/server/config/fabric_loader_dependencies.json
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10
server/server/config/fabric_loader_dependencies.json
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{
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"version": 1,
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"overrides": {
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"nvidium": {
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"-depends": {
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"sodium": ""
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}
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}
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}
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}
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@ -1,22 +1 @@
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# Replace the blockstate neighbor table
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replaceNeighborLookup = true
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# Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled
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replacePropertyMap = true
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# Cache the predicate instances used in multipart models
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cacheMultipartPredicates = true
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# Avoid creation of new strings when creating ModelResourceLocations
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modelResourceLocations = true
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# Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled
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multipartDeduplication = true
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# Deduplicate cached data for blockstates, most importantly collision and render shapes
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blockstateCacheDeduplication = true
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# Deduplicate vertex data of baked quads in the basic model implementations
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bakedQuadDeduplication = true
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# Use smaller data structures for "simple" models, especially models with few side-specific faces
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modelSides = true
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# Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk!
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useSmallThreadingDetector = true
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# Use a slightly more compact, but also slightly slower representation for block states
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compactFastMap = false
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# Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly.
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populateNeighborTable = false
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useSmallThreadingDetector = true
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7
server/server/config/immediatelyfast.json
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7
server/server/config/immediatelyfast.json
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{
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"fast_buffer_upload_size_mb": 64,
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"experimental_disable_error_checking": true,
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"experimental_screen_batching": true,
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"experimental_sign_text_buffering": true,
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"experimental_disable_resource_pack_conflict_handling": true
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}
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# This is the configuration file for ModernFix.
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# In general, prefer using the config screen to editing this file. It can be accessed
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# via the standard mod menu on your respective mod loader. Changes will, however,
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# require restarting the game to take effect.
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#
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# The following options can be enabled or disabled if there is a compatibility issue.
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# Add a line with your option name and =true or =false at the bottom of the file to enable
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# or disable a rule. For example:
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# mixin.perf.dynamic_resources=true
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# Do not include the #. You may reset to defaults by deleting this file.
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#
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# Available options:
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# mixin.bugfix.buffer_builder_leak=true # (default)
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# mixin.bugfix.chunk_deadlock=false # (overridden for mod compat)
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# mixin.bugfix.concurrency=true # (default)
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# mixin.bugfix.ender_dragon_leak=true # (default)
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# mixin.bugfix.packet_leak=false # (default)
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# mixin.bugfix.paper_chunk_patches=false # (overridden for mod compat)
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# mixin.bugfix.restore_old_dragon_movement=false # (default)
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# mixin.bugfix.world_leaks=true # (default)
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# mixin.bugfix.world_screen_skipped=true # (default)
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# mixin.devenv=false # (default)
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# mixin.feature.branding=true # (default)
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# mixin.feature.cause_lag_by_disabling_threads=false # (default)
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# mixin.feature.direct_stack_trace=false # (default)
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# mixin.feature.disable_unihex_font=false # (default)
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# mixin.feature.integrated_server_watchdog=true # (default)
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# mixin.feature.measure_time=true # (default)
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# mixin.feature.remove_chat_signing=false # (default)
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# mixin.feature.snapshot_easter_egg=true # (default)
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# mixin.feature.spam_thread_dump=false # (default)
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# mixin.feature.spark_profile_launch=false # (default)
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# mixin.feature.stalled_chunk_load_detection=false # (default)
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# mixin.feature.warn_missing_perf_mods=true # (default)
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# mixin.launch.class_search_cache=true # (default)
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# mixin.perf.blast_search_trees=true # (default)
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# mixin.perf.blast_search_trees.force=false # (default)
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# mixin.perf.cache_blockstate_cache_arrays=true # (default)
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# mixin.perf.cache_model_materials=true # (default)
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# mixin.perf.cache_profile_texture_url=true # (default)
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# mixin.perf.cache_strongholds=false # (overridden for mod compat)
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# mixin.perf.cache_upgraded_structures=true # (default)
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# mixin.perf.clear_fabric_mapping_tables=false # (default)
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# mixin.perf.clear_mixin_classinfo=false # (default)
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# mixin.perf.compact_bit_storage=true # (default)
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# mixin.perf.dedicated_reload_executor=true # (default)
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# mixin.perf.deduplicate_climate_parameters=false # (default)
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# mixin.perf.deduplicate_location=false # (default)
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# mixin.perf.deduplicate_wall_shapes=true # (default)
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# mixin.perf.dynamic_dfu=true # (default)
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# mixin.perf.dynamic_entity_renderers=false # (default)
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# mixin.perf.dynamic_resources=false # (default)
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# mixin.perf.dynamic_sounds=true # (default)
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# mixin.perf.dynamic_structure_manager=true # (default)
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# mixin.perf.faster_command_suggestions=true # (default)
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# mixin.perf.faster_item_rendering=false # (default)
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# mixin.perf.faster_structure_location=true # (default)
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# mixin.perf.faster_texture_stitching=true # (default)
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# mixin.perf.fix_loop_spin_waiting=true # (default)
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# mixin.perf.model_optimizations=true # (default)
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# mixin.perf.mojang_registry_size=true # (default)
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# mixin.perf.nbt_memory_usage=false # (overridden for mod compat)
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# mixin.perf.reduce_blockstate_cache_rebuilds=true # (default)
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# mixin.perf.remove_biome_temperature_cache=true # (default)
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# mixin.perf.remove_spawn_chunks=false # (default)
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# mixin.perf.resourcepacks=true # (default)
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# mixin.perf.state_definition_construct=true # (default)
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# mixin.perf.thread_priorities=false # (overridden for mod compat)
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# mixin.perf.ticking_chunk_alloc=true # (default)
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# mixin.perf.worldgen_allocation=false # (default)
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# mixin.safety=true # (default)
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#
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# User overrides go here.
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mixin.bugfix.chunk_deadlock=true
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mixin.bugfix.packet_leak=true
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mixin.bugfix.paper_chunk_patches=true
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mixin.perf.clear_fabric_mapping_tables=true
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mixin.perf.clear_mixin_classinfo=true
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mixin.perf.deduplicate_location=true
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mixin.perf.dynamic_entity_renderers=true
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mixin.perf.dynamic_resources=true
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mixin.perf.faster_item_rendering=true
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mixin.perf.nbt_memory_usage=true
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mixin.perf.remove_spawn_chunks=true
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mixin.perf.thread_priorities=false
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7
server/server/config/moreculling.toml
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7
server/server/config/moreculling.toml
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version = 1
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itemFrameLODRange = 16
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itemFrame3FaceCullingRange = 2.0
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leavesCullingMode = "DEPTH"
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includeMangroveRoots = true
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entityModelCulling = true
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endGatewayCulling = true
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{
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"threadCount": {
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"bootstrap": 1,
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"main": 3
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},
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"threadPriority": {
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"game": 8,
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"bootstrap": 1,
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"main": 2,
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"io": 7,
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"integratedServer": 8
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"integratedServer": 7
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}
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}
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}
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#Configuration file for VMP
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#Fri Mar 21 22:09:23 GMT 2025
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deprecated_precache_biome_lookup=false
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exp3_use_packet_priority_system=false
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exp_use_optimized_chunk_ticking_iteration=true
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exp_use_packet_priority_system_block_update_consolidation=false
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show_async_loading_messages=false
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show_chunk_tracking_messages=false
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target_chunk_send_rate=-1
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use_async_chunks_on_login=true
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use_async_chunks_on_some_commands=false
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use_async_logging=true
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use_async_portals=true
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use_multiple_netty_event_loops=false
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use_optimized_entity_tracking=true
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exp_use_optimized_chunk_ticking_iteration=true
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show_async_loading_messages=false
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show_chunk_tracking_messages=false
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use_multiple_netty_event_loops=false
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