Update server configs
- remove unused configs - update used configs - udpate shulkcharm config (100 -> 1200)
This commit is contained in:
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14 changed files with 65 additions and 801 deletions
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# If set to false, warnings will not get logged when a component fails to be resolved (typically due to mods being removed)
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# Default value: true
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log-deserialization-warnings = true
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# Internal value, do not edit or your changes may be arbitrarily reset
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config-version = 1
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@ -1,161 +0,0 @@
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#.
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#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!
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[client]
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#.
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#Choose the menu row that the Create config button appears on in the main menu
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#Set to 0 to disable the button altogether
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#Range: 0 ~ 4
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mainMenuConfigButtonRow = 2
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#.
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#Choose the menu row that the Create config button appears on in the in-game menu
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#Set to 0 to disable the button altogether
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#Range: 0 ~ 5
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ingameMenuConfigButtonRow = 3
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#.
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#Higher density means more spawned particles.
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#Range: 0.0 ~ 1.0
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fanParticleDensity = 0.5
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#.
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#The maximum amount of blocks for which to try and calculate dynamic contraption lighting. Decrease if large contraption cause too much lag
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#Range: > 0
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maximumContraptionLightVolume = 16384
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#.
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#Disable to prevent being rotated while seated on a Moving Contraption
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rotateWhenSeated = true
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#.
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#Log a stack-trace when rendering issues happen within a moving contraption.
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explainRenderErrors = false
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#.
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#The fluid unit that will be displayed when viewing fluids
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#Example: 1000 mB or 81000 Droplets
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#Allowed Values: DROPLETS, MILLIBUCKETS
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fluidUnitType = "MILLIBUCKETS"
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#.
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#[in Blocks]
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#Maximum Distance to the player at which items in Blocks' filter slots will be displayed
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#Range: 1.0 ~ 3.4028234663852886E38
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filterItemRenderDistance = 10.0
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#.
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#Show kinetic debug information on blocks while the F3-Menu is open.
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enableRainbowDebug = false
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#.
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#Vertical offset for the Toolbox Hotbar overlay.
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#Range: > -2147483648
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toolboxHotbarOverlayOffset = 0
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#.
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#Display a tooltip when looking at overstressed components.
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enableOverstressedTooltip = true
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#.
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#Determines if the fluid unit should be simplified
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simplifyFluidUnit = true
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#.
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#Offset the Create config button in the in-game menu by this many pixels on the X axis
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#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
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#Range: > -2147483648
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ingameMenuConfigButtonOffsetX = -4
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#.
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#Setting this to true will prevent Create from sending you a warning when playing with Fabulous graphics enabled
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ignoreFabulousWarning = false
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#.
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#Offset the Create config button in the main menu by this many pixels on the X axis
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#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
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#Range: > -2147483648
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mainMenuConfigButtonOffsetX = -4
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#.
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#Show item descriptions on Shift and controls on Ctrl.
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enableTooltips = true
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#.
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#Configure your vision range when submerged in Create's custom fluids
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[client.fluidFogSettings]
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#.
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#The vision range through honey will be multiplied by this factor
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#Range: 0.125 ~ 256.0
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honey = 1.0
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#.
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#The vision range though chocolate will be multiplied by this factor
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#Range: 0.125 ~ 256.0
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chocolate = 1.0
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#.
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#Sound settings
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[client.sound]
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#.
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#Make cogs rumble and machines clatter.
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enableAmbientSounds = true
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#.
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#Maximum volume modifier of Ambient noise
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#Range: 0.0 ~ 1.0
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ambientVolumeCap = 0.10000000149011612
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#.
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#Ponder settings
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[client.ponder]
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#.
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#Show additional info in the ponder view and reload scene scripts more frequently.
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editingMode = false
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#.
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#Slow down a ponder scene whenever there is text on screen.
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comfyReading = false
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#.
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#Railway related settings
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[client.trains]
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#.
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#How far away the Camera should zoom when seated on a train
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#Range: 0.0 ~ 3.4028234663852886E38
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mountedZoomMultiplier = 3.0
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#.
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#Additionally display materials of a Rail Network while f3 debug mode is active
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showExtendedTrackGraphOnF3 = false
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#.
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#Display nodes and edges of a Railway Network while f3 debug mode is active
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showTrackGraphOnF3 = false
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#.
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#Settings for the Goggle Overlay
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[client.goggleOverlay]
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#.
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#Enable this to use your custom colors for the Goggle- and Hover- Overlay
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customColorsOverlay = false
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#.
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#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
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#Range: > -2147483648
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overlayOffsetY = 0
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#.
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#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
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#Range: > -2147483648
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overlayOffsetX = 20
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#.
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#The custom top color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
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#[in Hex: #AaRrGgBb]
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#[@cui:IntDisplay:#]
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#Range: > -2147483648
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customBorderTopOverlay = 1347420415
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#.
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#The custom background color to use for the Goggle- and Hover- Overlays, if enabled
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#[in Hex: #AaRrGgBb]
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#[@cui:IntDisplay:#]
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#Range: > -2147483648
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customBackgroundOverlay = -267386864
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#.
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#The custom bot color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
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#[in Hex: #AaRrGgBb]
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#[@cui:IntDisplay:#]
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#Range: > -2147483648
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customBorderBotOverlay = 1344798847
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#.
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#Settings for the Placement Assist
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[client.placementAssist]
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#.
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#Change the size of the Indicator by this multiplier
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#Range: 0.0 ~ 3.4028234663852886E38
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indicatorScale = 1.0
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#.
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#What indicator should be used when showing where the assisted placement ends up relative to your crosshair
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#Choose 'NONE' to disable the Indicator altogether
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#Allowed Values: TEXTURE, TRIANGLE, NONE
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indicatorType = "TEXTURE"
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#.
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#Modify Create's impact on your terrain
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[worldgen]
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#.
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#.
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#Prevents all worldgen added by Create from taking effect
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disableWorldGen = false
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@ -1,530 +0,0 @@
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#.
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#The Backbone of Create
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[infrastructure]
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#.
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#[in Ticks]
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#The amount of time a server waits before sending out tickrate synchronization packets.
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#These packets help animations to be more accurate when tps is below 20.
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#Range: > 5
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tickrateSyncTimer = 20
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#.
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#Packmakers' control panel for internal recipe compat
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[recipes]
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#.
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#The amount of Light sources destroyed before Chromatic Compound turns into Refined Radiance.
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#Range: > 1
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lightSourceCountForRefinedRadiance = 10
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#.
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#Allow the Mechanical Saw to process entire stacks at a time.
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bulkCutting = false
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#.
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#Allow any stonecutting recipes to be processed by a Mechanical Saw.
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allowStonecuttingOnSaw = true
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#.
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#The Maximum amount of ingredients that can be used to craft Firework Rockets using Mechanical Crafters.
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#Range: > 1
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maxFireworkIngredientsInCrafter = 9
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#.
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#Allow Spouts to fill the Petal Apothecary from Botania.
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allowFillingBySpout = true
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#.
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#Allow any shapeless crafting recipes to be processed by a Mechanical Mixer + Basin.
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allowShapelessInMixer = true
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#.
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#Allow any standard crafting recipes to be processed by Mechanical Crafters.
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allowRegularCraftingInCrafter = true
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#.
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#Allow any Druidcraft woodcutter recipes to be processed by a Mechanical Saw.
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allowWoodcuttingOnSaw = true
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#.
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#Allow the standard in-world Refined Radiance recipes.
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enableRefinedRadianceRecipe = true
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#.
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#Allow any single-ingredient 2x2 or 3x3 crafting recipes to be processed by a Mechanical Press + Basin.
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allowShapedSquareInPress = true
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#.
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#.
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#Allow the Mechanical Press to process entire stacks at a time.
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bulkPressing = false
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#.
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#Allow supported potions to be brewed by a Mechanical Mixer + Basin.
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allowBrewingInMixer = true
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#.
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#Allow the standard in-world Shadow Steel recipe.
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enableShadowSteelRecipe = true
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#.
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#Allow Spouts to interact with Casting Tables and Basins from Tinkers' Construct.
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allowCastingBySpout = true
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#.
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#Display vanilla Log-stripping interactions in JEI.
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displayLogStrippingRecipes = true
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#.
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#Parameters and abilities of Create's kinetic mechanisms
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[kinetics]
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#.
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#.
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#Disable the Stress mechanic altogether.
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disableStress = false
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#.
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#Select what mobs should ignore Deployers when attacked by them.
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#Allowed Values: ALL, CREEPERS, NONE
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ignoreDeployerAttacks = "CREEPERS"
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#.
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#Amount of sail-type blocks required for a windmill to assemble successfully.
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#Range: > 0
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minimumWindmillSails = 8
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#.
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#Time in ticks until the next item launched by an ejector scans blocks for potential collisions
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#Range: > 10
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ejectorScanInterval = 120
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#.
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#Game ticks between Kinetic Blocks checking whether their source is still valid.
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#Range: > 5
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kineticValidationFrequency = 60
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#.
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#multiplier used for calculating exhaustion from speed when a crank is turned.
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#Range: 0.0 ~ 1.0
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crankHungerMultiplier = 0.009999999776482582
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#.
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#Number of sail-type blocks required to increase windmill speed by 1RPM.
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#Range: > 1
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windmillSailsPerRPM = 8
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#.
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#[in Revolutions per Minute]
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#Maximum allowed rotation speed for any Kinetic Block.
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#Range: > 64
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maxRotationSpeed = 256
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#.
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#Max Distance in blocks a Weighted Ejector can throw
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#Range: > 0
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maxEjectorDistance = 32
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#.
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#Maximum length in blocks of mechanical belts.
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#Range: > 5
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maxBeltLength = 20
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#.
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#Damage dealt by active Crushing Wheels.
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#Range: > 0
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crushingDamage = 4
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#.
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#Encased Fan
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[kinetics.encasedFan]
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#.
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#Maximum distance in blocks Fans can push entities.
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#Range: > 5
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fanPushDistance = 20
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#.
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#Game ticks between Fans checking for anything blocking their air flow.
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#Range: > 10
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fanBlockCheckRate = 30
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#.
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#Game ticks required for a Fan-based processing recipe to take effect.
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#Range: > 0
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fanProcessingTime = 150
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#.
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#[in Revolutions per Minute]
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#Rotation speed at which the maximum stats of fans are reached.
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#Range: > 64
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fanRotationArgmax = 256
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#.
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#Maximum distance in blocks from where Fans can pull entities.
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#Range: > 5
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fanPullDistance = 20
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#.
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#Moving Contraptions
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[kinetics.contraptions]
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#.
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#Maximum amount of extension poles behind a Mechanical Piston.
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#Range: > 1
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maxPistonPoles = 64
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#.
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#Maximum depth of blocks filled in using a Mechanical Roller.
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#Range: > 1
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rollerFillDepth = 12
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#.
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#Maximum value of a chassis attachment range.
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#Range: > 1
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maxChassisRange = 16
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#.
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#Whether minecart contraptions can be picked up in survival mode.
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survivalContraptionPickup = true
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#.
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#[in Bytes]
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#[0 to disable this limit]
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#Maximum amount of data a contraption can have before it can't be synced with players.
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#Un-synced contraptions will not be visible and will not have collision.
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#Range: > 0
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maxDataSize = 2000000
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#.
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#Configure how Spawner blocks can be moved by contraptions.
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#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
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movableSpawners = "NO_PICKUP"
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#.
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#Configure how Obsidian blocks can be moved by contraptions.
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#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
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movableObsidian = "UNMOVABLE"
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#.
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#Whether harvesters should replant crops after harvesting.
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harvesterReplants = true
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#.
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#Whether stabilised bearings create a separated entity even on non-rotating contraptions.
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#[Technical]
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stabiliseStableContraptions = false
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#.
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#Whether minecart contraptions can be placed into container items.
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minecartContraptionInContainers = false
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#.
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#Whether items mined or harvested by contraptions should be placed in their mounted storage.
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moveItemsToStorage = true
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#.
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#Whether harvesters should break crops that aren't fully grown.
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harvestPartiallyGrown = false
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#.
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#Max length of rope available off a Rope Pulley.
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#Range: > 1
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maxRopeLength = 256
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#.
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#Configure how Reinforced Deepslate blocks can be moved by contraptions.
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#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
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movableReinforcedDeepslate = "UNMOVABLE"
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#.
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#Maximum amount of blocks in a structure movable by Pistons, Bearings or other means.
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#Range: > 1
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maxBlocksMoved = 2048
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#.
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#Whether minecart contraptions can be placed from items.
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contraptionPlacing = true
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#.
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#Configure how Budding Amethyst can be moved by contraptions.
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#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
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amethystMovement = "NO_PICKUP"
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#.
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#Maximum allowed distance of two coupled minecarts.
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#Range: > 1
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maxCartCouplingLength = 32
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#.
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#Configure speed/capacity levels for requirements and indicators.
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[kinetics.stats]
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#.
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#[in Revolutions per Minute]
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#Minimum speed of rotation to be considered 'fast'
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#Range: 0.0 ~ 65535.0
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fastSpeed = 100.0
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#.
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#[in Stress Units]
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#Minimum stress impact to be considered 'high'
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#Range: 0.0 ~ 65535.0
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highStressImpact = 8.0
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#.
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#[in Stress Units]
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#Minimum stress impact to be considered 'medium'
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#Range: 0.0 ~ 4096.0
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mediumStressImpact = 4.0
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#.
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#[in Stress Units]
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#Minimum added Capacity by sources to be considered 'medium'
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#Range: 0.0 ~ 4096.0
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mediumCapacity = 256.0
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#.
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#[in Revolutions per Minute]
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#Minimum speed of rotation to be considered 'medium'
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#Range: 0.0 ~ 4096.0
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mediumSpeed = 30.0
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#.
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#[in Stress Units]
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#Minimum added Capacity by sources to be considered 'high'
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#Range: 0.0 ~ 65535.0
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highCapacity = 1024.0
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[kinetics.stressValues]
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#.
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#Fine tune the kinetic stats of individual components
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[kinetics.stressValues.v2]
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#.
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#.
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#[in Stress Units]
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#Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives.
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[kinetics.stressValues.v2.impact]
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mechanical_bearing = 4.0
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clockwork_bearing = 4.0
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turntable = 4.0
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display_board = 0.0
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gantry_shaft = 0.0
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sequenced_gearshift = 0.0
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sticky_mechanical_piston = 4.0
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crushing_wheel = 8.0
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mechanical_arm = 2.0
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rope_pulley = 4.0
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brass_encased_large_cogwheel = 0.0
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mechanical_crafter = 2.0
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mechanical_drill = 4.0
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flywheel = 0.0
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weighted_ejector = 2.0
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hose_pulley = 4.0
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mechanical_saw = 4.0
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large_cogwheel = 0.0
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andesite_encased_large_cogwheel = 0.0
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deployer = 4.0
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gearbox = 0.0
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andesite_encased_cogwheel = 0.0
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mysterious_cuckoo_clock = 1.0
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stressometer = 0.0
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encased_chain_drive = 0.0
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rotation_speed_controller = 0.0
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brass_encased_cogwheel = 0.0
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elevator_pulley = 4.0
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belt = 0.0
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cogwheel = 0.0
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copper_backtank = 4.0
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mechanical_pump = 4.0
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mechanical_mixer = 4.0
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andesite_encased_shaft = 0.0
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netherite_backtank = 4.0
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adjustable_chain_gearshift = 0.0
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mechanical_piston = 4.0
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clutch = 0.0
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mechanical_press = 8.0
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encased_fan = 2.0
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gearshift = 0.0
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cuckoo_clock = 1.0
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brass_encased_shaft = 0.0
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speedometer = 0.0
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millstone = 4.0
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shaft = 0.0
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#.
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#[in Stress Units]
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#Configure how much stress a source can accommodate for.
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||||
[kinetics.stressValues.v2.capacity]
|
||||
creative_motor = 16384.0
|
||||
large_water_wheel = 128.0
|
||||
hand_crank = 8.0
|
||||
copper_valve_handle = 8.0
|
||||
windmill_bearing = 512.0
|
||||
steam_engine = 1024.0
|
||||
water_wheel = 32.0
|
||||
|
||||
#.
|
||||
#Create's liquid manipulation tools
|
||||
[fluids]
|
||||
#.
|
||||
#[in Blocks]
|
||||
#The maximum distance a mechanical pump can push or pull liquids on either side.
|
||||
#Range: > 1
|
||||
mechanicalPumpRange = 16
|
||||
#.
|
||||
#Whether open-ended pipes should be allowed to place fluid sources.
|
||||
pipesPlaceFluidSourceBlocks = true
|
||||
#.
|
||||
#[in Blocks]
|
||||
#[-1 to disable this behaviour]
|
||||
#The minimum amount of fluid blocks the hose pulley needs to find before deeming it an infinite source.
|
||||
#Range: > -1
|
||||
hosePulleyBlockThreshold = 10000
|
||||
#.
|
||||
#Whether hose pulleys should continue filling up above-threshold sources.
|
||||
fillInfinite = false
|
||||
#.
|
||||
#[in Blocks]
|
||||
#The maximum height a fluid tank can reach.
|
||||
#Range: > 1
|
||||
fluidTankMaxHeight = 32
|
||||
#.
|
||||
#[in Blocks]
|
||||
#The maximum distance a hose pulley can draw fluid blocks from.
|
||||
#Range: > 1
|
||||
hosePulleyRange = 128
|
||||
#.
|
||||
#Configure which fluids can be drained infinitely.
|
||||
#Allowed Values: ALLOW_ALL, DENY_ALL, ALLOW_BY_TAG, DENY_BY_TAG
|
||||
bottomlessFluidMode = "ALLOW_BY_TAG"
|
||||
#.
|
||||
#.
|
||||
#[in Buckets]
|
||||
#The amount of liquid a tank can hold per block.
|
||||
#Range: > 1
|
||||
fluidTankCapacity = 8
|
||||
#.
|
||||
#Whether hose pulleys should be allowed to place fluid sources.
|
||||
fluidFillPlaceFluidSourceBlocks = true
|
||||
|
||||
#.
|
||||
#Tweaks for logistical components
|
||||
[logistics]
|
||||
#.
|
||||
#.
|
||||
#The amount of ticks a funnel waits between item transferrals, when it is not re-activated by redstone.
|
||||
#Range: > 1
|
||||
defaultExtractionTimer = 8
|
||||
#.
|
||||
#Maximum distance in blocks a Mechanical Arm can reach across.
|
||||
#Range: > 1
|
||||
mechanicalArmRange = 5
|
||||
#.
|
||||
#The amount of ticks a portable storage interface waits for transfers until letting contraptions move along.
|
||||
#Range: > 1
|
||||
psiTimeout = 60
|
||||
#.
|
||||
#The amount of ticks a brass tunnel waits between distributions.
|
||||
#Range: 1 ~ 10
|
||||
brassTunnelTimer = 10
|
||||
#.
|
||||
#The total amount of stacks a vault can hold per block in size.
|
||||
#Range: > 1
|
||||
vaultCapacity = 20
|
||||
#.
|
||||
#Whether hostile mobs walking near a seat will start riding it.
|
||||
seatHostileMobs = true
|
||||
#.
|
||||
#Maximum possible range in blocks of redstone link connections.
|
||||
#Range: > 1
|
||||
linkRange = 256
|
||||
#.
|
||||
#Maximum possible distance in blocks between data gatherers and their target.
|
||||
#Range: > 1
|
||||
displayLinkRange = 64
|
||||
|
||||
#.
|
||||
#Everything related to Schematic tools
|
||||
[schematics]
|
||||
#.
|
||||
#Amount of game ticks without new packets arriving until an active schematic upload process is discarded.
|
||||
#Range: > 100
|
||||
schematicIdleTimeout = 600
|
||||
#.
|
||||
#The amount of Schematics a player can upload until previous ones are overwritten.
|
||||
#Range: > 1
|
||||
maxSchematics = 256
|
||||
#.
|
||||
#.
|
||||
#Whether placing a Schematic directly in Creative Mode should replace world blocks with Air
|
||||
creativePrintIncludesAir = false
|
||||
#.
|
||||
#[in KiloBytes]
|
||||
#The maximum allowed file size of uploaded Schematics.
|
||||
#Range: > 16
|
||||
maxTotalSchematicSize = 256
|
||||
#.
|
||||
#[in Bytes]
|
||||
#The maximum packet size uploaded Schematics are split into.
|
||||
#Range: 256 ~ 32767
|
||||
maxSchematicPacketSize = 1024
|
||||
|
||||
#.
|
||||
#Schematicannon
|
||||
[schematics.schematicannon]
|
||||
#.
|
||||
#Amount of game ticks between shots of the cannon. Higher => Slower
|
||||
#Range: > 1
|
||||
schematicannonDelay = 10
|
||||
#.
|
||||
#Amount of blocks a Schematicannon can print per Gunpowder item provided.
|
||||
#Range: > 1
|
||||
schematicannonShotsPerGunpowder = 400
|
||||
|
||||
#.
|
||||
#Equipment and gadgets added by Create
|
||||
[equipment]
|
||||
#.
|
||||
#.
|
||||
#The Maximum Distance to an active mirror for the symmetry wand to trigger.
|
||||
#Range: > 10
|
||||
maxSymmetryWandRange = 50
|
||||
#.
|
||||
#Weather Potato Cannon shots can modify the world or not. This includes placing blocks and changing entities.
|
||||
potatoCannonWorldModification = true
|
||||
#.
|
||||
#The Maximum volume of Air that can be stored in a backtank = Seconds of underwater breathing
|
||||
#Range: > 1
|
||||
airInBacktank = 900
|
||||
#.
|
||||
#The Maximum Distance at which a Toolbox can interact with Players' Inventories.
|
||||
#Range: > 1
|
||||
toolboxRange = 10
|
||||
#.
|
||||
#Amount of free Extendo Grip actions provided by one filled Copper Backtank. Set to 0 makes Extendo Grips unbreakable
|
||||
#Range: > 0
|
||||
maxExtendoGripActions = 1000
|
||||
#.
|
||||
#The Maximum Distance a Block placed by Create's placement assist will have to its interaction point.
|
||||
#Range: > 3
|
||||
placementAssistRange = 12
|
||||
#.
|
||||
#The volume of Air added by each level of the backtanks Capacity Enchantment
|
||||
#Range: > 1
|
||||
enchantedBacktankCapacity = 300
|
||||
#.
|
||||
#Amount of free Potato Cannon shots provided by one filled Copper Backtank. Set to 0 makes Potato Cannons unbreakable
|
||||
#Range: > 0
|
||||
maxPotatoCannonShots = 200
|
||||
|
||||
#.
|
||||
#Create's builtin Railway systems
|
||||
[trains]
|
||||
#.
|
||||
#Maximum amount of bogeys assembled as a single Train.
|
||||
#Range: > 1
|
||||
maxBogeyCount = 20
|
||||
#.
|
||||
#Maximum length of a Train Stations' assembly track.
|
||||
#Range: > 5
|
||||
maxAssemblyLength = 128
|
||||
#.
|
||||
#Maximum length of track that can be placed as one batch or turn.
|
||||
#Range: 16 ~ 128
|
||||
maxTrackPlacementLength = 32
|
||||
#.
|
||||
#.
|
||||
#Whether moving Trains can hurt colliding mobs and players.
|
||||
trainsCauseDamage = true
|
||||
#.
|
||||
#Relative speed of a manually controlled Train compared to a Scheduled one.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
manualTrainSpeedModifier = 0.75
|
||||
|
||||
#.
|
||||
#Powered Trains
|
||||
[trains.poweredTrainStats]
|
||||
#.
|
||||
#[in Blocks/Second]
|
||||
#The top speed of powered Trains during a turn.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
poweredTrainTurningTopSpeed = 20.0
|
||||
#.
|
||||
#[in Blocks/Second]
|
||||
#The top speed of powered Trains.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
poweredTrainTopSpeed = 40.0
|
||||
#.
|
||||
#[in Blocks/Second²]
|
||||
#The acceleration of powered Trains.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
poweredTrainAcceleration = 3.0
|
||||
|
||||
#.
|
||||
#Standard Trains
|
||||
[trains.trainStats]
|
||||
#.
|
||||
#[in Blocks/Second]
|
||||
#The top speed of Trains during a turn.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
trainTurningTopSpeed = 14.0
|
||||
#.
|
||||
#[in Blocks/Second²]
|
||||
#The acceleration of any assembled Train.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
trainAcceleration = 3.0
|
||||
#.
|
||||
#[in Blocks/Second]
|
||||
#The top speed of any assembled Train.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
trainTopSpeed = 28.0
|
||||
|
||||
|
|
@ -1,14 +0,0 @@
|
|||
#When single config values need to be corrected (think like the config value is a number 1-10, but the user enters an incompatible input like '5.0', in that case only this single value needs fixing not the whole file),
|
||||
#Forge restores the built-in default value for that option, but ignores a value that is set in a possibly present default config in 'defaultconfigs'.
|
||||
#This option fixes this behavior and checks for a value in a default config from 'defaultconfigs' before falling back to the built-in default.
|
||||
correctConfigValuesFromDefaultConfig = true
|
||||
#Path to load default configs from, intended for setting global server configs for newly created worlds, but also works when recreating client and common configs.
|
||||
defaultConfigsPath = "defaultconfigs"
|
||||
#Config loading from a file config appears to occasionally fail and throw a com.electronwill.nightconfig.core.io.ParsingException: Not enough data available.
|
||||
#This workaround catches the exception, and recreates a fresh file to try config loading for again. If loading fails for the new file the original exception is thrown.
|
||||
#To make sure any required changes through configs stay intact through such recreations, placed your changed configs in the 'defaultconfigs' directory.
|
||||
recreateConfigsWhenParsingFails = true
|
||||
#Prevent server config files from being saved inside the current world directory. Instead, save them to the global config directory in .minecraft/config/.
|
||||
#This option effectively disables per world server configs, but helps a lot with avoiding user confusion.
|
||||
forceGlobalServerConfigs = true
|
||||
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
# This is the configuration file for Lithium.
|
||||
# This file exists for debugging purposes and should not be configured otherwise.
|
||||
# Before configuring anything, take a backup of the worlds that will be opened.
|
||||
#
|
||||
# You can find information on editing this file and all the available options here:
|
||||
# https://github.com/jellysquid3/lithium-fabric/wiki/Configuration-File
|
||||
#
|
||||
# By default, this file will be empty except for this notice.
|
||||
|
|
@ -17,6 +17,7 @@
|
|||
# mixin.bugfix.missing_block_entities=false # (default)
|
||||
# mixin.bugfix.packet_leak=false # (default)
|
||||
# mixin.bugfix.paper_chunk_patches=false # (overridden for mod compat)
|
||||
# mixin.bugfix.registry_ops_cme=true # (default)
|
||||
# mixin.bugfix.restore_old_dragon_movement=false # (default)
|
||||
# mixin.bugfix.world_leaks=true # (default)
|
||||
# mixin.bugfix.world_screen_skipped=true # (default)
|
||||
|
|
@ -27,13 +28,17 @@
|
|||
# mixin.feature.direct_stack_trace=false # (default)
|
||||
# mixin.feature.disable_unihex_font=false # (default)
|
||||
# mixin.feature.integrated_server_watchdog=true # (default)
|
||||
# mixin.feature.log_stdout_in_log_files=true # (default)
|
||||
# mixin.feature.mcfunction_profiling=true # (default)
|
||||
# mixin.feature.measure_time=true # (default)
|
||||
# mixin.feature.remove_chat_signing=false # (default)
|
||||
# mixin.feature.remove_telemetry=true # (default)
|
||||
# mixin.feature.snapshot_easter_egg=true # (default)
|
||||
# mixin.feature.spam_thread_dump=false # (default)
|
||||
# mixin.feature.spark_profile_launch=false # (default)
|
||||
# mixin.feature.spark_profile_world_join=false # (default)
|
||||
# mixin.feature.stalled_chunk_load_detection=false # (default)
|
||||
# mixin.feature.suppress_narrator_stacktrace=true # (default)
|
||||
# mixin.feature.warn_missing_perf_mods=true # (default)
|
||||
# mixin.launch.class_search_cache=true # (default)
|
||||
# mixin.perf.blast_search_trees=true # (default)
|
||||
|
|
@ -47,6 +52,8 @@
|
|||
# mixin.perf.clear_fabric_mapping_tables=false # (default)
|
||||
# mixin.perf.clear_mixin_classinfo=false # (default)
|
||||
# mixin.perf.compact_bit_storage=true # (default)
|
||||
# mixin.perf.compact_mojang_registries=true # (default)
|
||||
# mixin.perf.compress_unihex_font=true # (default)
|
||||
# mixin.perf.dedicated_reload_executor=true # (default)
|
||||
# mixin.perf.deduplicate_climate_parameters=false # (default)
|
||||
# mixin.perf.deduplicate_location=false # (default)
|
||||
|
|
@ -54,25 +61,24 @@
|
|||
# mixin.perf.dynamic_dfu=true # (default)
|
||||
# mixin.perf.dynamic_entity_renderers=false # (default)
|
||||
# mixin.perf.dynamic_resources=false # (default)
|
||||
# mixin.perf.dynamic_sounds=true # (default)
|
||||
# mixin.perf.dynamic_structure_manager=true # (default)
|
||||
# mixin.perf.faster_command_suggestions=true # (default)
|
||||
# mixin.perf.faster_item_rendering=false # (default)
|
||||
# mixin.perf.faster_structure_location=true # (default)
|
||||
# mixin.perf.faster_texture_stitching=true # (default)
|
||||
# mixin.perf.fix_loop_spin_waiting=true # (default)
|
||||
# mixin.perf.ingredient_item_deduplication=false # (default)
|
||||
# mixin.perf.lazy_search_tree_registry=true # (default)
|
||||
# mixin.perf.memoize_creative_tab_build=true # (default)
|
||||
# mixin.perf.model_optimizations=true # (default)
|
||||
# mixin.perf.mojang_registry_size=true # (default)
|
||||
# mixin.perf.nbt_memory_usage=false # (overridden for mod compat)
|
||||
# mixin.perf.reduce_blockstate_cache_rebuilds=true # (default)
|
||||
# mixin.perf.remove_biome_temperature_cache=true # (default)
|
||||
# mixin.perf.remove_spawn_chunks=false # (default)
|
||||
# mixin.perf.resourcepacks=true # (default)
|
||||
# mixin.perf.state_definition_construct=true # (default)
|
||||
# mixin.perf.thread_priorities=false # (overridden for mod compat)
|
||||
# mixin.perf.ticking_chunk_alloc=true # (default)
|
||||
# mixin.perf.worldgen_allocation=false # (default)
|
||||
# mixin.perf.worldgen_allocation=true # (default)
|
||||
# mixin.safety=true # (default)
|
||||
#
|
||||
# User overrides go here.
|
||||
|
|
|
|||
|
|
@ -1,36 +0,0 @@
|
|||
{
|
||||
"fireflySpawnWeight": 500,
|
||||
"bluejaySpawnWeight": 8,
|
||||
"canarySpawnWeight": 8,
|
||||
"cardinalSpawnWeight": 8,
|
||||
"robinSpawnWeight": 8,
|
||||
"finchSpawnWeight": 8,
|
||||
"sparrowSpawnWeight": 8,
|
||||
"butterflySpawnWeight": 20,
|
||||
"snailSpawnWeight": 5,
|
||||
"snakeSpawnWeight": 4,
|
||||
"coralSnakeSpawnWeight": 4,
|
||||
"rattlesnakeSpawnWeight": 4,
|
||||
"bearSpawnWeight": 8,
|
||||
"deerSpawnWeight": 8,
|
||||
"rhinoSpawnWeight": 15,
|
||||
"lionSpawnWeight": 8,
|
||||
"elephantSpawnWeight": 10,
|
||||
"zebraSpawnWeight": 10,
|
||||
"giraffeSpawnWeight": 10,
|
||||
"hippoSpawnWeight": 15,
|
||||
"vultureSpawnWeight": 15,
|
||||
"boarSpawnWeight": 15,
|
||||
"dragonflySpawnWeight": 8,
|
||||
"catfishSpawnWeight": 5,
|
||||
"alligatorSpawnWeight": 15,
|
||||
"bassSpawnWeight": 8,
|
||||
"lizardSpawnWeight": 15,
|
||||
"tortoiseSpawnWeight": 6,
|
||||
"duckSpawnWeight": 15,
|
||||
"forestRabbitSpawnWeight": 6,
|
||||
"forestFoxSpawnWeight": 6,
|
||||
"removeSavannaFarmAnimals": true,
|
||||
"removeSwampFarmAnimals": true,
|
||||
"removeForestPigs": true
|
||||
}
|
||||
|
|
@ -1 +0,0 @@
|
|||
{}
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
#PlayerAbilityLib configuration file
|
||||
#
|
||||
#If alwaysLogTamperWarnings is set to false, external update messages will be logged only once per game session
|
||||
#Sun Apr 07 09:48:14 CEST 2024
|
||||
alwaysLogTamperWarnings=true
|
||||
|
|
@ -9,5 +9,5 @@
|
|||
and loses 20 energy per second when out of it.
|
||||
Default value 1200 (60 seconds).
|
||||
*/
|
||||
"maxPower": 100
|
||||
}
|
||||
"maxPower": 1200
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,3 +0,0 @@
|
|||
no_sleep_title=No Sleep
|
||||
no_sleep_player_subtitle=%s does not want you to sleep
|
||||
no_sleep_multiple_subtitle=Some players do not want you to sleep
|
||||
|
|
@ -1,23 +1,56 @@
|
|||
{
|
||||
"enabled": true,
|
||||
"feature_toggles": {
|
||||
"desert_dunes": true,
|
||||
// Moves max height to y640
|
||||
"increased_height": false,
|
||||
"lava_rivers": true,
|
||||
// Offsets ocean monuments 30 blocks down
|
||||
"monument_offset": true,
|
||||
"biomes": {
|
||||
"temperature_multiplier": 1.0,
|
||||
"temperature_offset": 0.0,
|
||||
"temperature_scale": 0.25,
|
||||
"vegetation_multiplier": 1.0,
|
||||
"vegetation_offset": 0.0,
|
||||
"vegetation_scale": 0.25
|
||||
},
|
||||
"caves": {
|
||||
"carvers_enabled": true,
|
||||
"cheese_additive": 0.27,
|
||||
"cheese_enabled": true,
|
||||
"depth_cutoff_size": 0.1,
|
||||
"depth_cutoff_start": 0.1,
|
||||
"noodle_additive": -0.075,
|
||||
"noodle_enabled": true,
|
||||
"spaghetti_enabled": true
|
||||
},
|
||||
"continents": {
|
||||
"continents_scale": 0.13,
|
||||
"erosion_scale": 0.25,
|
||||
"flat_terrain_skew": 0.1,
|
||||
"jungle_pillars": true,
|
||||
"ocean_offset": -0.8,
|
||||
"ridge_scale": 0.25,
|
||||
"river_lanterns": true,
|
||||
"rolling_hills": true,
|
||||
"underground_rivers": true
|
||||
},
|
||||
"snow_start_offset": 128,
|
||||
"terrain_scales": {
|
||||
// Vanilla value is -0.22
|
||||
"general": {
|
||||
"mod_enabled": true,
|
||||
"snow_start_offset": 128
|
||||
},
|
||||
"global_terrain": {
|
||||
"elevation_boost": 0.0,
|
||||
"lava_tunnels": true,
|
||||
"max_y": 320,
|
||||
"min_y": -64,
|
||||
"ultrasmooth": false,
|
||||
"vertical_scale": 1.125
|
||||
},
|
||||
"islands": {
|
||||
"enabled": true,
|
||||
"noise_multiplier": 1.0,
|
||||
"noise_offset": 0.0,
|
||||
"noise_scale": 0.11
|
||||
},
|
||||
"minor_version": 1,
|
||||
"oceans": {
|
||||
"deep_ocean_depth": -0.45,
|
||||
// Lower values = thicker mountain ranges and more space between ranges
|
||||
"erosion_scale": 0.25,
|
||||
// Vanilla value is -0.12
|
||||
"monument_offset": -30,
|
||||
"ocean_depth": -0.15,
|
||||
// Higher values = vertically stretched terrain
|
||||
"vertical_multiplier": 1.125
|
||||
"remove_frozen_ocean_ice": false
|
||||
}
|
||||
}
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
# Simple Voice Chat server config v1.20.1-2.5.29
|
||||
# Simple Voice Chat server config v1.20.1-2.6.11
|
||||
|
||||
# The port number to use for the voice chat communication.
|
||||
# Audio packets are always transmitted via the UDP protocol on the port number
|
||||
|
|
@ -13,10 +13,8 @@ port=24455
|
|||
bind_address=
|
||||
# The distance to which the voice can be heard
|
||||
max_voice_distance=48.0
|
||||
# The multiplier of the voice distance when crouching
|
||||
crouch_distance_multiplier=1.0
|
||||
# The multiplier of the voice distance when whispering
|
||||
whisper_distance_multiplier=0.5
|
||||
# The distance to which the voice can be heard when whispering
|
||||
whisper_distance=24.0
|
||||
# The Opus codec
|
||||
# Valid values are 'VOIP', 'AUDIO', and 'RESTRICTED_LOWDELAY'
|
||||
codec=VOIP
|
||||
|
|
@ -29,7 +27,7 @@ keep_alive=1000
|
|||
# If group chats are allowed
|
||||
enable_groups=true
|
||||
# The hostname that clients should use to connect to the voice chat
|
||||
# This may also include a port, e.g. 'example.com:24454'
|
||||
# This may also include a port, e.g. 'example.com:24454' or just a port, e.g. '24454'
|
||||
# Do NOT change this value if you don't know what you're doing
|
||||
voice_host=
|
||||
# If players are allowed to record the voice chat audio
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue