change format for mod jars
- remove raw jars - replace with modrinth.index.json => + save storage space and network bandwidth => - building is now more complicated
This commit is contained in:
parent
f08cd4c167
commit
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336 changed files with 3 additions and 2109 deletions
0
client/overrides/IA-client-4.0.bin
Executable file
0
client/overrides/IA-client-4.0.bin
Executable file
790
client/overrides/config/DistantHorizons.toml
Executable file
790
client/overrides/config/DistantHorizons.toml
Executable file
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@ -0,0 +1,790 @@
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_version = 3
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[server]
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#
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# Defines the Z-coordinate of the central point for generation boundaries, in blocks.
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generationBoundsZ = 0
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#
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# Defines the distance the player will receive updates around.
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realTimeUpdateDistanceRadiusInChunks = 256
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#
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# Prefix of the level keys sent to the clients.
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# If the mod is running behind a proxy, each backend should use a unique value.
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# If this value is empty, level key will be based on the server's seed hash.
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levelKeyPrefix = ""
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#
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# Defines the distance allowed to be synchronized around the player.
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# Should be the same or larger than maxGenerationRequestDistance in most cases.
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maxSyncOnLoadRequestDistance = 4096
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#
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# If true, clients will receive updated LODs when joining or loading new LODs.
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synchronizeOnLoad = true
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#
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# Defines the distance allowed to generate around the player.
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maxGenerationRequestDistance = 4096
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#
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# Defines the X-coordinate of the central point for generation boundaries, in blocks.
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generationBoundsX = 0
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#
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# Makes the server send level keys for each world.
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# Disable this if you use alternative ways to send level keys.
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sendLevelKeys = true
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#
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# How many LOD generation requests per second should a client send?
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# Also limits the number of client requests allowed to stay in the server's queue.
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generationRequestRateLimit = 20
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#
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# How many LOD sync requests per second should a client send?
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# Also limits the amount of player's requests allowed to stay in the server's queue.
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syncOnLoadRateLimit = 50
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#
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# Defines the radius around the central point within which generation is allowed, in blocks.
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# If this value is set to 0, generation bounds are disabled.
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generationBoundsRadius = 0
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#
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# Maximum speed for uploading LODs to the clients, in KB/s.
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# Value of 0 disables the limit.
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maxDataTransferSpeed = 500
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#
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# If true, clients will receive real-time LOD updates for chunks outside the client's render distance.
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enableRealTimeUpdates = true
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[server.experimental]
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#
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# When enabled on the client, this allows loading lower detail levels as needed to speed up terrain generation.
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# This must also be enabled on the server; otherwise, it will have no effect.
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# For better performance when switching LOD detail levels, enabling [upsampleLowerDetailLodsToFillHoles] is recommended.
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enableNSizedGeneration = false
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[common]
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[common.lodBuilding]
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#
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# How should block data be compressed when creating LOD data?
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# This setting will only affect new or updated LOD data,
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# any data already generated when this setting is changed will be
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# unaffected until it is modified or re-loaded.
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#
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# MERGE_SAME_BLOCKS
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# Every block/biome change is recorded in the database.
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# This is what DH 2.0 and 2.0.1 all used by default and will store a lot of data.
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# Expected Compression Ratio: 1.0
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#
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# VISUALLY_EQUAL
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# Only visible block/biome changes are recorded in the database.
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# Hidden blocks (IE ores) are ignored.
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# Expected Compression Ratio: 0.7
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worldCompression = "VISUALLY_EQUAL"
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#
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# When DH pulls in pre-existing chunks it will attempt to
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# run any missing world generation steps; for example:
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# if a chunk has the status SURFACE, DH will skip BIOMES
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# and SURFACE, but will run FEATURES.
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#
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# However if for some reason the chunks are malformed
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# or there's some other issue that causes the status
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# to be incorrect that can either cause world gen
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# lock-ups and/or crashes.
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# If either of those happen try setting this to True.
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assumePreExistingChunksAreFinished = false
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#
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# If true LOD generation for pre-existing chunks will attempt to pull the lighting data
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# saved in Minecraft's Region files.
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# If false DH will pull in chunks without lighting and re-light them.
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#
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# Setting this to true will result in faster LOD generation
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# for already generated worlds, but is broken by most lighting mods.
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#
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# Set this to false if LODs are black.
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pullLightingForPregeneratedChunks = false
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#
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# What algorithm should be used to compress new LOD data?
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# This setting will only affect new or updated LOD data,
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# any data already generated when this setting is changed will be
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# unaffected until it needs to be re-written to the database.
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#
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# UNCOMPRESSED
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# Should only be used for testing, is worse in every way vs [LZ4].
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# Expected Compression Ratio: 1.0
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# Estimated average DTO read speed: 1.64 milliseconds
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# Estimated average DTO write speed: 12.44 milliseconds
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#
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# LZ4
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# A good option if you're CPU limited and have plenty of hard drive space.
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# Expected Compression Ratio: 0.36
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# Estimated average DTO read speed: 1.85 ms
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# Estimated average DTO write speed: 9.46 ms
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#
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# LZMA2
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# Slow but very good compression.
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# Expected Compression Ratio: 0.14
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# Estimated average DTO read speed: 11.89 ms
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# Estimated average DTO write speed: 192.01 ms
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dataCompression = "LZMA2"
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#
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# Enabling this will drastically increase chunk processing time
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# and you may need to increase your CPU load to handle it.
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#
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# Normally DH will attempt to skip creating LODs for chunks it's already seen
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# and that haven't changed.
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#
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# However sometimes that logic incorrectly prevents LODs from being updated.
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# Disabling this check may fix issues where LODs aren't updated after
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# blocks have been changed.
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disableUnchangedChunkCheck = false
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#
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# True: Recalculate chunk height maps before chunks can be used by DH.
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# This can fix problems with worlds created by World Painter or
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# other external tools where the heightmap format may be incorrect.
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# False: Assume any height maps handled by Minecraft are correct.
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#
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# Fastest: False
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# Most Compatible: True
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recalculateChunkHeightmaps = false
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[common.lodBuilding.experimental]
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#
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# When active DH will attempt to fill missing LOD data
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# with any data that is present in the tree, preventing holes when moving
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# when a N-sized generator (or server) is active.
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#
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# This is only used when N-sized world generation is available
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# and/or when on a server where [generateOnlyInHighestDetail] is false.
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#
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# Experimental:
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# Enabling this option will increase CPU and harddrive use
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# and may cause rendering bugs.
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upsampleLowerDetailLodsToFillHoles = false
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[common.multiThreading]
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#
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# How many threads should be used by Distant Horizons?
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numberOfThreads = 2
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#
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# A value between 1.0 and 0.0 that represents the percentage
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# of time each thread can run before going idle.
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#
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# This can be used to reduce CPU usage if the thread count
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# is already set to 1 for the given option, or more finely
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# tune CPU performance.
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threadRunTimeRatio = "1.0"
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[common.logging]
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#
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# If enabled, the mod will log information about the renderer OpenGL process.
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# This can be useful for debugging.
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logRendererGLEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
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#
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# If enabled, the mod will log performance about the world generation process.
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# This can be useful for debugging.
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logWorldGenPerformance = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
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#
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# If enabled, the mod will log information about network operations.
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# This can be useful for debugging.
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logNetworkEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
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#
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# If enabled, the mod will log information about the renderer buffer process.
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# This can be useful for debugging.
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logRendererBufferEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
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#
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# If enabled, the mod will log information about the world generation process.
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# This can be useful for debugging.
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logWorldGenEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
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#
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# If enabled, the mod will log information about the world generation process.
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# This can be useful for debugging.
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logWorldGenLoadEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
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[common.logging.warning]
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#
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# If enabled, a chat message will be displayed when DH has too many chunks
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# queued for updating.
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showUpdateQueueOverloadedChatWarning = false
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#
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# If enabled, a chat message will be displayed if Java doesn't have enough
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# memory allocated to run DH well.
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showLowMemoryWarningOnStartup = true
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#
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# If enabled, a chat message will be displayed when a replay is started
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# giving some basic information about how DH will function.
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showReplayWarningOnStartup = true
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#
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# If enabled, a chat message will be displayed when a potentially problematic
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# mod is installed alongside DH.
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showModCompatibilityWarningsOnStartup = true
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#
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# If enabled, a chat message will be displayed if vanilla MC's
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# render distance is higher than the recommended amount.
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showHighVanillaRenderDistanceWarning = true
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#
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# If enabled, a chat message will be displayed if DH detects
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# that any pooled objects have been garbage collected.
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showPoolInsufficientMemoryWarning = true
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[common.worldGenerator]
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#
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# How detailed should LODs be generated outside the vanilla render distance?
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#
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# PRE_EXISTING_ONLY
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# Only create LOD data for already generated chunks.
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#
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#
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# SURFACE
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# Generate the world surface,
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# this does NOT include trees,
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# or structures.
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#
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# FEATURES
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# Generate everything except structures.
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# WARNING: This may cause world generator bugs or instability when paired with certain world generator mods.
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#
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# INTERNAL_SERVER
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# Ask the local server to generate/load each chunk.
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# This is the most compatible and will generate structures correctly,
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# but may cause server/simulation lag.
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# Note: unlike other modes this option DOES save generated chunks to
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# Minecraft's region files.
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distantGeneratorMode = "FEATURES"
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#
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# How should distant generator progress be displayed?
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#
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# OVERLAY: may be the same as CHAT for some Minecraft versions
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# CHAT
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# LOG
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# DISABLED
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showGenerationProgress = "OVERLAY"
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#
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# How often should the distant generator progress be displayed?
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generationProgressDisplayIntervalInSeconds = 2
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#
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# For how many seconds should instructions for disabling the distant generator progress be displayed?
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# Setting this to 0 hides the instructional message so the world gen progress is shown immediately when it starts.
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generationProgressDisableMessageDisplayTimeInSeconds = 20
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#
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# Should Distant Horizons slowly generate LODs
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# outside the vanilla render distance?
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# Depending on the generator mode, this will import existing chunks
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# and/or generating missing chunks.
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enableDistantGeneration = true
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[client]
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#
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# Should Distant Horizon's config button appear in Minecraft's options screen next to the fov slider?
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showDhOptionsButtonInMinecraftUi = true
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[client.advanced]
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[client.advanced.autoUpdater]
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#
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# If DH should use the nightly (provided by Gitlab), or stable (provided by Modrinth) build.
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# If [AUTO] is selected DH will update to new stable releases if the current jar is a stable jar
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# and will update to new nightly builds if the current jar is a nightly jar (IE the version number ends in '-dev').
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updateBranch = "AUTO"
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#
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# Automatically check for updates on game launch?
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enableAutoUpdater = true
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#
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# Should Distant Horizons silently, automatically download and install new versions?
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# This setting is force disabled on dedicated servers for stability reasons.
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enableSilentUpdates = false
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[client.advanced.debugging]
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#
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# If enabled this will disable (most) vanilla Minecraft rendering.
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#
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# NOTE: Do not report any issues when this mode is on!
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# This setting is only for fun and debugging.
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# Mod compatibility is not guaranteed.
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lodOnlyMode = false
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#
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# Stops vertex colors from being passed.
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# Useful for debugging shaders
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enableWhiteWorld = false
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#
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# What renderer is active?
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#
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# DEFAULT: Default lod renderer
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# DEBUG: Debug testing renderer
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# DISABLED: Disable rendering
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rendererMode = "DEFAULT"
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#
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# If enabled the LODs will render as wireframe.
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renderWireframe = false
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#
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# If true the F8 key can be used to cycle through the different debug modes.
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# and the F6 key can be used to enable and disable LOD rendering.
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enableDebugKeybindings = false
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#
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# If true overlapping quads will be rendered as bright red for easy identification.
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# If false the quads will be rendered normally.
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showOverlappingQuadErrors = false
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#
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# Should specialized colors/rendering modes be used?
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#
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# OFF: LODs will be drawn with their normal colors.
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# SHOW_DETAIL: LODs' color will be based on their detail level.
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# SHOW_BLOCK_MATERIAL: LODs' color will be based on their material.
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# SHOW_OVERLAPPING_QUADS: LODs will be drawn with total white, but overlapping quads will be drawn with red.
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debugRendering = "OFF"
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#
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# If true OpenGL Buffer garbage collection will be logged
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# this also includes the number of live buffers.
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logBufferGarbageCollection = false
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[client.advanced.debugging.debugWireframe]
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#
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# Render LOD section status?
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showRenderSectionStatus = false
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#
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# Render queued network sync on load tasks?
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showNetworkSyncOnLoadQueue = false
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#
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# Render full data update/lock status?
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showFullDataUpdateStatus = false
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#
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# Render queued world gen tasks?
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showWorldGenQueue = false
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#
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# A white box will be drawn when an LOD starts rendering
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# and a purple box when an LOD stops rendering.
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#
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# This can be used to debug Quad Tree holes.
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showRenderSectionToggling = false
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#
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# Render Quad Tree Rendering status?
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showQuadTreeRenderStatus = false
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#
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# If enabled, various wireframes for debugging internal functions will be drawn.
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#
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# NOTE: There WILL be performance hit!
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# Additionally, only stuff that's loaded after you enable this
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# will render their debug wireframes.
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enableRendering = false
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[client.advanced.debugging.f3Screen]
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#
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# Shows how many chunks are queud for processing and the max count that can be queued.
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showQueuedChunkUpdateCount = true
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#
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# Shows the memory use and array counts for each DH object pool.
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showSeparatedObjectPools = false
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#
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# Shows info about each thread pool.
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showPlayerPos = true
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#
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# Shows the combined memory use and array counts for all DH pooled objects.
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showCombinedObjectPools = false
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#
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# Defines what internal detail level the player position will be shown as.
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# Internal detail level means: 6 = 1x1 block, 7 = 2x2 blocks, etc.
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playerPosSectionDetailLevel = 6
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#
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# Shows info about each thread pool.
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showThreadPools = true
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#
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# Shows what levels are loaded and world gen/rendering info about those levels.
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showLevelStatus = true
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[client.advanced.debugging.openGl]
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#
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# Defines how OpenGL errors are handled.
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# Requires rebooting Minecraft to change.
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# Will catch OpenGL errors thrown by other mods.
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overrideVanillaGLLogger = true
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#
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# Defines how OpenGL errors are handled.
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# May incorrectly catch OpenGL errors thrown by other mods.
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#
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# IGNORE: Do nothing.
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# LOG: write an error to the log.
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# LOG_THROW: write to the log and throw an exception.
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# Warning: this should only be enabled when debugging the LOD renderer
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# as it may break Minecraft's renderer when an exception is thrown.
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glErrorHandlingMode = "IGNORE"
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#
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# Massively reduces FPS.
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# Should only be used if mysterious EXCEPTION_ACCESS_VIOLATION crashes are happening in DH's rendering code for troubleshooting.
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validateBufferIdsBeforeRendering = false
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#
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# If true each Open GL error will only be logged once.
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# Enabling this may cause some error logs to be missed.
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# Does nothing if overrideVanillaGLLogger is set to false.
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#
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# Generally this can be kept as 'true' to prevent log spam.
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# However, Please set this to 'false' if a developer needs your log to debug a GL issue.
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onlyLogGlErrorsOnce = true
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[client.advanced.debugging.exampleConfigScreen]
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shortTest = "69"
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mapTest = "{}"
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byteTest = "8"
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longTest = "42069"
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listTest = ["option 1", "option 2", "option 3"]
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boolTest = false
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doubleTest = "420.69"
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floatTest = "0.42069"
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linkableTest = 420
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intTest = 69420
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stringTest = "Test input box"
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[client.advanced.graphics]
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[client.advanced.graphics.culling]
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#
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# If false all beacons near the camera won't be drawn to prevent vanilla overdraw.
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# If true all beacons will be rendered.
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#
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# Generally this should be left as true. It's main purpose is for debugging
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# beacon updating/rendering.
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disableBeaconDistanceCulling = true
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#
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# Determines how far from the camera Distant Horizons will start rendering.
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# Measured as a percentage of the vanilla render distance.
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#
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# 0 = auto, overdraw will change based on the vanilla render distance.
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#
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# Higher values will prevent LODs from rendering behind vanilla blocks at a higher distance,
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# but may cause holes in the world.
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# Holes are most likely to appear when flying through unloaded terrain.
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#
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||||
# Increasing the vanilla render distance increases the effectiveness of this setting.
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overdrawPrevention = "0.0"
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#
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||||
# If enabled caves won't be rendered.
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||||
#
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||||
# Note: for some world types this can cause
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||||
# overhangs or walls for floating objects.
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||||
# Tweaking the caveCullingHeight, can resolve some
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||||
# of those issues.
|
||||
enableCaveCulling = true
|
||||
#
|
||||
# Identical to the other frustum culling option
|
||||
# only used when a shader mod is present using the DH API
|
||||
# and the shadow pass is being rendered.
|
||||
#
|
||||
# Disable this if shadows render incorrectly.
|
||||
disableShadowPassFrustumCulling = false
|
||||
#
|
||||
# At what Y value should cave culling start?
|
||||
# Lower this value if you get walls for areas with 0 light.
|
||||
caveCullingHeight = 60
|
||||
#
|
||||
# A comma separated list of block resource locations that shouldn't be rendered
|
||||
# if they are in a 0 sky light underground area.
|
||||
# Air is always included in this list.
|
||||
# Requires a restart to change.
|
||||
ignoredRenderCaveBlockCsv = "minecraft:glow_lichen,minecraft:rail,minecraft:water,minecraft:lava,minecraft:bubble_column,minecraft:cave_vines_plant,minecraft:vine,minecraft:cave_vines,minecraft:short_grass,minecraft:tall_grass,minecraft:small_dripleaf,minecraft:big_dripleaf,minecraft:big_dripleaf_stem,minecraft:sculk_vein"
|
||||
#
|
||||
# A comma separated list of block resource locations that won't be rendered by DH.
|
||||
# Air is always included in this list.
|
||||
# Requires a restart to change.
|
||||
ignoredRenderBlockCsv = "minecraft:barrier,minecraft:structure_void,minecraft:light,minecraft:tripwire,minecraft:brown_mushroom"
|
||||
#
|
||||
# If true LODs outside the player's camera
|
||||
# aren't drawn, increasing GPU performance.
|
||||
#
|
||||
# If false all LODs are drawn, even those behind
|
||||
# the player's camera, decreasing GPU performance.
|
||||
#
|
||||
# Disable this if you see LODs disappearing at the corners of your vision.
|
||||
disableFrustumCulling = false
|
||||
|
||||
[client.advanced.graphics.ssao]
|
||||
#
|
||||
# Determines how many points in space are sampled for the occlusion test.
|
||||
# Higher numbers will improve quality and reduce banding, but will increase GPU load.
|
||||
sampleCount = 6
|
||||
#
|
||||
# Determines how dark the Screen Space Ambient Occlusion effect will be.
|
||||
strength = "0.2"
|
||||
#
|
||||
# The radius, measured in pixels, that blurring is calculated for the SSAO.
|
||||
# Higher numbers will reduce banding at the cost of GPU performance.
|
||||
blurRadius = 2
|
||||
#
|
||||
# Increasing the value can reduce banding at the cost of reducing the strength of the effect.
|
||||
bias = "0.02"
|
||||
#
|
||||
# Determines how dark the occlusion shadows can be.
|
||||
# 0 = totally black at the corners
|
||||
# 1 = no shadow
|
||||
minLight = "0.25"
|
||||
#
|
||||
# Enable Screen Space Ambient Occlusion
|
||||
enableSsao = true
|
||||
#
|
||||
# Determines the radius Screen Space Ambient Occlusion is applied, measured in blocks.
|
||||
radius = "4.0"
|
||||
|
||||
[client.advanced.graphics.noiseTexture]
|
||||
#
|
||||
# Should a noise texture be applied to LODs?
|
||||
#
|
||||
# This is done to simulate textures and make the LODs appear more detailed.
|
||||
enableNoiseTexture = true
|
||||
#
|
||||
# Defines how far should the noise texture render before it fades away. (in blocks)
|
||||
# Set to 0 to disable noise from fading away
|
||||
noiseDropoff = 1024
|
||||
#
|
||||
# How many steps of noise should be applied to LODs?
|
||||
noiseSteps = 4
|
||||
#
|
||||
# How intense should the noise should be?
|
||||
noiseIntensity = "5.0"
|
||||
|
||||
[client.advanced.graphics.experimental]
|
||||
#
|
||||
# This is the earth size ratio when applying the curvature shader effect.
|
||||
# Note: Enabling this feature may cause rendering bugs.
|
||||
#
|
||||
# 0 = flat/disabled
|
||||
# 1 = 1 to 1 (6,371,000 blocks)
|
||||
# 100 = 1 to 100 (63,710 blocks)
|
||||
# 10000 = 1 to 10000 (637.1 blocks)
|
||||
#
|
||||
# Note: Due to current limitations, the min value is 50
|
||||
# and the max value is 5000. Any values outside this range
|
||||
# will be set to 0 (disabled).
|
||||
earthCurveRatio = 0
|
||||
|
||||
[client.advanced.graphics.genericRendering]
|
||||
#
|
||||
# If true LOD clouds will be rendered.
|
||||
enableCloudRendering = true
|
||||
#
|
||||
# Sets the maximum height at which beacons will render.This will only affect new beacons coming into LOD render distance.Beacons currently visible in LOD chunks will not be affected.
|
||||
beaconRenderHeight = 6000
|
||||
#
|
||||
# If true LOD beacon beams will be rendered.
|
||||
enableBeaconRendering = true
|
||||
#
|
||||
# If true non terrain objects will be rendered in DH's terrain.
|
||||
# This includes beacon beams and clouds.
|
||||
enableGenericRendering = true
|
||||
#
|
||||
# Can be disabled to use much slower but more compatible direct rendering.
|
||||
# Disabling this can be used to fix some crashes on Mac.
|
||||
enableInstancedRendering = true
|
||||
|
||||
[client.advanced.graphics.quality]
|
||||
#
|
||||
# What is the maximum detail LODs should be drawn at?
|
||||
# Higher settings will increase memory and GPU usage.
|
||||
#
|
||||
# CHUNK: render 1 LOD for each Chunk.
|
||||
# HALF_CHUNK: render 4 LODs for each Chunk.
|
||||
# FOUR_BLOCKS: render 16 LODs for each Chunk.
|
||||
# TWO_BLOCKS: render 64 LODs for each Chunk.
|
||||
# BLOCK: render 256 LODs for each Chunk (width of one block).
|
||||
#
|
||||
# Lowest Quality: CHUNK
|
||||
# Highest Quality: BLOCK
|
||||
maxHorizontalResolution = "BLOCK"
|
||||
#
|
||||
# If true LODs will fade away as you get closer to them.
|
||||
# If false LODs will cut off abruptly at a set distance from the camera.
|
||||
# This setting is affected by the vanilla overdraw prevention config.
|
||||
ditherDhFade = true
|
||||
#
|
||||
# How bright LOD colors are.
|
||||
#
|
||||
# 0 = black
|
||||
# 1 = normal
|
||||
# 2 = near white
|
||||
brightnessMultiplier = "1.0"
|
||||
#
|
||||
# How should LODs be shaded?
|
||||
#
|
||||
# AUTO: Uses the same side shading as vanilla Minecraft blocks.
|
||||
# ENABLED: Simulates Minecraft's block shading for LODs.
|
||||
# Can be used to force LOD shading when using some shaders.
|
||||
# DISABLED: All LOD sides will be rendered with the same brightness.
|
||||
lodShading = "AUTO"
|
||||
#
|
||||
# How saturated LOD colors are.
|
||||
#
|
||||
# 0 = black and white
|
||||
# 1 = normal
|
||||
# 2 = very saturated
|
||||
saturationMultiplier = "1.0"
|
||||
#
|
||||
# This indicates how well LODs will represent
|
||||
# overhangs, caves, floating islands, etc.
|
||||
# Higher options will make the world more accurate, butwill increase memory and GPU usage.
|
||||
#
|
||||
# Lowest Quality: HEIGHT_MAP
|
||||
# Highest Quality: EXTREME
|
||||
verticalQuality = "MEDIUM"
|
||||
#
|
||||
# What blocks shouldn't be rendered as LODs?
|
||||
#
|
||||
# NONE: Represent all blocks in the LODs
|
||||
# NON_COLLIDING: Only represent solid blocks in the LODs (tall grass, torches, etc. won't count for a LOD's height)
|
||||
blocksToIgnore = "NON_COLLIDING"
|
||||
#
|
||||
# The radius of the mod's render distance. (measured in chunks)
|
||||
lodChunkRenderDistanceRadius = 256
|
||||
#
|
||||
# What the value should vanilla Minecraft's texture LodBias be?
|
||||
# If set to 0 the mod wont overwrite vanilla's default (which so happens to also be 0)
|
||||
lodBias = "0.0"
|
||||
#
|
||||
# How should the sides and bottom of grass block LODs render?
|
||||
#
|
||||
# AS_GRASS: all sides of dirt LOD's render using the top (green) color.
|
||||
# FADE_TO_DIRT: sides fade from grass to dirt.
|
||||
# AS_DIRT: sides render entirely as dirt.
|
||||
grassSideRendering = "FADE_TO_DIRT"
|
||||
#
|
||||
# Should the blocks underneath avoided blocks gain the color of the avoided block?
|
||||
#
|
||||
# True: a red flower will tint the grass below it red.
|
||||
# False: skipped blocks will not change color of surface below them.
|
||||
tintWithAvoidedBlocks = true
|
||||
#
|
||||
# This indicates how quickly LODs decrease in quality the further away they are.
|
||||
# Higher settings will render higher quality fake chunks farther away,
|
||||
# but will increase memory and GPU usage.
|
||||
horizontalQuality = "MEDIUM"
|
||||
#
|
||||
# How should LOD transparency be handled.
|
||||
#
|
||||
# COMPLETE: LODs will render transparent.
|
||||
# FAKE: LODs will be opaque, but shaded to match the blocks underneath.
|
||||
# DISABLED: LODs will be opaque.
|
||||
transparency = "COMPLETE"
|
||||
#
|
||||
# How should vanilla Minecraft fade into Distant Horizons LODs?
|
||||
#
|
||||
# NONE: Fastest, there will be a pronounced border between DH and MC rendering.
|
||||
# SINGLE_PASS: Fades after MC's transparent pass, opaque blocks underwater won't be faded.
|
||||
# DOUBLE_PASS: Slowest, fades after both MC's opaque and transparent passes, provides the smoothest transition.
|
||||
vanillaFadeMode = "DOUBLE_PASS"
|
||||
|
||||
[client.advanced.graphics.fog]
|
||||
#
|
||||
# Should Minecraft's fog render?
|
||||
# Note: Other mods may conflict with this setting.
|
||||
enableVanillaFog = false
|
||||
#
|
||||
# What is the maximum fog thickness?
|
||||
#
|
||||
# 0.0: No fog.
|
||||
# 1.0: Fully opaque fog.
|
||||
farFogMax = "1.0"
|
||||
#
|
||||
# Determines if fog is drawn on DH LODs.
|
||||
enableDhFog = true
|
||||
#
|
||||
# At what distance should the far fog start?
|
||||
#
|
||||
# 0.0: Fog starts at the player's position.
|
||||
# 1.0: Fog starts at the closest edge of the vanilla render distance.
|
||||
# 1.414: Fog starts at the corner of the vanilla render distance.
|
||||
farFogStart = "0.4"
|
||||
#
|
||||
# What is the minimum fog thickness?
|
||||
#
|
||||
# 0.0: No fog.
|
||||
# 1.0: Fully opaque fog.
|
||||
farFogMin = "0.0"
|
||||
#
|
||||
# What color should fog use?
|
||||
#
|
||||
# USE_WORLD_FOG_COLOR: Use the world's fog color.
|
||||
# USE_SKY_COLOR: Use the sky's color.
|
||||
colorMode = "USE_WORLD_FOG_COLOR"
|
||||
#
|
||||
# How should the fog thickness should be calculated?
|
||||
#
|
||||
# LINEAR: Linear based on distance (will ignore 'density')
|
||||
# EXPONENTIAL: 1/(e^(distance*density))
|
||||
# EXPONENTIAL_SQUARED: 1/(e^((distance*density)^2)
|
||||
farFogFalloff = "EXPONENTIAL_SQUARED"
|
||||
#
|
||||
# Used in conjunction with the Fog Falloff.
|
||||
farFogDensity = "2.5"
|
||||
#
|
||||
# Where should the far fog end?
|
||||
#
|
||||
# 0.0: Fog ends at player's position.
|
||||
# 1.0: Fog ends at the closest edge of the vanilla render distance.
|
||||
# 1.414: Fog ends at the corner of the vanilla render distance.
|
||||
farFogEnd = "1.0"
|
||||
|
||||
[client.advanced.graphics.fog.heightFog]
|
||||
#
|
||||
# Where should the height fog start?
|
||||
#
|
||||
# ABOVE_CAMERA: Height fog starts at the camera and goes towards the sky
|
||||
# BELOW_CAMERA: Height fog starts at the camera and goes towards the void
|
||||
# ABOVE_AND_BELOW_CAMERA: Height fog starts from the camera to goes towards both the sky and void
|
||||
# ABOVE_SET_HEIGHT: Height fog starts from a set height and goes towards the sky
|
||||
# BELOW_SET_HEIGHT: Height fog starts from a set height and goes towards the void
|
||||
# ABOVE_AND_BELOW_SET_HEIGHT: Height fog starts from a set height and goes towards both the sky and void
|
||||
heightFogDirection = "BELOW_SET_HEIGHT"
|
||||
#
|
||||
# What is the minimum fog thickness?
|
||||
#
|
||||
# 0.0: No fog.
|
||||
# 1.0: Fully opaque fog.
|
||||
heightFogMin = "0.0"
|
||||
#
|
||||
# If the height fog is calculated around a set height, what is that height position?
|
||||
heightFogBaseHeight = "80.0"
|
||||
#
|
||||
# What is the maximum fog thickness?
|
||||
#
|
||||
# 0.0: No fog.
|
||||
# 1.0: Fully opaque fog.
|
||||
heightFogMax = "1.0"
|
||||
#
|
||||
# How should the height fog thickness should be calculated?
|
||||
#
|
||||
# LINEAR: Linear based on height (will ignore 'density')
|
||||
# EXPONENTIAL: 1/(e^(height*density))
|
||||
# EXPONENTIAL_SQUARED: 1/(e^((height*density)^2)
|
||||
heightFogFalloff = "EXPONENTIAL_SQUARED"
|
||||
#
|
||||
# What is the height fog's density?
|
||||
heightFogDensity = "20.0"
|
||||
#
|
||||
# How should height effect the fog thickness?
|
||||
# Note: height fog is combined with the other fog settings.
|
||||
#
|
||||
# SPHERICAL: Fog is calculated based on camera distance.
|
||||
# CYLINDRICAL: Ignore height, fog is calculated based on horizontal distance.
|
||||
#
|
||||
# MAX: max(heightFog, farFog)
|
||||
# ADDITION: heightFog + farFog
|
||||
# MULTIPLY: heightFog * farFog
|
||||
# INVERSE_MULTIPLY: 1 - (1-heightFog) * (1-farFog)
|
||||
# LIMITED_ADDITION: farFog + max(farFog, heightFog)
|
||||
# MULTIPLY_ADDITION: farFog + farFog * heightFog
|
||||
# INVERSE_MULTIPLY_ADDITION: farFog + 1 - (1-heightFog) * (1-farFog)
|
||||
# AVERAGE: farFog*0.5 + heightFog*0.5
|
||||
heightFogMixMode = "SPHERICAL"
|
||||
#
|
||||
# Should the start of the height fog be offset?
|
||||
#
|
||||
# 0.0: Fog start with no offset.
|
||||
# 1.0: Fog start with offset of the entire world's height. (Includes depth)
|
||||
heightFogStart = "0.0"
|
||||
#
|
||||
# Should the end of the height fog be offset?
|
||||
#
|
||||
# 0.0: Fog end with no offset.
|
||||
# 1.0: Fog end with offset of the entire world's height. (Include depth)
|
||||
heightFogEnd = "0.6"
|
||||
|
||||
[client.advanced.multiplayer]
|
||||
#
|
||||
# How should multiplayer save folders should be named?
|
||||
#
|
||||
# NAME_ONLY: Example: "Minecraft Server"
|
||||
# IP_ONLY: Example: "192.168.1.40"
|
||||
# NAME_IP: Example: "Minecraft Server IP 192.168.1.40"
|
||||
# NAME_IP_PORT: Example: "Minecraft Server IP 192.168.1.40:25565"NAME_IP_PORT_MC_VERSION: Example: "Minecraft Server IP 192.168.1.40:25565 GameVersion 1.16.5"
|
||||
serverFolderNameMode = "IP_ONLY"
|
||||
|
||||
5
client/overrides/config/NoChatReports/NCR-Client.json
Executable file
5
client/overrides/config/NoChatReports/NCR-Client.json
Executable file
|
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"showNCRButton": false,
|
||||
"showReloadButton": false,
|
||||
"verifiedIconEnabled": false
|
||||
}
|
||||
17
client/overrides/config/badoptimizations.txt
Executable file
17
client/overrides/config/badoptimizations.txt
Executable file
|
|
@ -0,0 +1,17 @@
|
|||
enable_lightmap_caching: true
|
||||
lightmap_time_change_needed_for_update: 80
|
||||
enable_sky_color_caching: true
|
||||
skycolor_time_change_needed_for_update: 20
|
||||
enable_debug_renderer_disable_if_not_needed: true
|
||||
enable_particle_manager_optimization: true
|
||||
enable_toast_optimizations: true
|
||||
enable_sky_angle_caching_in_worldrenderer: true
|
||||
enable_entity_renderer_caching: true
|
||||
enable_block_entity_renderer_caching: true
|
||||
enable_entity_flag_caching: true
|
||||
enable_remove_redundant_fov_calculations: true
|
||||
enable_remove_tutorial_if_not_demo: true
|
||||
show_f3_text: false
|
||||
ignore_mod_incompatibilities: false
|
||||
log_config: false
|
||||
config_version: 4
|
||||
3
client/overrides/config/betteradvancements.json
Executable file
3
client/overrides/config/betteradvancements.json
Executable file
|
|
@ -0,0 +1,3 @@
|
|||
{
|
||||
"criteriaDetail": "All"
|
||||
}
|
||||
238
client/overrides/config/betterf3.json
Executable file
238
client/overrides/config/betterf3.json
Executable file
|
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"general": {
|
||||
"disable_mod": false,
|
||||
"hide_bossbar": false,
|
||||
"shadow_text": true,
|
||||
"auto_start": false,
|
||||
"animationSpeed": 1.0,
|
||||
"hide_debug_crosshair": false,
|
||||
"background_color": 1867534416,
|
||||
"space_modules": false,
|
||||
"always_show_profiler": false,
|
||||
"animations": false,
|
||||
"fontScale": 1.0,
|
||||
"hide_sidebar": true,
|
||||
"always_show_tps": false
|
||||
},
|
||||
"modules_right": [
|
||||
{
|
||||
"memory_color_toggle": true,
|
||||
"time_format": "HH:mm:ss",
|
||||
"name": "system",
|
||||
"name_color": 16755200,
|
||||
"value_color": 5636095,
|
||||
"lines": {
|
||||
"opengl_version": true,
|
||||
"allocation_rate": true,
|
||||
"display": true,
|
||||
"java_version": true,
|
||||
"gpu_driver": true,
|
||||
"memory_usage": true,
|
||||
"allocated_memory": true,
|
||||
"cpu": true,
|
||||
"gpu_utilization": true,
|
||||
"time": true,
|
||||
"gpu": true
|
||||
},
|
||||
"enabled": true
|
||||
},
|
||||
{
|
||||
"name": "miscright",
|
||||
"name_color": 16645526,
|
||||
"value_color": 5636095,
|
||||
"lines": {
|
||||
"misc_right": true
|
||||
},
|
||||
"enabled": false
|
||||
},
|
||||
{
|
||||
"empty_lines": 1,
|
||||
"name": "empty",
|
||||
"lines": {
|
||||
"nothing": true
|
||||
},
|
||||
"enabled": true
|
||||
},
|
||||
{
|
||||
"name": "target",
|
||||
"name_color": 43775,
|
||||
"value_color": 16777045,
|
||||
"lines": {
|
||||
"id_fluid": true,
|
||||
"fluid_tags": false,
|
||||
"block_states": true,
|
||||
"targeted_block": true,
|
||||
"block_tags": false,
|
||||
"id_block": true,
|
||||
"nothing": true,
|
||||
"nothing2": true,
|
||||
"targeted_fluid": true,
|
||||
"targeted_entity": true,
|
||||
"fluid_states": true
|
||||
},
|
||||
"enabled": true
|
||||
}
|
||||
],
|
||||
"modules_left": [
|
||||
{
|
||||
"name": "minecraft",
|
||||
"name_color": 10506797,
|
||||
"value_color": 43520,
|
||||
"lines": {
|
||||
"minecraft": true
|
||||
},
|
||||
"enabled": true
|
||||
},
|
||||
{
|
||||
"color_high": 5635925,
|
||||
"color_med": 16777045,
|
||||
"name": "fps",
|
||||
"lines": {
|
||||
"fps": true
|
||||
},
|
||||
"enabled": true,
|
||||
"color_low": 16733525
|
||||
},
|
||||
{
|
||||
"name": "graphics",
|
||||
"name_color": 16755200,
|
||||
"value_color": 5636095,
|
||||
"lines": {
|
||||
"shader": true,
|
||||
"render_distance": true,
|
||||
"graphics": true,
|
||||
"clouds": true,
|
||||
"biome_blend_radius": true
|
||||
},
|
||||
"enabled": false
|
||||
},
|
||||
{
|
||||
"name": "server",
|
||||
"name_color": 11184810,
|
||||
"value_color": 16777045,
|
||||
"lines": {
|
||||
"server_tick": true,
|
||||
"packets_sent": true,
|
||||
"packets_received": true
|
||||
},
|
||||
"enabled": false
|
||||
},
|
||||
{
|
||||
"color_x": 16733525,
|
||||
"color_y": 5635925,
|
||||
"color_z": 5636095,
|
||||
"name": "coords",
|
||||
"name_color": 16733525,
|
||||
"lines": {
|
||||
"chunk_coords": true,
|
||||
"player_coords": true,
|
||||
"block_coords": true,
|
||||
"chunk_relative_coords": true
|
||||
},
|
||||
"enabled": true
|
||||
},
|
||||
{
|
||||
"name": "chunks",
|
||||
"chunks_disabled_color": 16733525,
|
||||
"name_color": 43775,
|
||||
"value_color": 16777045,
|
||||
"total_chunks_color": 16755200,
|
||||
"lines": {
|
||||
"chunk_file": true,
|
||||
"available_buffers": true,
|
||||
"loaded_chunks_server": true,
|
||||
"forceloaded_chunks": true,
|
||||
"chunk_culling": true,
|
||||
"pending_uploads": true,
|
||||
"pending_chunks": true,
|
||||
"loaded_chunks": true,
|
||||
"spawn_chunks": true,
|
||||
"client_chunk_cache": true,
|
||||
"chunk_sections": true
|
||||
},
|
||||
"chunks_enabled_color": 5635925,
|
||||
"enabled": false
|
||||
},
|
||||
{
|
||||
"name": "location",
|
||||
"name_color": 43520,
|
||||
"value_color": 5636095,
|
||||
"lines": {
|
||||
"light": true,
|
||||
"biome": true,
|
||||
"rotation": true,
|
||||
"facing": true,
|
||||
"slime_chunk": false,
|
||||
"local_difficulty": true,
|
||||
"day_ticks": true,
|
||||
"days_played": true,
|
||||
"dimension": true,
|
||||
"highest_block": false,
|
||||
"highest_block_server": false,
|
||||
"light_server": true
|
||||
},
|
||||
"enabled": true
|
||||
},
|
||||
{
|
||||
"name": "entity",
|
||||
"name_color": 16733525,
|
||||
"value_color": 16777045,
|
||||
"total_entities_color": 16755200,
|
||||
"lines": {
|
||||
"entities": true,
|
||||
"water_creature": true,
|
||||
"underground_water_creature": true,
|
||||
"ambient": true,
|
||||
"particles": true,
|
||||
"axolotls": true,
|
||||
"creature": true,
|
||||
"water_ambient": true,
|
||||
"monster": true,
|
||||
"misc": true
|
||||
},
|
||||
"enabled": true
|
||||
},
|
||||
{
|
||||
"maximum_color": 43690,
|
||||
"name": "sound",
|
||||
"name_color": 16755200,
|
||||
"value_color": 5636095,
|
||||
"lines": {
|
||||
"ambient_sounds": true,
|
||||
"sounds": true,
|
||||
"mood": true
|
||||
},
|
||||
"enabled": false
|
||||
},
|
||||
{
|
||||
"enabled_color": 5635925,
|
||||
"name": "help",
|
||||
"name_color": 16645526,
|
||||
"value_color": 5636095,
|
||||
"disabled_color": 16733525,
|
||||
"lines": {
|
||||
"help": true,
|
||||
"pie_graph": true,
|
||||
"fps_tps": true
|
||||
},
|
||||
"enabled": true
|
||||
},
|
||||
{
|
||||
"empty_lines": 1,
|
||||
"name": "empty",
|
||||
"lines": {
|
||||
"nothing": true
|
||||
},
|
||||
"enabled": true
|
||||
},
|
||||
{
|
||||
"name": "miscleft",
|
||||
"name_color": 16645526,
|
||||
"value_color": 5636095,
|
||||
"lines": {
|
||||
"misc_left": true
|
||||
},
|
||||
"enabled": false
|
||||
}
|
||||
]
|
||||
}
|
||||
17
client/overrides/config/c2me.toml
Executable file
17
client/overrides/config/c2me.toml
Executable file
|
|
@ -0,0 +1,17 @@
|
|||
version = 3
|
||||
defaultGlobalExecutorParallelismExpression = "max(1,min(if(is_client,(cpus/2.66+1),(cpus/1.5)),if(is_j9vm,((mem_gb-(if(is_client,0.5,0.2)))/0.2),((mem_gb-(if(is_client,0.8,0.5)))/0.2))))"
|
||||
|
||||
[clientSideConfig]
|
||||
|
||||
[clientSideConfig.modifyMaxVDConfig]
|
||||
enabled = false
|
||||
|
||||
[noTickViewDistance]
|
||||
compatibilityMode = false
|
||||
maxConcurrentChunkLoads = 2
|
||||
|
||||
[ioSystem]
|
||||
gcFreeChunkSerializer = true
|
||||
|
||||
[threadedWorldGen]
|
||||
enabled = true
|
||||
1
client/overrides/config/enhanced_bes.properties
Executable file
1
client/overrides/config/enhanced_bes.properties
Executable file
|
|
@ -0,0 +1 @@
|
|||
render_enhanced_bells=false
|
||||
5
client/overrides/config/entityculling.json
Executable file
5
client/overrides/config/entityculling.json
Executable file
|
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"sleepDelay": 153,
|
||||
"hitboxLimit": 90,
|
||||
"disableF3": true
|
||||
}
|
||||
10
client/overrides/config/fabric_loader_dependencies.json
Executable file
10
client/overrides/config/fabric_loader_dependencies.json
Executable file
|
|
@ -0,0 +1,10 @@
|
|||
{
|
||||
"version": 1,
|
||||
"overrides": {
|
||||
"nvidium": {
|
||||
"-depends": {
|
||||
"sodium": ""
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
1
client/overrides/config/ferritecore.mixin.properties
Executable file
1
client/overrides/config/ferritecore.mixin.properties
Executable file
|
|
@ -0,0 +1 @@
|
|||
useSmallThreadingDetector = true
|
||||
6
client/overrides/config/immediatelyfast.json
Executable file
6
client/overrides/config/immediatelyfast.json
Executable file
|
|
@ -0,0 +1,6 @@
|
|||
{
|
||||
"experimental_disable_error_checking": true,
|
||||
"experimental_disable_resource_pack_conflict_handling": false,
|
||||
"experimental_sign_text_buffering": true,
|
||||
"experimental_screen_batching": true
|
||||
}
|
||||
29
client/overrides/config/minihud.json
Executable file
29
client/overrides/config/minihud.json
Executable file
|
|
@ -0,0 +1,29 @@
|
|||
{
|
||||
"Generic": {
|
||||
"axolotlTooltipsTooltips": true,
|
||||
"beeTooltips": true,
|
||||
"honeyTooltips": true,
|
||||
"mapPreview": true,
|
||||
"shulkerBoxPreview": true,
|
||||
"mainRenderingToggle": {
|
||||
"enabled": true,
|
||||
"hotkey": {
|
||||
"keys": ""
|
||||
}
|
||||
}
|
||||
},
|
||||
"InfoTypeToggles": {
|
||||
"infoCoordinates": false,
|
||||
"infoFacing": false,
|
||||
"infoTimeIRL": false
|
||||
},
|
||||
"RendererToggles": {
|
||||
"overlayLightLevel": false
|
||||
},
|
||||
"RendererHotkeys": {
|
||||
"overlayLightLevel": {
|
||||
"keys": "LEFT_CONTROL,L"
|
||||
}
|
||||
},
|
||||
"config_version": 1
|
||||
}
|
||||
12
client/overrides/config/modernfix-mixins.properties
Executable file
12
client/overrides/config/modernfix-mixins.properties
Executable file
|
|
@ -0,0 +1,12 @@
|
|||
mixin.bugfix.chunk_deadlock=true
|
||||
mixin.bugfix.packet_leak=true
|
||||
mixin.bugfix.paper_chunk_patches=true
|
||||
mixin.perf.clear_fabric_mapping_tables=true
|
||||
mixin.perf.clear_mixin_classinfo=true
|
||||
mixin.perf.deduplicate_location=true
|
||||
mixin.perf.dynamic_entity_renderers=true
|
||||
mixin.perf.dynamic_resources=true
|
||||
mixin.perf.faster_item_rendering=true
|
||||
mixin.perf.nbt_memory_usage=true
|
||||
mixin.perf.remove_spawn_chunks=true
|
||||
mixin.perf.thread_priorities=false
|
||||
3
client/overrides/config/modmenu.json
Executable file
3
client/overrides/config/modmenu.json
Executable file
|
|
@ -0,0 +1,3 @@
|
|||
{
|
||||
"mods_button_style": "replace_realms"
|
||||
}
|
||||
7
client/overrides/config/moreculling.toml
Executable file
7
client/overrides/config/moreculling.toml
Executable file
|
|
@ -0,0 +1,7 @@
|
|||
version = 1
|
||||
itemFrameLODRange = 16
|
||||
itemFrame3FaceCullingRange = 2.0
|
||||
leavesCullingMode = "DEPTH"
|
||||
includeMangroveRoots = true
|
||||
endGatewayCulling = true
|
||||
entityModelCulling = true
|
||||
12
client/overrides/config/sodium-options.json
Executable file
12
client/overrides/config/sodium-options.json
Executable file
|
|
@ -0,0 +1,12 @@
|
|||
{
|
||||
"quality": {
|
||||
"weather_quality": "FAST",
|
||||
"enable_vignette": false
|
||||
},
|
||||
"advanced": {
|
||||
"cpu_render_ahead_limit": 5
|
||||
},
|
||||
"performance": {
|
||||
"use_entity_culling": false
|
||||
}
|
||||
}
|
||||
8
client/overrides/config/threadtweak.json
Executable file
8
client/overrides/config/threadtweak.json
Executable file
|
|
@ -0,0 +1,8 @@
|
|||
{
|
||||
"threadPriority": {
|
||||
"game": 8,
|
||||
"main": 2,
|
||||
"io": 7,
|
||||
"integratedServer": 7
|
||||
}
|
||||
}
|
||||
5
client/overrides/config/vmp.properties
Executable file
5
client/overrides/config/vmp.properties
Executable file
|
|
@ -0,0 +1,5 @@
|
|||
|
||||
show_chunk_tracking_messages=false
|
||||
show_async_loading_messages=false
|
||||
use_multiple_netty_event_loops=false
|
||||
exp_use_optimized_chunk_ticking_iteration=true
|
||||
3
client/overrides/config/voicechat/voicechat-volumes.properties
Executable file
3
client/overrides/config/voicechat/voicechat-volumes.properties
Executable file
|
|
@ -0,0 +1,3 @@
|
|||
# Simple Voice Chat volume config
|
||||
|
||||
music_discs=0.2
|
||||
3
client/overrides/config/zoomify.json
Executable file
3
client/overrides/config/zoomify.json
Executable file
|
|
@ -0,0 +1,3 @@
|
|||
{
|
||||
"zoomInTime": 0.30000000000000004
|
||||
}
|
||||
17
client/overrides/options.txt
Executable file
17
client/overrides/options.txt
Executable file
|
|
@ -0,0 +1,17 @@
|
|||
version:3465
|
||||
enableVsync:true
|
||||
fullscreen:true
|
||||
fov:0.5
|
||||
renderDistance:12
|
||||
simulationDistance:5
|
||||
maxFps:260
|
||||
graphicsMode:0
|
||||
resourcePacks:["vanilla","fabric","continuity:default","file/fancy.zip","file/3D.zip","file/utility.zip"]
|
||||
syncChunkWrites:false
|
||||
key_key.saveToolbarActivator:key.keyboard.unknown
|
||||
key_key.loadToolbarActivator:key.keyboard.unknown
|
||||
key_key.mute_microphone:key.keyboard.unknown
|
||||
key_key.hide_icons:key.keyboard.unknown
|
||||
key_key.voice_chat_group:key.keyboard.unknown
|
||||
soundCategory_master:0.4
|
||||
soundCategory_music:0.1
|
||||
BIN
client/overrides/resourcepacks/3D.zip
Executable file
BIN
client/overrides/resourcepacks/3D.zip
Executable file
Binary file not shown.
8
client/overrides/resourcepacks/credits.txt
Executable file
8
client/overrides/resourcepacks/credits.txt
Executable file
|
|
@ -0,0 +1,8 @@
|
|||
(As required by https://vanillatweaks.net/terms/)
|
||||
|
||||
Credits:
|
||||
Vanilla Tweaks:
|
||||
https://vanillatweaks.net/
|
||||
fancy.zip: https://vanillatweaks.net/share#47txpm
|
||||
3D.zip: https://vanillatweaks.net/share#y8JXES
|
||||
utility.zip: https://vanillatweaks.net/share#lwHAf3
|
||||
BIN
client/overrides/resourcepacks/fancy.zip
Executable file
BIN
client/overrides/resourcepacks/fancy.zip
Executable file
Binary file not shown.
BIN
client/overrides/resourcepacks/utility.zip
Executable file
BIN
client/overrides/resourcepacks/utility.zip
Executable file
Binary file not shown.
BIN
client/overrides/servers.dat
Executable file
BIN
client/overrides/servers.dat
Executable file
Binary file not shown.
Loading…
Add table
Add a link
Reference in a new issue