mod config updates

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anonoe 2025-04-12 16:25:10 +02:00
parent d93f10468f
commit 9882d85553
Signed by: anonoe
SSH key fingerprint: SHA256:c7f28FyVXvIXSVjAXp9azN9lKg+khKjVegKYeXHP/Ho
12 changed files with 145 additions and 110 deletions

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# Simple Voice Chat server config v1.20.1-2.5.19
# Simple Voice Chat server config v1.20.1-2.5.29
# The port of the voice chat server
# Setting this to "-1" sets the port to the Minecraft servers port (Not recommended)
# The port number to use for the voice chat communication.
# Audio packets are always transmitted via the UDP protocol on the port number
# specified here, independently of other networking used for the game server.
# Set this to '-1' to use the same port number that is used by the Minecraft server.
# However, it is strongly recommended NOT to use the same port number because UDP on
# it is also used by default for the server query. Doing so may crash the server!
port=24454
# The IP address to bind the voice chat server on
# Leave empty to use 'server-ip' of server.properties
# To bind to the wildcard address, use '*'
# The server IP address to bind the voice chat to
# Leave blank to use the 'server-ip' property from the 'server.properties' config file
# To bind to the wildcard IP address, use '*'
bind_address=
# The distance to where the voice can be heard
# The distance to which the voice can be heard
max_voice_distance=48.0
# The multiplier of the voice distance when crouching
crouch_distance_multiplier=1.0
# The multiplier of the voice distance when whispering
whisper_distance_multiplier=0.5
# The opus codec
# Possible values are 'VOIP', 'AUDIO' and 'RESTRICTED_LOWDELAY'
# The Opus codec
# Valid values are 'VOIP', 'AUDIO', and 'RESTRICTED_LOWDELAY'
codec=VOIP
# The maximum size in bytes that voice packets are allowed to have
# The maximum size that audio packets are allowed to have (in bytes)
# Set this to a lower value if audio packets don't arrive
mtu_size=1024
# The frequency at which keep alive packets are sent
# The frequency at which keep-alive packets are sent (in milliseconds)
# Setting this to a higher value may result in timeouts
keep_alive=1000
# If group chats are allowed
enable_groups=true
# The host name that clients should use to connect to the voice chat
# The hostname that clients should use to connect to the voice chat
# This may also include a port, e.g. 'example.com:24454'
# Don't change this value if you don't know what you are doing
# Do NOT change this value if you don't know what you're doing
voice_host=
# If players are allowed to record the voice chat
# If players are allowed to record the voice chat audio
allow_recording=true
# If spectators are allowed to talk to other players
spectator_interaction=false
# If spectators can talk to players they are spectating
spectator_player_possession=false
# If players without the mod should get kicked from the server
# If players without the voice chat mod should be kicked from the server
force_voice_chat=true
# The amount of milliseconds, the server should wait to check if the player has the mod installed
# Only active when force_voice_chat is set to true
# The amount of time the server should wait to check if a player has the mod installed (in milliseconds)
# Only relevant when 'force_voice_chat' is set to 'true'
login_timeout=10000
# The range where the voice chat should broadcast audio to
# A value <0 means 'max_voice_distance'
# The range in which the voice chat should broadcast audio
# A value less than 0 means 'max_voice_distance'
broadcast_range=-1.0
# If the voice chat server should reply to pings
# If the voice chat server should reply to external pings
allow_pings=true
# If the mod should load native libraries on dedicated servers
# This is mostly relevant for voice chat addons
use_natives=true