mod config updates
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# Simple Voice Chat server config v1.20.1-2.5.19
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# Simple Voice Chat server config v1.20.1-2.5.29
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# The port of the voice chat server
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# Setting this to "-1" sets the port to the Minecraft servers port (Not recommended)
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# The port number to use for the voice chat communication.
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# Audio packets are always transmitted via the UDP protocol on the port number
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# specified here, independently of other networking used for the game server.
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# Set this to '-1' to use the same port number that is used by the Minecraft server.
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# However, it is strongly recommended NOT to use the same port number because UDP on
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# it is also used by default for the server query. Doing so may crash the server!
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port=24454
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# The IP address to bind the voice chat server on
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# Leave empty to use 'server-ip' of server.properties
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# To bind to the wildcard address, use '*'
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# The server IP address to bind the voice chat to
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# Leave blank to use the 'server-ip' property from the 'server.properties' config file
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# To bind to the wildcard IP address, use '*'
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bind_address=
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# The distance to where the voice can be heard
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# The distance to which the voice can be heard
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max_voice_distance=48.0
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# The multiplier of the voice distance when crouching
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crouch_distance_multiplier=1.0
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# The multiplier of the voice distance when whispering
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whisper_distance_multiplier=0.5
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# The opus codec
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# Possible values are 'VOIP', 'AUDIO' and 'RESTRICTED_LOWDELAY'
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# The Opus codec
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# Valid values are 'VOIP', 'AUDIO', and 'RESTRICTED_LOWDELAY'
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codec=VOIP
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# The maximum size in bytes that voice packets are allowed to have
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# The maximum size that audio packets are allowed to have (in bytes)
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# Set this to a lower value if audio packets don't arrive
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mtu_size=1024
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# The frequency at which keep alive packets are sent
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# The frequency at which keep-alive packets are sent (in milliseconds)
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# Setting this to a higher value may result in timeouts
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keep_alive=1000
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# If group chats are allowed
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enable_groups=true
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# The host name that clients should use to connect to the voice chat
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# The hostname that clients should use to connect to the voice chat
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# This may also include a port, e.g. 'example.com:24454'
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# Don't change this value if you don't know what you are doing
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# Do NOT change this value if you don't know what you're doing
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voice_host=
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# If players are allowed to record the voice chat
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# If players are allowed to record the voice chat audio
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allow_recording=true
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# If spectators are allowed to talk to other players
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spectator_interaction=false
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# If spectators can talk to players they are spectating
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spectator_player_possession=false
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# If players without the mod should get kicked from the server
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# If players without the voice chat mod should be kicked from the server
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force_voice_chat=true
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# The amount of milliseconds, the server should wait to check if the player has the mod installed
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# Only active when force_voice_chat is set to true
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# The amount of time the server should wait to check if a player has the mod installed (in milliseconds)
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# Only relevant when 'force_voice_chat' is set to 'true'
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login_timeout=10000
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# The range where the voice chat should broadcast audio to
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# A value <0 means 'max_voice_distance'
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# The range in which the voice chat should broadcast audio
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# A value less than 0 means 'max_voice_distance'
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broadcast_range=-1.0
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# If the voice chat server should reply to pings
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# If the voice chat server should reply to external pings
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allow_pings=true
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# If the mod should load native libraries on dedicated servers
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# This is mostly relevant for voice chat addons
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use_natives=true
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