adjust client config

This commit is contained in:
anonoe 2025-04-12 19:37:21 +02:00
parent 6af34bdefc
commit b2c19d7d7b
Signed by: anonoe
SSH key fingerprint: SHA256:c7f28FyVXvIXSVjAXp9azN9lKg+khKjVegKYeXHP/Ho
10 changed files with 34 additions and 402 deletions

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# BadOptimizations configuration
# Toggle and configure optimizations here.
# *All* of these require restarts.
# Whether we should cancel updating the lightmap if not needed.
enable_lightmap_caching: true enable_lightmap_caching: true
# How much the in-game time must change in ticks (default tick rate = 1/20th of a second)
# for the lightmap to update.
# Higher values will result in less frequent updates
# to block lighting, but slightly better performance.
# Values below 2 will disable the optimization.
lightmap_time_change_needed_for_update: 80 lightmap_time_change_needed_for_update: 80
# Whether the sky's color should be cached unless you're on a biome border.
enable_sky_color_caching: true enable_sky_color_caching: true
# How much the in-game time must change in ticks for the sky color to
# be recalculated when not between biome borders. Higher values will result in
# the sky updating less frequently, but slightly better performance.
# Values below 2 will all have the same effect.
skycolor_time_change_needed_for_update: 20 skycolor_time_change_needed_for_update: 20
# Whether we should avoid calling debug renderers
# if there are no debug entries to render or process.
enable_debug_renderer_disable_if_not_needed: true enable_debug_renderer_disable_if_not_needed: true
#
# Micro optimizations
#
# Whether we should avoid calling the particle manager
# and its calculations if there are no particles.
enable_particle_manager_optimization: true enable_particle_manager_optimization: true
# Whether we should avoid calling the toast manager if there are no toasts.
enable_toast_optimizations: true enable_toast_optimizations: true
# Whether the result of getSkyAngle should be cached
# for the entire frame during rendering.
enable_sky_angle_caching_in_worldrenderer: true enable_sky_angle_caching_in_worldrenderer: true
# Whether entity renderers should be stored directly in EntityType instead of a HashMap.
# If your entity-adding mod crashes with this mod, it's probably this option's fault.
enable_entity_renderer_caching: true enable_entity_renderer_caching: true
# Whether block entity renderers should be stored in BlockEntityType instead of a HashMap.
enable_block_entity_renderer_caching: true enable_block_entity_renderer_caching: true
# Whether entity flags should be cached instead of calling DataTracker.
# Also removes the unnecessary thread lock in DataTracker.
# Unneeded with Lithium. Has no effect in Minecraft 1.20.5+.
enable_entity_flag_caching: true enable_entity_flag_caching: true
# Whether we should avoid calling FOV calculations
# if the FOV effect scale is zero.
enable_remove_redundant_fov_calculations: true enable_remove_redundant_fov_calculations: true
# Don't tick the tutorial if the game is not in demo mode.
enable_remove_tutorial_if_not_demo: true enable_remove_tutorial_if_not_demo: true
#
# Other
#
# Whether BadOptimizations <version> should be added onto
# the left text of the F3 menu.
show_f3_text: false show_f3_text: false
# Some config options will be force-disabled if certain mods are present
# due to incompatibilities (e.g. entity rendering caching
# is disabled w/ Twilight Forest / BedrockSkinUtility / SkinShuffle).
# However, if you still want to use the optimizations, you can override it
# by setting this to true. Beware of crashes. And Herobrine.
ignore_mod_incompatibilities: false ignore_mod_incompatibilities: false
# Whether to log the entire config into console when booting up.
# If you plan on reporting an issue, please keep this on.
log_config: false log_config: false
# Do not change this
config_version: 4 config_version: 4

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version = 3 version = 3
# (Default:
# max(
# 1,
# min(
# if( is_windows,
# (cpus / 1.6 - 2),
# (cpus / 1.2 - 2)
# ),
# if( is_j9vm,
# ( ( mem_gb - (if(is_client, 0.6, 0.2)) ) / 0.5 ),
# ( ( mem_gb - (if(is_client, 1.2, 0.6)) ) / 1.2 )
# )
# ) - if(is_client, 2, 0)
# )
# )
# The expression for the default value of global executor parallelism.
# This is used when the parallelism isn't overridden.
# Available variables: is_windows, is_j9vm, is_client, cpus, mem_gb
#
defaultGlobalExecutorParallelismExpression = "max(1,min(if(is_client,(cpus/2.66+1),(cpus/1.5)),if(is_j9vm,((mem_gb-(if(is_client,0.5,0.2)))/0.2),((mem_gb-(if(is_client,0.8,0.5)))/0.2))))" defaultGlobalExecutorParallelismExpression = "max(1,min(if(is_client,(cpus/2.66+1),(cpus/1.5)),if(is_j9vm,((mem_gb-(if(is_client,0.5,0.2)))/0.2),((mem_gb-(if(is_client,0.8,0.5)))/0.2))))"
# (Default: 2) Configures the parallelism of global executor
globalExecutorParallelism = "default"
[clientSideConfig] [clientSideConfig]
[clientSideConfig.modifyMaxVDConfig] [clientSideConfig.modifyMaxVDConfig]
# (Default: true) Whether to modify maximum view distance
enabled = false enabled = false
# (Default: 35) Max render distance allowed in game options
maxViewDistance = "default"
[noTickViewDistance] [noTickViewDistance]
# (Default: true) Whether to use compatibility mode to send chunks
# This may fix some mod compatibility issues
compatibilityMode = false compatibilityMode = false
# (Default: 3) No-tick view distance max concurrent chunk loads
# Lower this for a better latency and higher this for a faster loading
maxConcurrentChunkLoads = 2 maxConcurrentChunkLoads = 2
# (Default: false) Whether to ensure correct chunks within normal render distance
# This will send chunks twice increasing network load
ensureChunkCorrectness = "default"
# (Default: true) Whether to enable no-tick view distance
enabled = "default"
[ioSystem] [ioSystem]
# (Default: true) Whether to use async chunk loading & unloading
async = "default"
# (Default: -1) Defines which chunk compression should be used
# -1 for Vanilla default
# 1 for GZip (RFC1952) (Vanilla compatible)
# 2 for Zlib (RFC1950) (Vanilla default) (Vanilla compatible)
# 3 for Uncompressed (Fastest, but higher disk usage) (Vanilla compatible)
#
# Original chunk data will still readable after modifying this option
# as this option only affects newly stored chunks
# Invalid values will fall back to vanilla default
#
chunkStreamVersion = "default"
# (Default: false) EXPERIMENTAL FEATURE
# This replaces the way your chunks are saved.
# Please keep regular backups of your world if you are using this feature,
# and report any world issues you encounter with this feature to our GitHub.
#
# Whether to use the fast reduced allocation chunk serializer
# (may cause incompatibility with other mods)
#
# Set to false for the following reasons:
# Incompatible with architectury@9.2.14 (*) (defined in c2me)
gcFreeChunkSerializer = true gcFreeChunkSerializer = true
# (Default: true) Whether to use the optimized implementation of IO system
replaceImpl = "default"
# (Default: 8192) Soft limit for io worker nbt cache
chunkDataCacheSoftLimit = "default"
# (Default: 32678) Hard limit for io worker nbt cache
chunkDataCacheLimit = "default"
[threadedWorldGen] [threadedWorldGen]
# (Default: true) Whether to allow feature generation (world decorations like trees, ores and etc.) run in parallel
# (may cause incompatibility with other mods)
allowThreadedFeatures = "default"
# (Default: true) Whether to allow reducing lock radius
# (may cause incompatibility with other mods)
reduceLockRadius = "default"
# (Default: true) Whether to enable async and parallel scheduling
# This will reduce server thread load
# (may cause incompatibility with other mods)
#
asyncScheduling = "default"
# (Default: false) Whether to enable this feature
enabled = true enabled = true
[fixes]
# (Default: true)
# Whether to disable the shutdown hook of log4j2 on dedicated servers.
# Enabling this also makes the JVM exit when the dedicated server is considered fully shut down.
# This option have no effect on client-side.
# We has historically been doing this, and this config option allows you to disable this behavior.
#
disableLoggingShutdownHook = "default"
# (Default: true) Enforces safe world random access.
# This feature detects unsafe off-thread world random access, helping to find the causes
# of mysterious "Accessing LegacyRandomSource from multiple threads" crash.
# The default behavior is to fail hard when such bad things happens.
# Disabling this option will replace this behavior with a warning.
#
# It is generally not recommended to disable this settings unless you know what you are doing
#
#
enforceSafeWorldRandomAccess = "default"
[generalOptimizations]
# (Default: true) Whether to let async chunk request no longer block server thread
# (may cause incompatibility with other mods)
optimizeAsyncChunkRequest = "default"
# (Default: 100000) The task interval of mid-tick chunk tasks in nanoseconds (-1 to disable)
# Mid-tick chunk tasks is to execute chunk tasks during server tick loop
# to speed up chunk loading and generation
# This helps chunks loading and generating under high MSPT but may raise
# MSPT when chunks are loading or generating
#
# It is generally not recommended to adjust this value unless you know
# what you are doing
#
# Incompatible with Dimensional Threading (dimthread)
#
midTickChunkTasksInterval = "default"
[generalOptimizations.autoSave]
# (Default: ENHANCED) Defines how auto save should be handled
# VANILLA: Use vanilla auto-save behavior (auto-save performed every tick during ticking)
# ENHANCED: Use C2ME enhanced auto-save (auto-save performed when the server have spare time after ticking)
# PERIODIC: Use pre-1.18 vanilla auto-save behavior (auto-save performed every 6000 ticks during ticking)
#
# Please preserve quotes so this config don't break
#
mode = "default"
# (Default: 20000) Defines the delay in milliseconds between performing auto-save for a chunk
# This is only used when mode is set to ENHANCED
#
delay = "default"
[vanillaWorldGenOptimizations]
# (Default: true) Whether to enable aquifer optimizations to accelerate overworld worldgen
# (may cause incompatibility with other mods)
optimizeAquifer = "default"
# (Default: true) Whether to enable End Biome Cache to accelerate The End worldgen
# This is no longer included in lithium-fabric
# (may cause incompatibility with other mods)
#
useEndBiomeCache = "default"

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# Replace the blockstate neighbor table
replaceNeighborLookup = true
# Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled
replacePropertyMap = true
# Cache the predicate instances used in multipart models
cacheMultipartPredicates = true
# Avoid creation of new strings when creating ModelResourceLocations
modelResourceLocations = true
# Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled
multipartDeduplication = true
# Deduplicate cached data for blockstates, most importantly collision and render shapes
blockstateCacheDeduplication = true
# Deduplicate vertex data of baked quads in the basic model implementations
bakedQuadDeduplication = true
# Use smaller data structures for "simple" models, especially models with few side-specific faces
modelSides = true
# Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk!
useSmallThreadingDetector = true useSmallThreadingDetector = true
# Use a slightly more compact, but also slightly slower representation for block states
compactFastMap = false
# Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly.
populateNeighborTable = false

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{ {
"REGULAR_INFO": "----- Regular config values below -----",
"font_atlas_resizing": true,
"map_atlas_generation": true,
"hud_batching": true,
"fast_text_lookup": true,
"fast_buffer_upload": true,
"COSMETIC_INFO": "----- Cosmetic only config values below (Does not optimize anything) -----",
"dont_add_info_into_debug_hud": false,
"EXPERIMENTAL_INFO": "----- Experimental config values below (Rendering glitches may occur) -----",
"experimental_disable_error_checking": true, "experimental_disable_error_checking": true,
"experimental_disable_resource_pack_conflict_handling": false, "experimental_disable_resource_pack_conflict_handling": false,
"experimental_sign_text_buffering": true, "experimental_sign_text_buffering": true,
"experimental_screen_batching": true, "experimental_screen_batching": true
"DEBUG_INFO": "----- Debug only config values below (Do not touch) -----",
"debug_only_and_not_recommended_disable_universal_batching": false,
"debug_only_and_not_recommended_disable_mod_conflict_handling": false,
"debug_only_and_not_recommended_disable_hardware_conflict_handling": false,
"debug_only_print_additional_error_information": false,
"debug_only_use_last_usage_for_batch_ordering": false
} }

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# This is the configuration file for ModernFix. mixin.bugfix.chunk_deadlock=true
# In general, prefer using the config screen to editing this file. It can be accessed
# via the standard mod menu on your respective mod loader. Changes will, however,
# require restarting the game to take effect.
#
# The following options can be enabled or disabled if there is a compatibility issue.
# Add a line with your option name and =true or =false at the bottom of the file to enable
# or disable a rule. For example:
# mixin.perf.dynamic_resources=true
# Do not include the #. You may reset to defaults by deleting this file.
#
# Available options:
# mixin.bugfix.buffer_builder_leak=true # (default)
# mixin.bugfix.chunk_deadlock=false # (overridden for mod compat)
# mixin.bugfix.concurrency=true # (default)
# mixin.bugfix.ender_dragon_leak=true # (default)
# mixin.bugfix.missing_block_entities=false # (default)
# mixin.bugfix.packet_leak=false # (default)
# mixin.bugfix.paper_chunk_patches=false # (overridden for mod compat)
# mixin.bugfix.restore_old_dragon_movement=false # (default)
# mixin.bugfix.world_leaks=true # (default)
# mixin.bugfix.world_screen_skipped=true # (default)
# mixin.devenv=false # (default)
# mixin.feature.blockentity_incorrect_thread=false # (default)
# mixin.feature.branding=true # (default)
# mixin.feature.cause_lag_by_disabling_threads=false # (default)
# mixin.feature.direct_stack_trace=false # (default)
# mixin.feature.disable_unihex_font=false # (default)
# mixin.feature.integrated_server_watchdog=true # (default)
# mixin.feature.measure_time=true # (default)
# mixin.feature.remove_chat_signing=false # (default)
# mixin.feature.remove_telemetry=true # (default)
# mixin.feature.snapshot_easter_egg=true # (default)
# mixin.feature.spam_thread_dump=false # (default)
# mixin.feature.spark_profile_launch=false # (default)
# mixin.feature.stalled_chunk_load_detection=false # (default)
# mixin.feature.warn_missing_perf_mods=true # (default)
# mixin.launch.class_search_cache=true # (default)
# mixin.perf.blast_search_trees=true # (default)
# mixin.perf.blast_search_trees.force=false # (default)
# mixin.perf.cache_blockstate_cache_arrays=true # (default)
# mixin.perf.cache_model_materials=true # (default)
# mixin.perf.cache_profile_texture_url=true # (default)
# mixin.perf.cache_strongholds=false # (overridden for mod compat)
# mixin.perf.cache_upgraded_structures=true # (default)
# mixin.perf.chunk_meshing=true # (default)
# mixin.perf.clear_fabric_mapping_tables=false # (default)
# mixin.perf.clear_mixin_classinfo=false # (default)
# mixin.perf.compact_bit_storage=true # (default)
# mixin.perf.dedicated_reload_executor=true # (default)
# mixin.perf.deduplicate_climate_parameters=false # (default)
# mixin.perf.deduplicate_location=false # (default)
# mixin.perf.deduplicate_wall_shapes=true # (default)
# mixin.perf.dynamic_dfu=true # (default)
# mixin.perf.dynamic_entity_renderers=false # (default)
# mixin.perf.dynamic_resources=false # (default)
# mixin.perf.dynamic_sounds=true # (default)
# mixin.perf.dynamic_structure_manager=true # (default)
# mixin.perf.faster_command_suggestions=true # (default)
# mixin.perf.faster_item_rendering=false # (default)
# mixin.perf.faster_structure_location=true # (default)
# mixin.perf.faster_texture_stitching=true # (default)
# mixin.perf.fix_loop_spin_waiting=true # (default)
# mixin.perf.memoize_creative_tab_build=true # (default)
# mixin.perf.model_optimizations=true # (default)
# mixin.perf.mojang_registry_size=true # (default)
# mixin.perf.nbt_memory_usage=false # (overridden for mod compat)
# mixin.perf.reduce_blockstate_cache_rebuilds=true # (default)
# mixin.perf.remove_biome_temperature_cache=true # (default)
# mixin.perf.remove_spawn_chunks=false # (default)
# mixin.perf.resourcepacks=true # (default)
# mixin.perf.state_definition_construct=true # (default)
# mixin.perf.thread_priorities=false # (overridden for mod compat)
# mixin.perf.ticking_chunk_alloc=true # (default)
# mixin.perf.worldgen_allocation=false # (default)
# mixin.safety=true # (default)
#
# User overrides go here.
mixin.bugfix.packet_leak=true mixin.bugfix.packet_leak=true
mixin.bugfix.paper_chunk_patches=true
mixin.perf.clear_fabric_mapping_tables=true mixin.perf.clear_fabric_mapping_tables=true
mixin.perf.clear_mixin_classinfo=true mixin.perf.clear_mixin_classinfo=true
mixin.perf.deduplicate_location=true mixin.perf.deduplicate_location=true
mixin.perf.dynamic_entity_renderers=true mixin.perf.dynamic_entity_renderers=true
mixin.perf.dynamic_resources=true mixin.perf.dynamic_resources=true
mixin.perf.faster_item_rendering=true mixin.perf.faster_item_rendering=true
mixin.perf.nbt_memory_usage=true
mixin.perf.remove_spawn_chunks=true mixin.perf.remove_spawn_chunks=true
mixin.perf.thread_priorities=false

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version = 1 version = 1
enableSodiumMenu = true
cloudCulling = true
signTextCulling = true
rainCulling = true
useBlockStateCulling = true
useCustomItemFrameRenderer = true
itemFrameMapCulling = true
useItemFrameLOD = true
itemFrameLODRange = 16 itemFrameLODRange = 16
useItemFrame3FaceCulling = true
itemFrame3FaceCullingRange = 2.0 itemFrame3FaceCullingRange = 2.0
leavesCullingMode = "DEPTH" leavesCullingMode = "DEPTH"
leavesCullingAmount = 2
includeMangroveRoots = true includeMangroveRoots = true
powderSnowCulling = true
endGatewayCulling = true endGatewayCulling = true
beaconBeamCulling = true
entityModelCulling = true entityModelCulling = true
useOnModdedBlocksByDefault = true
[modCompatibility]
minecraft = true

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{ {
"quality": { "quality": {
"weather_quality": "FAST", "weather_quality": "FAST",
"leaves_quality": "DEFAULT",
"enable_vignette": false "enable_vignette": false
}, },
"advanced": { "advanced": {
"enable_memory_tracing": false,
"use_advanced_staging_buffers": true,
"cpu_render_ahead_limit": 5 "cpu_render_ahead_limit": 5
}, },
"performance": { "performance": {
"chunk_builder_threads": 0, "use_entity_culling": false
"always_defer_chunk_updates_v2": true,
"animate_only_visible_textures": true,
"use_entity_culling": false,
"use_fog_occlusion": true,
"use_block_face_culling": true,
"use_no_error_g_l_context": true
},
"notifications": {
"has_cleared_donation_button": false,
"has_seen_donation_prompt": false
} }
} }

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@ -1,11 +1,6 @@
{ {
"threadCount": {
"bootstrap": 1,
"main": 3
},
"threadPriority": { "threadPriority": {
"game": 8, "game": 8,
"bootstrap": 1,
"main": 2, "main": 2,
"io": 7, "io": 7,
"integratedServer": 7 "integratedServer": 7

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#Configuration file for VMP
#Sat Apr 12 18:41:29 CEST 2025
deprecated_precache_biome_lookup=false
use_async_portals=true
use_async_chunks_on_login=true
show_chunk_tracking_messages=false show_chunk_tracking_messages=false
show_async_loading_messages=false show_async_loading_messages=false
use_async_logging=true
use_async_chunks_on_some_commands=false
use_multiple_netty_event_loops=false use_multiple_netty_event_loops=false
use_optimized_entity_tracking=true
exp3_use_packet_priority_system=false
exp_use_packet_priority_system_block_update_consolidation=false
target_chunk_send_rate=-1
exp_use_optimized_chunk_ticking_iteration=true exp_use_optimized_chunk_ticking_iteration=true

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@ -1,26 +1,3 @@
{ {
"initialZoom": 4, "zoomInTime": 0.30000000000000004
"zoomInTime": 0.30000000000000004,
"zoomOutTime": 0.5,
"zoomInTransition": "ease_out_exp",
"zoomOutTransition": "ease_out_exp",
"affectHandFov": true,
"retainZoomSteps": false,
"linearLikeSteps": true,
"scrollZoom": true,
"scrollZoomAmount": 3,
"scrollZoomSmoothness": 70,
"zoomKeyBehaviour": "hold",
"_keybindScrolling": false,
"relativeSensitivity": 100,
"relativeViewBobbing": true,
"cinematicCamera": 0,
"spyglassBehaviour": "combine",
"spyglassOverlayVisibility": "holding",
"spyglassSoundBehaviour": "with_overlay",
"secondaryZoomAmount": 4,
"secondaryZoomInTime": 10.0,
"secondaryZoomOutTime": 1.0,
"secondaryHideHUDOnZoom": true,
"_firstLaunch": false
} }