revert init v1.2.1
This commit is contained in:
anonoe 2025-03-26 21:48:37 +01:00
parent 7d7fc5f859
commit d122c1b760
88 changed files with 0 additions and 1323 deletions

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FROM alpine:latest
RUN apk add --no-cache openjdk21-jre-headless

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version: '3.8'
services:
jre-hl-mc:
image: alp-jre-21-hl:latest
volumes:
- ./server:/mnt/server
working_dir: /mnt/server
command: ["java", "-Xmx4G", "-Xms1G", "-jar", "minecraft_server.jar", "--nogui"]
ports:
- "25565:25565"
- "24454:24454"
tty: true
# restart: unless-stopped

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{
"showNCRButton": false,
"showReloadButton": false,
"verifiedIconEnabled": false
}

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{
"demandOnClientMessage": "You do not have No Chat Reports, and this server is configured to require it on client!",
"demandOnClient": false,
"convertToGameMessage": true,
"addQueryData": true,
"enableDebugLog": false
}

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# No Chat Reports
You can find updated documentation of configuration files on the wiki:
https://github.com/Aizistral-Studios/No-Chat-Reports/wiki/Configuration-Files

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# The URL of the Filebin service that the mod should use
filebin_url=https://filebin.net/
# The maximum allowed size of an uploaded file in bytes
max_upload_size=20000000
# The cooldown of goat horns with custom audio in ticks
goat_horn_cooldown=140
# The range of music discs with custom audio in blocks
music_disc_range=65.0
# The range of note blocks with custom audio in blocks
note_block_range=16.0
# The range of goat horns with custom audio in blocks
goat_horn_range=256.0
# The maximum allowed range of a music disc with custom audio in blocks
max_music_disc_range=256.0
# The maximum allowed range of a note block with custom audio in blocks
max_note_block_range=256.0
# The maximum allowed range of a goat horn with custom audio in blocks
max_goat_horn_range=512.0
# Whether users should be able to upload .wav files
# Note that .wav files are not compressed and can be very large
# Playing .wav files may result in more RAM usage
allow_wav_upload=true
# Whether users should be able to upload .mp3 files
# Note that .mp3 files require Simple Voice Chats mp3 decoder
# Playing .mp3 files can be slightly more CPU intensive
allow_mp3_upload=true
# The maximum allowed duration of a custom music disc in seconds
max_music_disc_duration=600
# The maximum allowed duration of a note block with custom audio in seconds
max_note_block_duration=300
# The maximum allowed duration of a custom goat horn in seconds
max_goat_horn_duration=20
# The maximum amount of audio files that are cached in memory
# Setting this to 0 will disable the cache
# A higher value will result in less disk reads, but more RAM usage
cache_size=16
# Static audio does not have directionality or falloff (volume does not decrease with distance)
# The /audioplayer setstatic [enabled] command can be used when this is set to true
# If this config option is disabled, static audio is completely disabled and will play as if the option wouldn't be set
allow_static_audio=true
# If the mod should run a webserver for uploads
# You can configure the webserver in the webserver.properties config
# The webserver.properties will only be generated if this option is set to true
# NOTE: This option is experimental and subject to change
run_web_server=false

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version = 3
# (Default:
# max(
# 1,
# min(
# if( is_windows,
# (cpus / 1.6 - 2),
# (cpus / 1.2 - 2)
# ),
# if( is_j9vm,
# ( ( mem_gb - (if(is_client, 0.6, 0.2)) ) / 0.5 ),
# ( ( mem_gb - (if(is_client, 1.2, 0.6)) ) / 1.2 )
# )
# ) - if(is_client, 2, 0)
# )
# )
# The expression for the default value of global executor parallelism.
# This is used when the parallelism isn't overridden.
# Available variables: is_windows, is_j9vm, is_client, cpus, mem_gb
#
defaultGlobalExecutorParallelismExpression = "max(1,min(if(is_windows,(cpus/2.0),(cpus/1.5)),if(is_j9vm,((mem_gb-(if(is_client,0.5,0.2)))/0.2),((mem_gb-(if(is_client,0.8,0.5)))/0.2))))"
# (Default: 10) Configures the parallelism of global executor
globalExecutorParallelism = "default"
[noTickViewDistance]
# (Default: true) Whether to use compatibility mode to send chunks
# This may fix some mod compatibility issues
compatibilityMode = false
# (Default: 11) No-tick view distance max concurrent chunk loads
# Lower this for a better latency and higher this for a faster loading
maxConcurrentChunkLoads = 2
# (Default: false) Whether to ensure correct chunks within normal render distance
# This will send chunks twice increasing network load
ensureChunkCorrectness = "default"
# (Default: true) Whether to enable no-tick view distance
enabled = "default"
[ioSystem]
# (Default: true) Whether to use async chunk loading & unloading
async = "default"
# (Default: -1) Defines which chunk compression should be used
# -1 for Vanilla default
# 1 for GZip (RFC1952) (Vanilla compatible)
# 2 for Zlib (RFC1950) (Vanilla default) (Vanilla compatible)
# 3 for Uncompressed (Fastest, but higher disk usage) (Vanilla compatible)
#
# Original chunk data will still readable after modifying this option
# as this option only affects newly stored chunks
# Invalid values will fall back to vanilla default
#
chunkStreamVersion = "default"
# (Default: false) EXPERIMENTAL FEATURE
# This replaces the way your chunks are saved.
# Please keep regular backups of your world if you are using this feature,
# and report any world issues you encounter with this feature to our GitHub.
#
# Whether to use the fast reduced allocation chunk serializer
# (may cause incompatibility with other mods)
#
# Set to false for the following reasons:
# Incompatible with architectury@9.2.14 (*) (defined in c2me)
gcFreeChunkSerializer = true
# (Default: true) Whether to use the optimized implementation of IO system
replaceImpl = "default"
# (Default: 8192) Soft limit for io worker nbt cache
chunkDataCacheSoftLimit = "default"
# (Default: 32678) Hard limit for io worker nbt cache
chunkDataCacheLimit = "default"
[threadedWorldGen]
# (Default: true) Whether to allow feature generation (world decorations like trees, ores and etc.) run in parallel
# (may cause incompatibility with other mods)
allowThreadedFeatures = "default"
# (Default: true) Whether to allow reducing lock radius
# (may cause incompatibility with other mods)
reduceLockRadius = "default"
# (Default: true) Whether to enable async and parallel scheduling
# This will reduce server thread load
# (may cause incompatibility with other mods)
#
asyncScheduling = "default"
# (Default: true) Whether to enable this feature
enabled = true
[fixes]
# (Default: true)
# Whether to disable the shutdown hook of log4j2 on dedicated servers.
# Enabling this also makes the JVM exit when the dedicated server is considered fully shut down.
# This option have no effect on client-side.
# We has historically been doing this, and this config option allows you to disable this behavior.
#
disableLoggingShutdownHook = "default"
# (Default: true) Enforces safe world random access.
# This feature detects unsafe off-thread world random access, helping to find the causes
# of mysterious "Accessing LegacyRandomSource from multiple threads" crash.
# The default behavior is to fail hard when such bad things happens.
# Disabling this option will replace this behavior with a warning.
#
# It is generally not recommended to disable this settings unless you know what you are doing
#
#
enforceSafeWorldRandomAccess = "default"
[generalOptimizations]
# (Default: 100000) The task interval of mid-tick chunk tasks in nanoseconds (-1 to disable)
# Mid-tick chunk tasks is to execute chunk tasks during server tick loop
# to speed up chunk loading and generation
# This helps chunks loading and generating under high MSPT but may raise
# MSPT when chunks are loading or generating
#
# It is generally not recommended to adjust this value unless you know
# what you are doing
#
# Incompatible with Dimensional Threading (dimthread)
#
midTickChunkTasksInterval = "default"
# (Default: true) Whether to let async chunk request no longer block server thread
# (may cause incompatibility with other mods)
optimizeAsyncChunkRequest = "default"
[generalOptimizations.autoSave]
# (Default: ENHANCED) Defines how auto save should be handled
# VANILLA: Use vanilla auto-save behavior (auto-save performed every tick during ticking)
# ENHANCED: Use C2ME enhanced auto-save (auto-save performed when the server have spare time after ticking)
# PERIODIC: Use pre-1.18 vanilla auto-save behavior (auto-save performed every 6000 ticks during ticking)
#
# Please preserve quotes so this config don't break
#
mode = "default"
# (Default: 20000) Defines the delay in milliseconds between performing auto-save for a chunk
# This is only used when mode is set to ENHANCED
#
delay = "default"
[vanillaWorldGenOptimizations]
# (Default: true) Whether to enable aquifer optimizations to accelerate overworld worldgen
# (may cause incompatibility with other mods)
optimizeAquifer = "default"
# (Default: true) Whether to enable End Biome Cache to accelerate The End worldgen
# This is no longer included in lithium-fabric
# (may cause incompatibility with other mods)
#
useEndBiomeCache = "default"

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# If set to false, warnings will not get logged when a component fails to be resolved (typically due to mods being removed)
# Default value: true
log-deserialization-warnings = true
# Internal value, do not edit or your changes may be arbitrarily reset
config-version = 1

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#.
#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!
[client]
#.
#Choose the menu row that the Create config button appears on in the main menu
#Set to 0 to disable the button altogether
#Range: 0 ~ 4
mainMenuConfigButtonRow = 2
#.
#Choose the menu row that the Create config button appears on in the in-game menu
#Set to 0 to disable the button altogether
#Range: 0 ~ 5
ingameMenuConfigButtonRow = 3
#.
#Higher density means more spawned particles.
#Range: 0.0 ~ 1.0
fanParticleDensity = 0.5
#.
#The maximum amount of blocks for which to try and calculate dynamic contraption lighting. Decrease if large contraption cause too much lag
#Range: > 0
maximumContraptionLightVolume = 16384
#.
#Log a stack-trace when rendering issues happen within a moving contraption.
explainRenderErrors = false
#.
#The fluid unit that will be displayed when viewing fluids
#Example: 1000 mB or 81000 Droplets
#Allowed Values: DROPLETS, MILLIBUCKETS
fluidUnitType = "MILLIBUCKETS"
#.
#[in Blocks]
#Maximum Distance to the player at which items in Blocks' filter slots will be displayed
#Range: 1.0 ~ 3.4028234663852886E38
filterItemRenderDistance = 10.0
#.
#Show kinetic debug information on blocks while the F3-Menu is open.
enableRainbowDebug = false
#.
#Vertical offset for the Toolbox Hotbar overlay.
#Range: > -2147483648
toolboxHotbarOverlayOffset = 0
#.
#Display a tooltip when looking at overstressed components.
enableOverstressedTooltip = true
#.
#Determines if the fluid unit should be simplified
simplifyFluidUnit = true
#.
#Offset the Create config button in the in-game menu by this many pixels on the X axis
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
#Range: > -2147483648
ingameMenuConfigButtonOffsetX = -4
#.
#Setting this to true will prevent Create from sending you a warning when playing with Fabulous graphics enabled
ignoreFabulousWarning = false
#.
#Offset the Create config button in the main menu by this many pixels on the X axis
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
#Range: > -2147483648
mainMenuConfigButtonOffsetX = -4
#.
#Show item descriptions on Shift and controls on Ctrl.
enableTooltips = true
#.
#Configure your vision range when submerged in Create's custom fluids
[client.fluidFogSettings]
#.
#The vision range through honey will be multiplied by this factor
#Range: 0.125 ~ 256.0
honey = 1.0
#.
#The vision range though chocolate will be multiplied by this factor
#Range: 0.125 ~ 256.0
chocolate = 1.0
#.
#Sound settings
[client.sound]
#.
#Make cogs rumble and machines clatter.
enableAmbientSounds = true
#.
#Maximum volume modifier of Ambient noise
#Range: 0.0 ~ 1.0
ambientVolumeCap = 0.10000000149011612
#.
#Ponder settings
[client.ponder]
#.
#Show additional info in the ponder view and reload scene scripts more frequently.
editingMode = false
#.
#Slow down a ponder scene whenever there is text on screen.
comfyReading = false
#.
#Railway related settings
[client.trains]
#.
#How far away the Camera should zoom when seated on a train
#Range: 0.0 ~ 3.4028234663852886E38
mountedZoomMultiplier = 3.0
#.
#Additionally display materials of a Rail Network while f3 debug mode is active
showExtendedTrackGraphOnF3 = false
#.
#Display nodes and edges of a Railway Network while f3 debug mode is active
showTrackGraphOnF3 = false
#.
#Settings for the Goggle Overlay
[client.goggleOverlay]
#.
#Enable this to use your custom colors for the Goggle- and Hover- Overlay
customColorsOverlay = false
#.
#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
#Range: > -2147483648
overlayOffsetY = 0
#.
#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
#Range: > -2147483648
overlayOffsetX = 20
#.
#The custom top color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
#[in Hex: #AaRrGgBb]
#[@cui:IntDisplay:#]
#Range: > -2147483648
customBorderTopOverlay = 1347420415
#.
#The custom background color to use for the Goggle- and Hover- Overlays, if enabled
#[in Hex: #AaRrGgBb]
#[@cui:IntDisplay:#]
#Range: > -2147483648
customBackgroundOverlay = -267386864
#.
#The custom bot color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
#[in Hex: #AaRrGgBb]
#[@cui:IntDisplay:#]
#Range: > -2147483648
customBorderBotOverlay = 1344798847
#.
#Settings for the Placement Assist
[client.placementAssist]
#.
#Change the size of the Indicator by this multiplier
#Range: 0.0 ~ 3.4028234663852886E38
indicatorScale = 1.0
#.
#What indicator should be used when showing where the assisted placement ends up relative to your crosshair
#Choose 'NONE' to disable the Indicator altogether
#Allowed Values: TEXTURE, TRIANGLE, NONE
indicatorType = "TEXTURE"

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#.
#Modify Create's impact on your terrain
[worldgen]
#.
#.
#Prevents all worldgen added by Create from taking effect
disableWorldGen = false

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#.
#The Backbone of Create
[infrastructure]
#.
#[in Ticks]
#The amount of time a server waits before sending out tickrate synchronization packets.
#These packets help animations to be more accurate when tps is below 20.
#Range: > 5
tickrateSyncTimer = 20
#.
#Packmakers' control panel for internal recipe compat
[recipes]
#.
#The amount of Light sources destroyed before Chromatic Compound turns into Refined Radiance.
#Range: > 1
lightSourceCountForRefinedRadiance = 10
#.
#Allow the Mechanical Saw to process entire stacks at a time.
bulkCutting = false
#.
#Allow any stonecutting recipes to be processed by a Mechanical Saw.
allowStonecuttingOnSaw = true
#.
#The Maximum amount of ingredients that can be used to craft Firework Rockets using Mechanical Crafters.
#Range: > 1
maxFireworkIngredientsInCrafter = 9
#.
#Allow Spouts to fill the Petal Apothecary from Botania.
allowFillingBySpout = true
#.
#Allow any shapeless crafting recipes to be processed by a Mechanical Mixer + Basin.
allowShapelessInMixer = true
#.
#Allow any standard crafting recipes to be processed by Mechanical Crafters.
allowRegularCraftingInCrafter = true
#.
#Allow any Druidcraft woodcutter recipes to be processed by a Mechanical Saw.
allowWoodcuttingOnSaw = true
#.
#Allow the standard in-world Refined Radiance recipes.
enableRefinedRadianceRecipe = true
#.
#Allow any single-ingredient 2x2 or 3x3 crafting recipes to be processed by a Mechanical Press + Basin.
allowShapedSquareInPress = true
#.
#.
#Allow the Mechanical Press to process entire stacks at a time.
bulkPressing = false
#.
#Allow supported potions to be brewed by a Mechanical Mixer + Basin.
allowBrewingInMixer = true
#.
#Allow the standard in-world Shadow Steel recipe.
enableShadowSteelRecipe = true
#.
#Allow Spouts to interact with Casting Tables and Basins from Tinkers' Construct.
allowCastingBySpout = true
#.
#Display vanilla Log-stripping interactions in JEI.
displayLogStrippingRecipes = true
#.
#Parameters and abilities of Create's kinetic mechanisms
[kinetics]
#.
#.
#Disable the Stress mechanic altogether.
disableStress = false
#.
#Select what mobs should ignore Deployers when attacked by them.
#Allowed Values: ALL, CREEPERS, NONE
ignoreDeployerAttacks = "CREEPERS"
#.
#Amount of sail-type blocks required for a windmill to assemble successfully.
#Range: > 0
minimumWindmillSails = 8
#.
#Time in ticks until the next item launched by an ejector scans blocks for potential collisions
#Range: > 10
ejectorScanInterval = 120
#.
#Game ticks between Kinetic Blocks checking whether their source is still valid.
#Range: > 5
kineticValidationFrequency = 60
#.
#multiplier used for calculating exhaustion from speed when a crank is turned.
#Range: 0.0 ~ 1.0
crankHungerMultiplier = 0.009999999776482582
#.
#Number of sail-type blocks required to increase windmill speed by 1RPM.
#Range: > 1
windmillSailsPerRPM = 8
#.
#[in Revolutions per Minute]
#Maximum allowed rotation speed for any Kinetic Block.
#Range: > 64
maxRotationSpeed = 256
#.
#Max Distance in blocks a Weighted Ejector can throw
#Range: > 0
maxEjectorDistance = 32
#.
#Maximum length in blocks of mechanical belts.
#Range: > 5
maxBeltLength = 20
#.
#Damage dealt by active Crushing Wheels.
#Range: > 0
crushingDamage = 4
#.
#Encased Fan
[kinetics.encasedFan]
#.
#Maximum distance in blocks Fans can push entities.
#Range: > 5
fanPushDistance = 20
#.
#Game ticks between Fans checking for anything blocking their air flow.
#Range: > 10
fanBlockCheckRate = 30
#.
#Game ticks required for a Fan-based processing recipe to take effect.
#Range: > 0
fanProcessingTime = 150
#.
#[in Revolutions per Minute]
#Rotation speed at which the maximum stats of fans are reached.
#Range: > 64
fanRotationArgmax = 256
#.
#Maximum distance in blocks from where Fans can pull entities.
#Range: > 5
fanPullDistance = 20
#.
#Moving Contraptions
[kinetics.contraptions]
#.
#Maximum amount of extension poles behind a Mechanical Piston.
#Range: > 1
maxPistonPoles = 64
#.
#Maximum depth of blocks filled in using a Mechanical Roller.
#Range: > 1
rollerFillDepth = 12
#.
#Maximum value of a chassis attachment range.
#Range: > 1
maxChassisRange = 16
#.
#Whether minecart contraptions can be picked up in survival mode.
survivalContraptionPickup = true
#.
#[in Bytes]
#[0 to disable this limit]
#Maximum amount of data a contraption can have before it can't be synced with players.
#Un-synced contraptions will not be visible and will not have collision.
#Range: > 0
maxDataSize = 2000000
#.
#Configure how Spawner blocks can be moved by contraptions.
#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
movableSpawners = "NO_PICKUP"
#.
#Configure how Obsidian blocks can be moved by contraptions.
#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
movableObsidian = "UNMOVABLE"
#.
#Whether harvesters should replant crops after harvesting.
harvesterReplants = true
#.
#Whether minecart contraptions can be placed into container items.
minecartContraptionInContainers = false
#.
#Whether items mined or harvested by contraptions should be placed in their mounted storage.
moveItemsToStorage = true
#.
#Whether harvesters should break crops that aren't fully grown.
harvestPartiallyGrown = false
#.
#Max length of rope available off a Rope Pulley.
#Range: > 1
maxRopeLength = 256
#.
#Configure how Reinforced Deepslate blocks can be moved by contraptions.
#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
movableReinforcedDeepslate = "UNMOVABLE"
#.
#Maximum amount of blocks in a structure movable by Pistons, Bearings or other means.
#Range: > 1
maxBlocksMoved = 2048
#.
#Whether minecart contraptions can be placed from items.
contraptionPlacing = true
#.
#Configure how Budding Amethyst can be moved by contraptions.
#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
amethystMovement = "NO_PICKUP"
#.
#Maximum allowed distance of two coupled minecarts.
#Range: > 1
maxCartCouplingLength = 32
#.
#Configure speed/capacity levels for requirements and indicators.
[kinetics.stats]
#.
#[in Revolutions per Minute]
#Minimum speed of rotation to be considered 'fast'
#Range: 0.0 ~ 65535.0
fastSpeed = 100.0
#.
#[in Stress Units]
#Minimum stress impact to be considered 'high'
#Range: 0.0 ~ 65535.0
highStressImpact = 8.0
#.
#[in Stress Units]
#Minimum stress impact to be considered 'medium'
#Range: 0.0 ~ 4096.0
mediumStressImpact = 4.0
#.
#[in Stress Units]
#Minimum added Capacity by sources to be considered 'medium'
#Range: 0.0 ~ 4096.0
mediumCapacity = 256.0
#.
#[in Revolutions per Minute]
#Minimum speed of rotation to be considered 'medium'
#Range: 0.0 ~ 4096.0
mediumSpeed = 30.0
#.
#[in Stress Units]
#Minimum added Capacity by sources to be considered 'high'
#Range: 0.0 ~ 65535.0
highCapacity = 1024.0
[kinetics.stressValues]
#.
#Fine tune the kinetic stats of individual components
[kinetics.stressValues.v2]
#.
#.
#[in Stress Units]
#Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives.
[kinetics.stressValues.v2.impact]
mechanical_bearing = 4.0
clockwork_bearing = 4.0
turntable = 4.0
display_board = 0.0
gantry_shaft = 0.0
sequenced_gearshift = 0.0
sticky_mechanical_piston = 4.0
crushing_wheel = 8.0
mechanical_arm = 2.0
rope_pulley = 4.0
brass_encased_large_cogwheel = 0.0
mechanical_crafter = 2.0
mechanical_drill = 4.0
flywheel = 0.0
weighted_ejector = 2.0
hose_pulley = 4.0
mechanical_saw = 4.0
large_cogwheel = 0.0
andesite_encased_large_cogwheel = 0.0
deployer = 4.0
gearbox = 0.0
andesite_encased_cogwheel = 0.0
mysterious_cuckoo_clock = 1.0
stressometer = 0.0
encased_chain_drive = 0.0
rotation_speed_controller = 0.0
brass_encased_cogwheel = 0.0
elevator_pulley = 4.0
belt = 0.0
cogwheel = 0.0
copper_backtank = 4.0
mechanical_pump = 4.0
mechanical_mixer = 4.0
andesite_encased_shaft = 0.0
netherite_backtank = 4.0
adjustable_chain_gearshift = 0.0
mechanical_piston = 4.0
clutch = 0.0
mechanical_press = 8.0
encased_fan = 2.0
gearshift = 0.0
cuckoo_clock = 1.0
brass_encased_shaft = 0.0
speedometer = 0.0
millstone = 4.0
shaft = 0.0
#.
#[in Stress Units]
#Configure how much stress a source can accommodate for.
[kinetics.stressValues.v2.capacity]
creative_motor = 16384.0
large_water_wheel = 128.0
hand_crank = 8.0
copper_valve_handle = 8.0
windmill_bearing = 512.0
steam_engine = 1024.0
water_wheel = 32.0
#.
#Create's liquid manipulation tools
[fluids]
#.
#[in Blocks]
#The maximum distance a mechanical pump can push or pull liquids on either side.
#Range: > 1
mechanicalPumpRange = 16
#.
#Whether open-ended pipes should be allowed to place fluid sources.
pipesPlaceFluidSourceBlocks = true
#.
#[in Blocks]
#[-1 to disable this behaviour]
#The minimum amount of fluid blocks the hose pulley needs to find before deeming it an infinite source.
#Range: > -1
hosePulleyBlockThreshold = 10000
#.
#Whether hose pulleys should continue filling up above-threshold sources.
fillInfinite = false
#.
#[in Blocks]
#The maximum height a fluid tank can reach.
#Range: > 1
fluidTankMaxHeight = 32
#.
#[in Blocks]
#The maximum distance a hose pulley can draw fluid blocks from.
#Range: > 1
hosePulleyRange = 128
#.
#Configure which fluids can be drained infinitely.
#Allowed Values: ALLOW_ALL, DENY_ALL, ALLOW_BY_TAG, DENY_BY_TAG
bottomlessFluidMode = "ALLOW_BY_TAG"
#.
#.
#[in Buckets]
#The amount of liquid a tank can hold per block.
#Range: > 1
fluidTankCapacity = 8
#.
#Whether hose pulleys should be allowed to place fluid sources.
fluidFillPlaceFluidSourceBlocks = true
#.
#Tweaks for logistical components
[logistics]
#.
#.
#The amount of ticks a funnel waits between item transferrals, when it is not re-activated by redstone.
#Range: > 1
defaultExtractionTimer = 8
#.
#Maximum distance in blocks a Mechanical Arm can reach across.
#Range: > 1
mechanicalArmRange = 5
#.
#The amount of ticks a portable storage interface waits for transfers until letting contraptions move along.
#Range: > 1
psiTimeout = 60
#.
#The amount of ticks a brass tunnel waits between distributions.
#Range: 1 ~ 10
brassTunnelTimer = 10
#.
#The total amount of stacks a vault can hold per block in size.
#Range: > 1
vaultCapacity = 20
#.
#Whether hostile mobs walking near a seat will start riding it.
seatHostileMobs = true
#.
#Maximum possible range in blocks of redstone link connections.
#Range: > 1
linkRange = 256
#.
#Maximum possible distance in blocks between data gatherers and their target.
#Range: > 1
displayLinkRange = 64
#.
#Everything related to Schematic tools
[schematics]
#.
#Amount of game ticks without new packets arriving until an active schematic upload process is discarded.
#Range: > 100
schematicIdleTimeout = 600
#.
#[in KiloBytes]
#The maximum allowed file size of uploaded Schematics.
#Range: > 16
maxSchematics = 256
#.
#.
#Whether placing a Schematic directly in Creative Mode should replace world blocks with Air
creativePrintIncludesAir = false
#.
#[in Bytes]
#The maximum packet size uploaded Schematics are split into.
#Range: 256 ~ 32767
maxSchematicPacketSize = 1024
#.
#Schematicannon
[schematics.schematicannon]
#.
#% of Schematicannon's Fuel filled by 1 Gunpowder.
#Range: 0.0 ~ 100.0
schematicannonGunpowderWorth = 20.0
#.
#% of Schematicannon's Fuel used for each fired block.
#Range: 0.0 ~ 100.0
schematicannonFuelUsage = 0.05000000074505806
#.
#Amount of game ticks between shots of the cannon. Higher => Slower
#Range: > 1
schematicannonDelay = 10
#.
#Equipment and gadgets added by Create
[equipment]
#.
#.
#The Maximum Distance to an active mirror for the symmetry wand to trigger.
#Range: > 10
maxSymmetryWandRange = 50
#.
#Weather Potato Cannon shots can modify the world or not. This includes placing blocks and changing entities.
potatoCannonWorldModification = true
#.
#The Maximum volume of Air that can be stored in a backtank = Seconds of underwater breathing
#Range: > 1
airInBacktank = 900
#.
#The Maximum Distance at which a Toolbox can interact with Players' Inventories.
#Range: > 1
toolboxRange = 10
#.
#Amount of free Extendo Grip actions provided by one filled Copper Backtank. Set to 0 makes Extendo Grips unbreakable
#Range: > 0
maxExtendoGripActions = 1000
#.
#The Maximum Distance a Block placed by Create's placement assist will have to its interaction point.
#Range: > 3
placementAssistRange = 12
#.
#The volume of Air added by each level of the backtanks Capacity Enchantment
#Range: > 1
enchantedBacktankCapacity = 300
#.
#Amount of free Potato Cannon shots provided by one filled Copper Backtank. Set to 0 makes Potato Cannons unbreakable
#Range: > 0
maxPotatoCannonShots = 200
#.
#Create's builtin Railway systems
[trains]
#.
#Maximum amount of bogeys assembled as a single Train.
#Range: > 1
maxBogeyCount = 20
#.
#Maximum length of a Train Stations' assembly track.
#Range: > 5
maxAssemblyLength = 128
#.
#Maximum length of track that can be placed as one batch or turn.
#Range: 16 ~ 128
maxTrackPlacementLength = 32
#.
#.
#Whether moving Trains can hurt colliding mobs and players.
trainsCauseDamage = true
#.
#Relative speed of a manually controlled Train compared to a Scheduled one.
#Range: 0.0 ~ 3.4028234663852886E38
manualTrainSpeedModifier = 0.75
#.
#Powered Trains
[trains.poweredTrainStats]
#.
#[in Blocks/Second]
#The top speed of powered Trains during a turn.
#Range: 0.0 ~ 3.4028234663852886E38
poweredTrainTurningTopSpeed = 20.0
#.
#[in Blocks/Second]
#The top speed of powered Trains.
#Range: 0.0 ~ 3.4028234663852886E38
poweredTrainTopSpeed = 40.0
#.
#[in Blocks/Second²]
#The acceleration of powered Trains.
#Range: 0.0 ~ 3.4028234663852886E38
poweredTrainAcceleration = 3.0
#.
#Standard Trains
[trains.trainStats]
#.
#[in Blocks/Second]
#The top speed of Trains during a turn.
#Range: 0.0 ~ 3.4028234663852886E38
trainTurningTopSpeed = 14.0
#.
#[in Blocks/Second²]
#The acceleration of any assembled Train.
#Range: 0.0 ~ 3.4028234663852886E38
trainAcceleration = 3.0
#.
#[in Blocks/Second]
#The top speed of any assembled Train.
#Range: 0.0 ~ 3.4028234663852886E38
trainTopSpeed = 28.0

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# The default range for the instant group command if no range was provided
default_instant_group_range=128.0
# The name of the instant group
instant_group_name=Instant Group
# The default permission type of the instantgroup command
instant_group_command_permission_level=EVERYONE
# The default permission type of the persistentgroup command
persistent_group_command_permission_level=OPS
# The default permission type of the autojoingroup command
auto_join_group_command_permission_type=EVERYONE
# The default permission type of the forcejoingroup command
force_join_group_command_permission_type=OPS
# If a summary of all groups should be shown when a player joins the server
group_summary=true
# If the group type should be forced to a specific type
# OFF - No group type is forced
# NORMAL - All groups are forced to be normal groups
# OPEN - All groups are forced to be open groups
# ISOLATED - All groups are forced to be isolated groups
force_group_type=OFF

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[{"name":"general","type":"OPEN","hidden":false,"id":"9c8f061b-56c7-424c-ba80-a14c71781b5f"}]

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@ -1,22 +0,0 @@
# Replace the blockstate neighbor table
replaceNeighborLookup = true
# Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled
replacePropertyMap = true
# Cache the predicate instances used in multipart models
cacheMultipartPredicates = true
# Avoid creation of new strings when creating ModelResourceLocations
modelResourceLocations = true
# Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled
multipartDeduplication = true
# Deduplicate cached data for blockstates, most importantly collision and render shapes
blockstateCacheDeduplication = true
# Deduplicate vertex data of baked quads in the basic model implementations
bakedQuadDeduplication = true
# Use smaller data structures for "simple" models, especially models with few side-specific faces
modelSides = true
# Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk!
useSmallThreadingDetector = true
# Use a slightly more compact, but also slightly slower representation for block states
compactFastMap = false
# Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly.
populateNeighborTable = false

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@ -1,14 +0,0 @@
#When single config values need to be corrected (think like the config value is a number 1-10, but the user enters an incompatible input like '5.0', in that case only this single value needs fixing not the whole file),
#Forge restores the built-in default value for that option, but ignores a value that is set in a possibly present default config in 'defaultconfigs'.
#This option fixes this behavior and checks for a value in a default config from 'defaultconfigs' before falling back to the built-in default.
correctConfigValuesFromDefaultConfig = true
#Path to load default configs from, intended for setting global server configs for newly created worlds, but also works when recreating client and common configs.
defaultConfigsPath = "defaultconfigs"
#Config loading from a file config appears to occasionally fail and throw a com.electronwill.nightconfig.core.io.ParsingException: Not enough data available.
#This workaround catches the exception, and recreates a fresh file to try config loading for again. If loading fails for the new file the original exception is thrown.
#To make sure any required changes through configs stay intact through such recreations, placed your changed configs in the 'defaultconfigs' directory.
recreateConfigsWhenParsingFails = true
#Prevent server config files from being saved inside the current world directory. Instead, save them to the global config directory in .minecraft/config/.
#This option effectively disables per world server configs, but helps a lot with avoiding user confusion.
forceGlobalServerConfigs = true

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@ -1,8 +0,0 @@
# This is the configuration file for Lithium.
# This file exists for debugging purposes and should not be configured otherwise.
# Before configuring anything, take a backup of the worlds that will be opened.
#
# You can find information on editing this file and all the available options here:
# https://github.com/jellysquid3/lithium-fabric/wiki/Configuration-File
#
# By default, this file will be empty except for this notice.

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@ -1,81 +0,0 @@
# This is the configuration file for ModernFix.
# In general, prefer using the config screen to editing this file. It can be accessed
# via the standard mod menu on your respective mod loader. Changes will, however,
# require restarting the game to take effect.
#
# The following options can be enabled or disabled if there is a compatibility issue.
# Add a line with your option name and =true or =false at the bottom of the file to enable
# or disable a rule. For example:
# mixin.perf.dynamic_resources=true
# Do not include the #. You may reset to defaults by deleting this file.
#
# Available options:
# mixin.bugfix.buffer_builder_leak=true # (default)
# mixin.bugfix.chunk_deadlock=false # (overridden for mod compat)
# mixin.bugfix.concurrency=true # (default)
# mixin.bugfix.ender_dragon_leak=true # (default)
# mixin.bugfix.packet_leak=false # (default)
# mixin.bugfix.paper_chunk_patches=false # (overridden for mod compat)
# mixin.bugfix.restore_old_dragon_movement=false # (default)
# mixin.bugfix.world_leaks=true # (default)
# mixin.bugfix.world_screen_skipped=true # (default)
# mixin.devenv=false # (default)
# mixin.feature.branding=true # (default)
# mixin.feature.cause_lag_by_disabling_threads=false # (default)
# mixin.feature.direct_stack_trace=false # (default)
# mixin.feature.disable_unihex_font=false # (default)
# mixin.feature.integrated_server_watchdog=true # (default)
# mixin.feature.measure_time=true # (default)
# mixin.feature.remove_chat_signing=false # (default)
# mixin.feature.snapshot_easter_egg=true # (default)
# mixin.feature.spam_thread_dump=false # (default)
# mixin.feature.spark_profile_launch=false # (default)
# mixin.feature.stalled_chunk_load_detection=false # (default)
# mixin.feature.warn_missing_perf_mods=true # (default)
# mixin.launch.class_search_cache=true # (default)
# mixin.perf.blast_search_trees=true # (default)
# mixin.perf.blast_search_trees.force=false # (default)
# mixin.perf.cache_blockstate_cache_arrays=true # (default)
# mixin.perf.cache_model_materials=true # (default)
# mixin.perf.cache_profile_texture_url=true # (default)
# mixin.perf.cache_strongholds=false # (overridden for mod compat)
# mixin.perf.cache_upgraded_structures=true # (default)
# mixin.perf.clear_fabric_mapping_tables=false # (default)
# mixin.perf.clear_mixin_classinfo=false # (default)
# mixin.perf.compact_bit_storage=true # (default)
# mixin.perf.dedicated_reload_executor=true # (default)
# mixin.perf.deduplicate_climate_parameters=false # (default)
# mixin.perf.deduplicate_location=false # (default)
# mixin.perf.deduplicate_wall_shapes=true # (default)
# mixin.perf.dynamic_dfu=true # (default)
# mixin.perf.dynamic_entity_renderers=false # (default)
# mixin.perf.dynamic_resources=false # (default)
# mixin.perf.dynamic_sounds=true # (default)
# mixin.perf.dynamic_structure_manager=true # (default)
# mixin.perf.faster_command_suggestions=true # (default)
# mixin.perf.faster_item_rendering=false # (default)
# mixin.perf.faster_structure_location=true # (default)
# mixin.perf.faster_texture_stitching=true # (default)
# mixin.perf.fix_loop_spin_waiting=true # (default)
# mixin.perf.model_optimizations=true # (default)
# mixin.perf.mojang_registry_size=true # (default)
# mixin.perf.nbt_memory_usage=false # (overridden for mod compat)
# mixin.perf.reduce_blockstate_cache_rebuilds=true # (default)
# mixin.perf.remove_biome_temperature_cache=true # (default)
# mixin.perf.remove_spawn_chunks=false # (default)
# mixin.perf.resourcepacks=true # (default)
# mixin.perf.state_definition_construct=true # (default)
# mixin.perf.thread_priorities=false # (overridden for mod compat)
# mixin.perf.ticking_chunk_alloc=true # (default)
# mixin.perf.worldgen_allocation=false # (default)
# mixin.safety=true # (default)
#
# User overrides go here.
mixin.bugfix.packet_leak=true
mixin.perf.clear_fabric_mapping_tables=true
mixin.perf.clear_mixin_classinfo=true
mixin.perf.deduplicate_location=true
mixin.perf.dynamic_entity_renderers=true
mixin.perf.dynamic_resources=true
mixin.perf.faster_item_rendering=true
mixin.perf.remove_spawn_chunks=true

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@ -1,36 +0,0 @@
{
"fireflySpawnWeight": 500,
"bluejaySpawnWeight": 8,
"canarySpawnWeight": 8,
"cardinalSpawnWeight": 8,
"robinSpawnWeight": 8,
"finchSpawnWeight": 8,
"sparrowSpawnWeight": 8,
"butterflySpawnWeight": 20,
"snailSpawnWeight": 5,
"snakeSpawnWeight": 4,
"coralSnakeSpawnWeight": 4,
"rattlesnakeSpawnWeight": 4,
"bearSpawnWeight": 8,
"deerSpawnWeight": 8,
"rhinoSpawnWeight": 15,
"lionSpawnWeight": 8,
"elephantSpawnWeight": 10,
"zebraSpawnWeight": 10,
"giraffeSpawnWeight": 10,
"hippoSpawnWeight": 15,
"vultureSpawnWeight": 15,
"boarSpawnWeight": 15,
"dragonflySpawnWeight": 8,
"catfishSpawnWeight": 5,
"alligatorSpawnWeight": 15,
"bassSpawnWeight": 8,
"lizardSpawnWeight": 15,
"tortoiseSpawnWeight": 6,
"duckSpawnWeight": 15,
"forestRabbitSpawnWeight": 6,
"forestFoxSpawnWeight": 6,
"removeSavannaFarmAnimals": true,
"removeSwampFarmAnimals": true,
"removeForestPigs": true
}

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@ -1,14 +0,0 @@
{
"enabled_modules": {
"forest": true,
"ore_vein": true,
"taiga": true,
"birch_forest": true,
"well": true,
"swamp": true,
"tectonic_trees": false,
"cherry_grove": true,
"dungeon": true,
"mansion": true
}
}

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{}

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@ -1,5 +0,0 @@
#PlayerAbilityLib configuration file
#
#If alwaysLogTamperWarnings is set to false, external update messages will be logged only once per game session
#Sun Apr 07 09:48:14 CEST 2024
alwaysLogTamperWarnings=true

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@ -1,13 +0,0 @@
{
/* The modifier for the maximum distance from a beacon to keep charging.
Formula is <beacon level> * <modifier> + 10.
Vanilla range modifier is 10; set to -1 to disable charge requirement.
*/
"rangeModifier": 10,
/* The maximum amount of power a shulker charm can store.
Charm gains 20 energy per second when in beacon range,
and loses 20 energy per second when out of it.
Default value 1200 (60 seconds).
*/
"maxPower": 100
}

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@ -1,12 +0,0 @@
{
"quality": {
"weather_quality": "FAST",
"enable_vignette": false
},
"advanced": {
"cpu_render_ahead_limit": 5
},
"performance": {
"use_entity_culling": false
}
}

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no_sleep_title=No Sleep
no_sleep_player_subtitle=%s does not want you to sleep
no_sleep_multiple_subtitle=Some players do not want you to sleep

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@ -1,26 +0,0 @@
{
"experimental": {
// The increased height setting will change the max Overworld build and generation height to y640.
// The horizontal mountain scale setting will change the thickness of mountain ranges and the spacing between them.
// Lower values = thicker mountain ranges and more space between ranges. 0.15-0.25 is the sweet spot.
// The terrain scale setting will vertically stretch/compress terrain. Higher values = more extreme terrain heights.
"horizontal_mountain_scale": 0.25,
"increased_height": false,
"terrain_scale": 1.125
},
"features": {
// Enabling deeper oceans will lower vanilla ocean monuments to compensate for lower depth.
// This DOES NOT apply on Forge 1.18-1.20.1. Ocean monuments will remain at their vanilla levels on those versions.
"deeper_oceans": true,
"desert_dunes": true,
"lava_rivers": true,
"underground_rivers": true
},
"legacy": {
// Tectonic v1 worlds have old biome data preventing them from being opened in Tectonic v2.1+.
// Enabling legacy mode will add back the biomes and upgrade worlds to the new format upon opening them.
// Once a world is upgraded by opening it, turn off legacy mode.
"enabled": false
},
"mod_enabled": true
}

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@ -1,13 +0,0 @@
{
"threadCount": {
"bootstrap": 1,
"main": 3
},
"threadPriority": {
"game": 8,
"bootstrap": 1,
"main": 2,
"io": 7,
"integratedServer": 8
}
}

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@ -1,15 +0,0 @@
#Configuration file for VMP
#Fri Mar 21 22:09:23 GMT 2025
deprecated_precache_biome_lookup=false
exp3_use_packet_priority_system=false
exp_use_optimized_chunk_ticking_iteration=true
exp_use_packet_priority_system_block_update_consolidation=false
show_async_loading_messages=false
show_chunk_tracking_messages=false
target_chunk_send_rate=-1
use_async_chunks_on_login=true
use_async_chunks_on_some_commands=false
use_async_logging=true
use_async_portals=true
use_multiple_netty_event_loops=false
use_optimized_entity_tracking=true

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@ -1,14 +0,0 @@
# Simple Voice Chat translations
# This file contains all server-side translations for the Simple Voice Chat mod
# The message a player gets when kicked for not having voice chat installed and the server has force_voicechat enabled
# The first parameter is the mod/plugin name and the second parameter is the mod/plugin version
force_voicechat_kick_message=You need %s %s to play on this server
# The message a player gets when joining a server with an incompatible voice chat version
# The first parameter is the mod/plugin version and the second parameter is the mod/plugin name
voicechat_not_compatible_message=Your voice chat version is not compatible with the servers version.\\nPlease install version %s of %s.
# The message a player gets when trying to execute a command that requires voice chat
# The first parameter is the mod/plugin name
voicechat_needed_for_command_message=You need to have %s installed on your client to use this command
# The message a player gets when trying to execute a command that can only be executed as a player
player_command_message=This command can only be executed as a player

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@ -1,45 +0,0 @@
# Simple Voice Chat server config v1.20.1-2.5.19
# The port of the voice chat server
# Setting this to "-1" sets the port to the Minecraft servers port (Not recommended)
port=24454
# The IP address to bind the voice chat server on
# Leave empty to use 'server-ip' of server.properties
# To bind to the wildcard address, use '*'
bind_address=
# The distance to where the voice can be heard
max_voice_distance=48.0
# The multiplier of the voice distance when crouching
crouch_distance_multiplier=1.0
# The multiplier of the voice distance when whispering
whisper_distance_multiplier=0.5
# The opus codec
# Possible values are 'VOIP', 'AUDIO' and 'RESTRICTED_LOWDELAY'
codec=VOIP
# The maximum size in bytes that voice packets are allowed to have
mtu_size=1024
# The frequency at which keep alive packets are sent
# Setting this to a higher value may result in timeouts
keep_alive=1000
# If group chats are allowed
enable_groups=true
# The host name that clients should use to connect to the voice chat
# This may also include a port, e.g. 'example.com:24454'
# Don't change this value if you don't know what you are doing
voice_host=
# If players are allowed to record the voice chat
allow_recording=true
# If spectators are allowed to talk to other players
spectator_interaction=false
# If spectators can talk to players they are spectating
spectator_player_possession=false
# If players without the mod should get kicked from the server
force_voice_chat=true
# The amount of milliseconds, the server should wait to check if the player has the mod installed
# Only active when force_voice_chat is set to true
login_timeout=10000
# The range where the voice chat should broadcast audio to
# A value <0 means 'max_voice_distance'
broadcast_range=-1.0
# If the voice chat server should reply to pings
allow_pings=true

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fabric-server-mc.1.20.1-loader.0.15.11-launcher.1.0.1.jar

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@ -1,58 +0,0 @@
#Minecraft server properties
#Fri Mar 21 22:09:29 GMT 2025
allow-flight=false
allow-nether=true
broadcast-console-to-ops=true
broadcast-rcon-to-ops=true
difficulty=normal
enable-command-block=false
enable-jmx-monitoring=false
enable-query=false
enable-rcon=true
enable-status=true
enforce-secure-profile=false
enforce-whitelist=false
entity-broadcast-range-percentage=100
force-gamemode=false
function-permission-level=2
gamemode=survival
generate-structures=true
generator-settings={}
hardcore=false
hide-online-players=false
initial-disabled-packs=
initial-enabled-packs=vanilla
level-name=world
level-seed=
level-type=minecraft\:normal
max-chained-neighbor-updates=1000000
max-players=30
max-tick-time=60000
max-world-size=29999984
motd=Made Great Again\!
network-compression-threshold=256
online-mode=true
op-permission-level=3
player-idle-timeout=0
prevent-proxy-connections=false
pvp=true
query.port=25565
rate-limit=0
rcon.password=
rcon.port=25575
require-resource-pack=false
resource-pack=
resource-pack-prompt=
resource-pack-sha1=
server-ip=
server-port=25565
simulation-distance=10
spawn-animals=true
spawn-monsters=true
spawn-npcs=true
spawn-protection=0
sync-chunk-writes=true
text-filtering-config=
use-native-transport=true
view-distance=10
white-list=false

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xpNoCooldown true