add DH config
serverFolderNameMode changed from NAME_ONLY to IP_ONLY (see content of DistantHorizons.toml for explanation) reason: when set to NAME_ONLY, every time the server is renamed on the client, DH won't find the corresponing LOD database anymore. This results in 1. The DH client is without LODs -> bad user experience 2. The DH client would download the LODs again, which results in duplicate files in Distant_Horizons_server_data. The LODs easily occupy multiple gigabytes by default and now there are duplicates of them! -> bad user experience solution: when set to IP_ONLY, the DH client will identify corresponding LOD database by "IP Address", although it can also be a domain name. It's actually the content of the "Server Address" field in the servers.dat file
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client/minecraft/config/DistantHorizons.toml
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client/minecraft/config/DistantHorizons.toml
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_version = 3
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[client]
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[client.advanced]
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[client.advanced.multiplayer]
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#
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# How should multiplayer save folders should be named?
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#
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# NAME_ONLY: Example: "Minecraft Server"
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# IP_ONLY: Example: "192.168.1.40"
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# NAME_IP: Example: "Minecraft Server IP 192.168.1.40"
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# NAME_IP_PORT: Example: "Minecraft Server IP 192.168.1.40:25565"NAME_IP_PORT_MC_VERSION: Example: "Minecraft Server IP 192.168.1.40:25565 GameVersion 1.16.5"
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serverFolderNameMode = "IP_ONLY"
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