the server now utilizes the velocity proxy for - domain based connection instead of ports (called forced-hosts in velocity) - a fancy motd message indicating when only the minecraft server is down, but not the host system
39 lines
1.6 KiB
TOML
39 lines
1.6 KiB
TOML
# Config version. Do not change this
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config-version = "2.7"
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# What should be the MOTD? This gets displayed when the player adds your server to
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# their server list. Only MiniMessage format is accepted.
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motd = "<#09add3>The Server is down (╯°□°)╯︵ ┻━┻"
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# Should we forward IP addresses and other data to backend servers?
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# Available options:
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# - "none": No forwarding will be done. All players will appear to be connecting
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# from the proxy and will have offline-mode UUIDs.
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# - "legacy": Forward player IPs and UUIDs in a BungeeCord-compatible format. Use this
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# if you run servers using Minecraft 1.12 or lower.
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# - "bungeeguard": Forward player IPs and UUIDs in a format supported by the BungeeGuard
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# plugin. Use this if you run servers using Minecraft 1.12 or lower, and are
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# unable to implement network level firewalling (on a shared host).
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# - "modern": Forward player IPs and UUIDs as part of the login process using
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# Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher.
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player-info-forwarding-mode = "modern"
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[servers]
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# Configure your servers here. Each key represents the server's name, and the value
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# represents the IP address of the server to connect to.
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#lobby = "127.0.0.1:30066"
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#factions = "127.0.0.1:30067"
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#minigames = "127.0.0.1:30068"
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mms = "host.containers.internal:25566"
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# In what order we should try servers when a player logs in or is kicked from a server.
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try = [
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"mms"
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]
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[forced-hosts]
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"nanody.de" = [
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"mms"
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]
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"mms.nanody.de" = [
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"mms"
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]
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