basic capture functionality
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20 changed files with 430 additions and 14 deletions
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@ -9,6 +9,8 @@ public class SaveState
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// Respawnables: pickupId -> unixTimeSeconds when it becomes available again
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public Dictionary<string, long> PickupRespawnAt { get; set; } = new();
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public HashSet<string> CapturedCreatures { get; set; } = new();
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//public Vector2I? LastPlayerChunk { get; set; } // optional debug, requires "using Godot;"
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//public int[]? LastPlayerChunk { get; set; } // [x,y] same debug as above, does not require Godot
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}
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