add basic scenes
This commit is contained in:
commit
c30449c479
10 changed files with 129 additions and 0 deletions
4
.editorconfig
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.editorconfig
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root = true
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[*]
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charset = utf-8
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2
.gitattributes
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.gitattributes
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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.gitignore
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.gitignore
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# Godot 4+ specific ignores
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.godot/
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/android/
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# CGPT recommended:
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.mono/
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.import/
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*.tmp
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*.user
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5
Main.tscn
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Main.tscn
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[gd_scene format=3 uid="uid://dackb8ekt4sk6"]
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[node name="Main" type="Node2D" unique_id=1194367579]
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[node name="Overworld" type="Node2D" parent="." unique_id=1249792834]
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10
Player.tscn
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Player.tscn
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[gd_scene format=3 uid="uid://bjt15rm720w5g"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_0rwas"]
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[node name="Player" type="CharacterBody2D" unique_id=1675096620]
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[node name="Sprite2D" type="Sprite2D" parent="." unique_id=554119030]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1337429488]
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shape = SubResource("CapsuleShape2D_0rwas")
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1
icon.svg
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icon.svg
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
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After Width: | Height: | Size: 995 B |
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icon.svg.import
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icon.svg.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://brj2yvjdkqo5t"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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7
ocker.csproj
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ocker.csproj
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<Project Sdk="Godot.NET.Sdk/4.6.0">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net9.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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</PropertyGroup>
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</Project>
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19
ocker.sln
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ocker.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ocker", "ocker.csproj", "{284911ED-CF87-4575-979A-EF1974C95507}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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ExportDebug|Any CPU = ExportDebug|Any CPU
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ExportRelease|Any CPU = ExportRelease|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{284911ED-CF87-4575-979A-EF1974C95507}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{284911ED-CF87-4575-979A-EF1974C95507}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{284911ED-CF87-4575-979A-EF1974C95507}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
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{284911ED-CF87-4575-979A-EF1974C95507}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
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{284911ED-CF87-4575-979A-EF1974C95507}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
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{284911ED-CF87-4575-979A-EF1974C95507}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
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EndGlobalSection
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EndGlobal
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29
project.godot
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29
project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="ocker"
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config/features=PackedStringArray("4.6", "GL Compatibility")
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config/icon="res://icon.svg"
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[dotnet]
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project/assembly_name="ocker"
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[physics]
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3d/physics_engine="Jolt Physics"
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[rendering]
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rendering_device/driver.windows="d3d12"
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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