add basic scenes

This commit is contained in:
anonoe 2026-02-09 20:07:53 +01:00
commit c30449c479
10 changed files with 129 additions and 0 deletions

4
.editorconfig Normal file
View file

@ -0,0 +1,4 @@
root = true
[*]
charset = utf-8

2
.gitattributes vendored Normal file
View file

@ -0,0 +1,2 @@
# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

9
.gitignore vendored Normal file
View file

@ -0,0 +1,9 @@
# Godot 4+ specific ignores
.godot/
/android/
# CGPT recommended:
.mono/
.import/
*.tmp
*.user

5
Main.tscn Normal file
View file

@ -0,0 +1,5 @@
[gd_scene format=3 uid="uid://dackb8ekt4sk6"]
[node name="Main" type="Node2D" unique_id=1194367579]
[node name="Overworld" type="Node2D" parent="." unique_id=1249792834]

10
Player.tscn Normal file
View file

@ -0,0 +1,10 @@
[gd_scene format=3 uid="uid://bjt15rm720w5g"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_0rwas"]
[node name="Player" type="CharacterBody2D" unique_id=1675096620]
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=554119030]
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1337429488]
shape = SubResource("CapsuleShape2D_0rwas")

1
icon.svg Normal file
View file

@ -0,0 +1 @@
<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>

After

Width:  |  Height:  |  Size: 995 B

43
icon.svg.import Normal file
View file

@ -0,0 +1,43 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://brj2yvjdkqo5t"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

7
ocker.csproj Normal file
View file

@ -0,0 +1,7 @@
<Project Sdk="Godot.NET.Sdk/4.6.0">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net9.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
</Project>

19
ocker.sln Normal file
View file

@ -0,0 +1,19 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ocker", "ocker.csproj", "{284911ED-CF87-4575-979A-EF1974C95507}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ExportDebug|Any CPU = ExportDebug|Any CPU
ExportRelease|Any CPU = ExportRelease|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{284911ED-CF87-4575-979A-EF1974C95507}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{284911ED-CF87-4575-979A-EF1974C95507}.Debug|Any CPU.Build.0 = Debug|Any CPU
{284911ED-CF87-4575-979A-EF1974C95507}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{284911ED-CF87-4575-979A-EF1974C95507}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{284911ED-CF87-4575-979A-EF1974C95507}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{284911ED-CF87-4575-979A-EF1974C95507}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
EndGlobalSection
EndGlobal

29
project.godot Normal file
View file

@ -0,0 +1,29 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="ocker"
config/features=PackedStringArray("4.6", "GL Compatibility")
config/icon="res://icon.svg"
[dotnet]
project/assembly_name="ocker"
[physics]
3d/physics_engine="Jolt Physics"
[rendering]
rendering_device/driver.windows="d3d12"
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"