fix: load packs before ChunkManager uses them
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1 changed files with 7 additions and 1 deletions
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@ -10,12 +10,18 @@ public partial class PackManager : Node
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private readonly List<(string Root, PackManifest Manifest)> _packs = new();
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public override void _Ready()
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public override void _EnterTree()
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{
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LoadPacks("res://packs");
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GD.Print($"Loaded packs: {string.Join(", ", _packs.Select(p => $"{p.Manifest.id}(prio={p.Manifest.priority})"))}");
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}
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public override void _Ready()
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{/*
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LoadPacks("res://packs");
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GD.Print($"Loaded packs: {string.Join(", ", _packs.Select(p => $"{p.Manifest.id}(prio={p.Manifest.priority})"))}");*/
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}
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public void LoadPacks(string packsRoot)
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{
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_packs.Clear();
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