ocker/scripts/core/SaveState.cs
2026-02-10 15:18:49 +01:00

9 lines
335 B
C#

using System.Collections.Generic;
//using Godot;
public class SaveState
{
public HashSet<string> CollectedPickups { get; set; } = new();
//public Vector2I? LastPlayerChunk { get; set; } // optional debug, requires "using Godot;"
//public int[]? LastPlayerChunk { get; set; } // [x,y] same debug as above, does not require Godot
}