ocker/scripts/world/RectOutline.cs

14 lines
349 B
C#

using Godot;
public partial class RectOutline : Node2D
{
[Export] public Vector2 Size = new Vector2(64, 64);
public override void _Draw()
{
// Draw an outline only (transparent fill)
DrawRect(new Rect2(Vector2.Zero, Size), new Color(0.6f, 0.6f, 0.6f, 0.9f), filled: false, width: 2f);
}
public override void _Ready() => QueueRedraw();
}