This commit is contained in:
anonoe 2026-01-06 23:13:05 +01:00
commit 22b43cb9b2
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hackOnlineMode = true
hackEarlySend = false
hackMessageChain = false
secret = "PUT SOMETHING HERE"

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{
"showNCRButton": false,
"showReloadButton": false,
"verifiedIconEnabled": false
}

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{
"demandOnClientMessage": "You do not have No Chat Reports, and this server is configured to require it on client!",
"demandOnClient": false,
"convertToGameMessage": true,
"addQueryData": true,
"enableDebugLog": false
}

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# No Chat Reports
You can find updated documentation of configuration files on the wiki:
https://github.com/Aizistral-Studios/No-Chat-Reports/wiki/Configuration-Files

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# The URL of the Filebin service that the mod should use
filebin_url=https://filebin.net/
# The maximum allowed size of an uploaded file in bytes
max_upload_size=20000000
# The cooldown of goat horns with custom audio in ticks
goat_horn_cooldown=140
# The range of music discs with custom audio in blocks
music_disc_range=65.0
# The range of note blocks with custom audio in blocks
note_block_range=16.0
# The range of goat horns with custom audio in blocks
goat_horn_range=256.0
# The maximum allowed range of a music disc with custom audio in blocks
max_music_disc_range=256.0
# The maximum allowed range of a note block with custom audio in blocks
max_note_block_range=256.0
# The maximum allowed range of a goat horn with custom audio in blocks
max_goat_horn_range=512.0
# Whether users should be able to upload .wav files
# Note that .wav files are not compressed and can be very large
# Playing .wav files may result in more RAM usage
allow_wav_upload=true
# Whether users should be able to upload .mp3 files
# Note that .mp3 files require Simple Voice Chats mp3 decoder
# Playing .mp3 files can be slightly more CPU intensive
allow_mp3_upload=true
# The maximum allowed duration of a custom music disc in seconds
max_music_disc_duration=600
# The maximum allowed duration of a note block with custom audio in seconds
max_note_block_duration=300
# The maximum allowed duration of a custom goat horn in seconds
max_goat_horn_duration=20
# The maximum amount of audio files that are cached in memory
# Setting this to 0 will disable the cache
# A higher value will result in less disk reads, but more RAM usage
cache_size=16
# Static audio does not have directionality or falloff (volume does not decrease with distance)
# The /audioplayer setstatic [enabled] command can be used when this is set to true
# If this config option is disabled, static audio is completely disabled and will play as if the option wouldn't be set
allow_static_audio=true
# If the mod should run a webserver for uploads
# You can configure the webserver in the webserver.properties config
# The webserver.properties will only be generated if this option is set to true
# NOTE: This option is experimental and subject to change
run_web_server=false

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config/c2me.toml Normal file
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version = 3
# (Default:
# max(
# 1,
# min(
# if( is_windows,
# (cpus / 1.6 - 2),
# (cpus / 1.2 - 2)
# ),
# if( is_j9vm,
# ( ( mem_gb - (if(is_client, 0.6, 0.2)) ) / 0.5 ),
# ( ( mem_gb - (if(is_client, 1.2, 0.6)) ) / 1.2 )
# )
# ) - if(is_client, 2, 0)
# )
# )
# The expression for the default value of global executor parallelism.
# This is used when the parallelism isn't overridden.
# Available variables: is_windows, is_j9vm, is_client, cpus, mem_gb
#
defaultGlobalExecutorParallelismExpression = "max(1,min(if(is_client,(cpus/2.66+1),(cpus/1.5)),if(is_j9vm,((mem_gb-(if(is_client,0.5,0.2)))/0.2),((mem_gb-(if(is_client,0.8,0.5)))/0.2))))"
# (Default: 2) Configures the parallelism of global executor
globalExecutorParallelism = "default"
[noTickViewDistance]
# (Default: true) Whether to use compatibility mode to send chunks
# This may fix some mod compatibility issues
compatibilityMode = "default"
# (Default: 3) No-tick view distance max concurrent chunk loads
# Lower this for a better latency and higher this for a faster loading
maxConcurrentChunkLoads = 2
# (Default: false) Whether to ensure correct chunks within normal render distance
# This will send chunks twice increasing network load
ensureChunkCorrectness = "default"
# (Default: true) Whether to enable no-tick view distance
enabled = "default"
[ioSystem]
# (Default: true) Whether to use async chunk loading & unloading
async = "default"
# (Default: -1) Defines which chunk compression should be used
# -1 for Vanilla default
# 1 for GZip (RFC1952) (Vanilla compatible)
# 2 for Zlib (RFC1950) (Vanilla default) (Vanilla compatible)
# 3 for Uncompressed (Fastest, but higher disk usage) (Vanilla compatible)
#
# Original chunk data will still readable after modifying this option
# as this option only affects newly stored chunks
# Invalid values will fall back to vanilla default
#
chunkStreamVersion = "default"
# (Default: false) EXPERIMENTAL FEATURE
# This replaces the way your chunks are saved.
# Please keep regular backups of your world if you are using this feature,
# and report any world issues you encounter with this feature to our GitHub.
#
# Whether to use the fast reduced allocation chunk serializer
# (may cause incompatibility with other mods)
#
# Set to false for the following reasons:
# Incompatible with architectury@9.2.14 (*) (defined in c2me)
gcFreeChunkSerializer = "default"
# (Default: true) Whether to use the optimized implementation of IO system
replaceImpl = "default"
# (Default: 8192) Soft limit for io worker nbt cache
chunkDataCacheSoftLimit = "default"
# (Default: 32678) Hard limit for io worker nbt cache
chunkDataCacheLimit = "default"
[threadedWorldGen]
# (Default: true) Whether to allow feature generation (world decorations like trees, ores and etc.) run in parallel
# (may cause incompatibility with other mods)
allowThreadedFeatures = "default"
# (Default: true) Whether to allow reducing lock radius
# (may cause incompatibility with other mods)
reduceLockRadius = "default"
# (Default: true) Whether to enable async and parallel scheduling
# This will reduce server thread load
# (may cause incompatibility with other mods)
#
asyncScheduling = "default"
# (Default: false) Whether to enable this feature
enabled = "default"
[fixes]
# (Default: true)
# Whether to disable the shutdown hook of log4j2 on dedicated servers.
# Enabling this also makes the JVM exit when the dedicated server is considered fully shut down.
# This option have no effect on client-side.
# We has historically been doing this, and this config option allows you to disable this behavior.
#
disableLoggingShutdownHook = "default"
# (Default: true) Enforces safe world random access.
# This feature detects unsafe off-thread world random access, helping to find the causes
# of mysterious "Accessing LegacyRandomSource from multiple threads" crash.
# The default behavior is to fail hard when such bad things happens.
# Disabling this option will replace this behavior with a warning.
#
# It is generally not recommended to disable this settings unless you know what you are doing
#
#
enforceSafeWorldRandomAccess = "default"
[generalOptimizations]
# (Default: 100000) The task interval of mid-tick chunk tasks in nanoseconds (-1 to disable)
# Mid-tick chunk tasks is to execute chunk tasks during server tick loop
# to speed up chunk loading and generation
# This helps chunks loading and generating under high MSPT but may raise
# MSPT when chunks are loading or generating
#
# It is generally not recommended to adjust this value unless you know
# what you are doing
#
# Incompatible with Dimensional Threading (dimthread)
#
midTickChunkTasksInterval = "default"
# (Default: true) Whether to let async chunk request no longer block server thread
# (may cause incompatibility with other mods)
optimizeAsyncChunkRequest = "default"
[generalOptimizations.autoSave]
# (Default: ENHANCED) Defines how auto save should be handled
# VANILLA: Use vanilla auto-save behavior (auto-save performed every tick during ticking)
# ENHANCED: Use C2ME enhanced auto-save (auto-save performed when the server have spare time after ticking)
# PERIODIC: Use pre-1.18 vanilla auto-save behavior (auto-save performed every 6000 ticks during ticking)
#
# Please preserve quotes so this config don't break
#
mode = "default"
# (Default: 20000) Defines the delay in milliseconds between performing auto-save for a chunk
# This is only used when mode is set to ENHANCED
#
delay = "default"
[vanillaWorldGenOptimizations]
# (Default: true) Whether to enable aquifer optimizations to accelerate overworld worldgen
# (may cause incompatibility with other mods)
optimizeAquifer = "default"
# (Default: true) Whether to enable End Biome Cache to accelerate The End worldgen
# This is no longer included in lithium-fabric
# (may cause incompatibility with other mods)
#
useEndBiomeCache = "default"

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{
"playerGroups": {},
"globalGroupForced": false
}

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# The default range for the /instantgroup command if no range was provided
default_instant_group_range=128.0
# The name of the instant group
instant_group_name=Instant Group
# The default permission level of the /instantgroup command
# EVERYONE - Every player can use this command
# OPS - Operators can use this command
# NOONE - The command can't be used by anyone
instant_group_command_permission_level=EVERYONE
# The default permission level of the /persistentgroup command
# EVERYONE - Every player can use this command
# OPS - Operators can use this command
# NOONE - The command can't be used by anyone
persistent_group_command_permission_level=OPS
# The default permission level of the /autojoingroup command
# EVERYONE - Every player can use this command
# OPS - Operators can use this command
# NOONE - The command can't be used by anyone
auto_join_group_command_permission_type=EVERYONE
# The default permission level of the /autojoingroup global command
# EVERYONE - Every player can use this command
# OPS - Operators can use this command
# NOONE - The command can't be used by anyone
auto_join_group_global_command_permission_type=OPS
# The default permission level of the /forcejoingroup command
# EVERYONE - Every player can use this command
# OPS - Operators can use this command
# NOONE - The command can't be used by anyone
force_join_group_command_permission_type=OPS
# Determines if a summary of all groups should be shown when a player joins the server
group_summary=true
# Forces all groups to be of the given type
# OFF - No group type is forced
# NORMAL - All groups are forced to be normal groups
# OPEN - All groups are forced to be open groups
# ISOLATED - All groups are forced to be isolated groups
force_group_type=OFF

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[
{
"name": "general",
"type": "OPEN",
"hidden": false,
"id": "9c8f061b-56c7-424c-ba80-a14c71781b5f"
}
]

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# Replace the blockstate neighbor table
replaceNeighborLookup = true
# Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled
replacePropertyMap = true
# Cache the predicate instances used in multipart models
cacheMultipartPredicates = true
# Avoid creation of new strings when creating ModelResourceLocations
modelResourceLocations = true
# Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled
multipartDeduplication = true
# Deduplicate cached data for blockstates, most importantly collision and render shapes
blockstateCacheDeduplication = true
# Deduplicate vertex data of baked quads in the basic model implementations
bakedQuadDeduplication = true
# Use smaller data structures for "simple" models, especially models with few side-specific faces
modelSides = true
# Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk!
useSmallThreadingDetector = true
# Use a slightly more compact, but also slightly slower representation for block states
compactFastMap = false
# Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly.
populateNeighborTable = false

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# This is the configuration file for ModernFix.
# In general, prefer using the config screen to editing this file. It can be accessed
# via the standard mod menu on your respective mod loader. Changes will, however,
# require restarting the game to take effect.
#
# The following options can be enabled or disabled if there is a compatibility issue.
# Add a line with your option name and =true or =false at the bottom of the file to enable
# or disable a rule. For example:
# mixin.perf.dynamic_resources=true
# Do not include the #. You may reset to defaults by deleting this file.
#
# Available options:
# mixin.bugfix.buffer_builder_leak=true # (default)
# mixin.bugfix.chunk_deadlock=false # (overridden for mod compat)
# mixin.bugfix.concurrency=true # (default)
# mixin.bugfix.ender_dragon_leak=true # (default)
# mixin.bugfix.missing_block_entities=false # (default)
# mixin.bugfix.packet_leak=false # (default)
# mixin.bugfix.paper_chunk_patches=false # (overridden for mod compat)
# mixin.bugfix.registry_ops_cme=true # (default)
# mixin.bugfix.restore_old_dragon_movement=false # (default)
# mixin.bugfix.world_leaks=true # (default)
# mixin.bugfix.world_screen_skipped=true # (default)
# mixin.devenv=false # (default)
# mixin.feature.blockentity_incorrect_thread=false # (default)
# mixin.feature.branding=true # (default)
# mixin.feature.cause_lag_by_disabling_threads=false # (default)
# mixin.feature.direct_stack_trace=false # (default)
# mixin.feature.disable_unihex_font=false # (default)
# mixin.feature.integrated_server_watchdog=true # (default)
# mixin.feature.log_stdout_in_log_files=true # (default)
# mixin.feature.mcfunction_profiling=true # (default)
# mixin.feature.measure_time=true # (default)
# mixin.feature.remove_chat_signing=false # (default)
# mixin.feature.remove_telemetry=true # (default)
# mixin.feature.snapshot_easter_egg=true # (default)
# mixin.feature.spam_thread_dump=false # (default)
# mixin.feature.spark_profile_launch=false # (default)
# mixin.feature.spark_profile_world_join=false # (default)
# mixin.feature.stalled_chunk_load_detection=false # (default)
# mixin.feature.suppress_narrator_stacktrace=true # (default)
# mixin.feature.warn_missing_perf_mods=true # (default)
# mixin.launch.class_search_cache=true # (default)
# mixin.perf.blast_search_trees=true # (default)
# mixin.perf.blast_search_trees.force=false # (default)
# mixin.perf.cache_blockstate_cache_arrays=true # (default)
# mixin.perf.cache_model_materials=true # (default)
# mixin.perf.cache_profile_texture_url=true # (default)
# mixin.perf.cache_strongholds=false # (overridden for mod compat)
# mixin.perf.cache_upgraded_structures=true # (default)
# mixin.perf.chunk_meshing=true # (default)
# mixin.perf.clear_fabric_mapping_tables=false # (default)
# mixin.perf.clear_mixin_classinfo=false # (default)
# mixin.perf.compact_bit_storage=true # (default)
# mixin.perf.compact_mojang_registries=true # (default)
# mixin.perf.compress_unihex_font=true # (default)
# mixin.perf.dedicated_reload_executor=true # (default)
# mixin.perf.deduplicate_climate_parameters=false # (default)
# mixin.perf.deduplicate_location=false # (default)
# mixin.perf.deduplicate_wall_shapes=true # (default)
# mixin.perf.dynamic_dfu=true # (default)
# mixin.perf.dynamic_entity_renderers=false # (default)
# mixin.perf.dynamic_resources=false # (default)
# mixin.perf.dynamic_structure_manager=true # (default)
# mixin.perf.faster_command_suggestions=true # (default)
# mixin.perf.faster_item_rendering=false # (default)
# mixin.perf.faster_structure_location=true # (default)
# mixin.perf.faster_texture_stitching=true # (default)
# mixin.perf.fix_loop_spin_waiting=true # (default)
# mixin.perf.ingredient_item_deduplication=false # (default)
# mixin.perf.lazy_search_tree_registry=true # (default)
# mixin.perf.memoize_creative_tab_build=true # (default)
# mixin.perf.model_optimizations=true # (default)
# mixin.perf.mojang_registry_size=true # (default)
# mixin.perf.reduce_blockstate_cache_rebuilds=true # (default)
# mixin.perf.remove_biome_temperature_cache=true # (default)
# mixin.perf.remove_spawn_chunks=false # (default)
# mixin.perf.state_definition_construct=true # (default)
# mixin.perf.thread_priorities=false # (overridden for mod compat)
# mixin.perf.ticking_chunk_alloc=true # (default)
# mixin.perf.worldgen_allocation=true # (default)
# mixin.safety=true # (default)
#
# User overrides go here.
mixin.bugfix.packet_leak=true
mixin.perf.clear_fabric_mapping_tables=true
mixin.perf.clear_mixin_classinfo=true
mixin.perf.deduplicate_location=true
mixin.perf.dynamic_entity_renderers=true
mixin.perf.dynamic_resources=true
mixin.perf.faster_item_rendering=true
mixin.perf.remove_spawn_chunks=true

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{
"enabled_modules": {
"forest": true,
"ore_vein": true,
"taiga": true,
"birch_forest": true,
"well": true,
"swamp": true,
"tectonic_trees": false,
"cherry_grove": true,
"dungeon": true,
"mansion": true
}
}

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config/shulkercharm.json5 Normal file
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{
/* The modifier for the maximum distance from a beacon to keep charging.
Formula is <beacon level> * <modifier> + 10.
Vanilla range modifier is 10; set to -1 to disable charge requirement.
*/
"rangeModifier": 10,
/* The maximum amount of power a shulker charm can store.
Charm gains 20 energy per second when in beacon range,
and loses 20 energy per second when out of it.
Default value 1200 (60 seconds).
*/
"maxPower": 1200
}

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config/tectonic.json Normal file
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{
"biomes": {
"temperature_multiplier": 1.0,
"temperature_offset": 0.0,
"temperature_scale": 0.25,
"vegetation_multiplier": 1.0,
"vegetation_offset": 0.0,
"vegetation_scale": 0.25
},
"caves": {
"carvers_enabled": true,
"cheese_additive": 0.27,
"cheese_enabled": true,
"depth_cutoff_size": 0.1,
"depth_cutoff_start": 0.1,
"noodle_additive": -0.075,
"noodle_enabled": true,
"spaghetti_enabled": true
},
"continents": {
"continents_scale": 0.13,
"erosion_scale": 0.25,
"flat_terrain_skew": 0.1,
"jungle_pillars": true,
"ocean_offset": -0.8,
"ridge_scale": 0.25,
"river_lanterns": true,
"rolling_hills": true,
"underground_rivers": true
},
"general": {
"mod_enabled": true,
"snow_start_offset": 128
},
"global_terrain": {
"elevation_boost": 0.0,
"lava_tunnels": true,
"max_y": 320,
"min_y": -64,
"ultrasmooth": false,
"vertical_scale": 1.125
},
"islands": {
"enabled": true,
"noise_multiplier": 1.0,
"noise_offset": 0.0,
"noise_scale": 0.11
},
"minor_version": 1,
"oceans": {
"deep_ocean_depth": -0.45,
"monument_offset": -30,
"ocean_depth": -0.15,
"remove_frozen_ocean_ice": false
}
}

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config/threadtweak.json Normal file
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{
"threadCount": {
"bootstrap": 1,
"main": 3
},
"threadPriority": {
"game": 8,
"bootstrap": 1,
"main": 4,
"io": 7,
"integratedServer": 7
}
}

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config/vmp.properties Normal file
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#Configuration file for VMP
#Sat Apr 12 14:26:44 GMT 2025
deprecated_precache_biome_lookup=false
exp3_use_packet_priority_system=false
exp_use_optimized_chunk_ticking_iteration=true
exp_use_packet_priority_system_block_update_consolidation=false
show_async_loading_messages=false
show_chunk_tracking_messages=false
target_chunk_send_rate=-1
use_async_chunks_on_login=true
use_async_chunks_on_some_commands=false
use_async_logging=true
use_async_portals=true
use_multiple_netty_event_loops=false
use_optimized_entity_tracking=true

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# Simple Voice Chat translations
# This file contains all server-side translations for the Simple Voice Chat mod
# The message a player gets when kicked for not having voice chat installed and the server has force_voicechat enabled
# The first parameter is the mod/plugin name and the second parameter is the mod/plugin version
force_voicechat_kick_message=You need %s %s to play on this server
# The message a player gets when joining a server with an incompatible voice chat version
# The first parameter is the mod/plugin version and the second parameter is the mod/plugin name
voicechat_not_compatible_message=Your voice chat version is not compatible with the servers version.\\nPlease install version %s of %s.
# The message a player gets when trying to execute a command that requires the voice chat mod installed on the client side.
# The first parameter is the mod/plugin name
voicechat_needed_for_command_message=You need to have %s installed on your client to use this command
# The message a player gets when trying to execute a command that can only be executed as a player
player_command_message=This command can only be executed as a player

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# Simple Voice Chat server config v1.20.1-2.6.11
# The port number to use for the voice chat communication.
# Audio packets are always transmitted via the UDP protocol on the port number
# specified here, independently of other networking used for the game server.
# Set this to '-1' to use the same port number that is used by the Minecraft server.
# However, it is strongly recommended NOT to use the same port number because UDP on
# it is also used by default for the server query. Doing so may crash the server!
port=24455
# The server IP address to bind the voice chat to
# Leave blank to use the 'server-ip' property from the 'server.properties' config file
# To bind to the wildcard IP address, use '*'
bind_address=
# The distance to which the voice can be heard
max_voice_distance=48.0
# The distance to which the voice can be heard when whispering
whisper_distance=24.0
# The Opus codec
# Valid values are 'VOIP', 'AUDIO', and 'RESTRICTED_LOWDELAY'
codec=VOIP
# The maximum size that audio packets are allowed to have (in bytes)
# Set this to a lower value if audio packets don't arrive
mtu_size=1024
# The frequency at which keep-alive packets are sent (in milliseconds)
# Setting this to a higher value may result in timeouts
keep_alive=1000
# If group chats are allowed
enable_groups=true
# The hostname that clients should use to connect to the voice chat
# This may also include a port, e.g. 'example.com:24454' or just a port, e.g. '24454'
# Do NOT change this value if you don't know what you're doing
voice_host=
# If players are allowed to record the voice chat audio
allow_recording=true
# If spectators are allowed to talk to other players
spectator_interaction=false
# If spectators can talk to players they are spectating
spectator_player_possession=false
# If players without the voice chat mod should be kicked from the server
force_voice_chat=true
# The amount of time the server should wait to check if a player has the mod installed (in milliseconds)
# Only relevant when 'force_voice_chat' is set to 'true'
login_timeout=10000
# The range in which the voice chat should broadcast audio
# A value less than 0 means 'max_voice_distance'
broadcast_range=-1.0
# If the voice chat server should reply to external pings
allow_pings=true
# If the mod should load native libraries on dedicated servers
# This is mostly relevant for voice chat addons
use_natives=true