trying to get essentials working
This commit is contained in:
parent
c30449c479
commit
34ba37312a
9 changed files with 80 additions and 16 deletions
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@ -1,5 +0,0 @@
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[gd_scene format=3 uid="uid://dackb8ekt4sk6"]
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[node name="Main" type="Node2D" unique_id=1194367579]
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[node name="Overworld" type="Node2D" parent="." unique_id=1249792834]
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10
Player.tscn
10
Player.tscn
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[gd_scene format=3 uid="uid://bjt15rm720w5g"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_0rwas"]
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[node name="Player" type="CharacterBody2D" unique_id=1675096620]
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[node name="Sprite2D" type="Sprite2D" parent="." unique_id=554119030]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1337429488]
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shape = SubResource("CapsuleShape2D_0rwas")
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@ -11,7 +11,8 @@ config_version=5
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[application]
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[application]
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config/name="ocker"
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config/name="ocker"
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config/features=PackedStringArray("4.6", "GL Compatibility")
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run/main_scene="uid://dackb8ekt4sk6"
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config/features=PackedStringArray("4.6", "C#", "GL Compatibility")
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config/icon="res://icon.svg"
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config/icon="res://icon.svg"
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[dotnet]
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[dotnet]
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10
scenes/Main.tscn
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10
scenes/Main.tscn
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@ -0,0 +1,10 @@
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[gd_scene format=3 uid="uid://dackb8ekt4sk6"]
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[ext_resource type="PackedScene" uid="uid://bjt15rm720w5g" path="res://scenes/Player.tscn" id="1_elqb8"]
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[node name="Main" type="Node2D" unique_id=1194367579]
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[node name="Overworld" type="Node2D" parent="." unique_id=1249792834]
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[node name="Player" parent="." unique_id=1675096620 instance=ExtResource("1_elqb8")]
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position = Vector2(-34, -36)
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32
scenes/Player.tscn
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32
scenes/Player.tscn
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@ -0,0 +1,32 @@
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[gd_scene format=3 uid="uid://bjt15rm720w5g"]
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[ext_resource type="Script" uid="uid://duf0vlr2yin8l" path="res://scripts/Player.cs" id="1_p0vlq"]
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[ext_resource type="Script" uid="uid://b25o2r2lf6nst" path="res://scripts/Visual.cs" id="2_v6fml"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_v6fml"]
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[node name="Player" type="CharacterBody2D" unique_id=1675096620]
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script = ExtResource("1_p0vlq")
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[node name="Sprite2D" type="Sprite2D" parent="." unique_id=554119030]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1337429488]
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position = Vector2(-15, -16)
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shape = SubResource("CircleShape2D_v6fml")
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[node name="ColorRect" type="ColorRect" parent="CollisionShape2D" unique_id=2088988808]
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -8.0
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offset_top = -8.0
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offset_right = 8.0
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offset_bottom = 8.0
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grow_horizontal = 2
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grow_vertical = 2
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color = Color(0.13958341, 0.81406105, 0, 1)
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[node name="Visual" type="Node2D" parent="." unique_id=630351727]
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script = ExtResource("2_v6fml")
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18
scripts/Player.cs
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18
scripts/Player.cs
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/// <summary>
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/// Moves the player using top-down controls.
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/// </summary>
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using Godot;
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//using System;
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public partial class Player : CharacterBody2D
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{
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[Export] public float Speed = 220f;
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public override void _PhysicsProcess(double delta)
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{
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Vector2 input = Input.GetVector("ui_left", "ui_right", "ui_up", "ui_down");
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Velocity = input * Speed;
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MoveAndSlide();
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}
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}
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1
scripts/Player.cs.uid
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1
scripts/Player.cs.uid
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@ -0,0 +1 @@
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uid://duf0vlr2yin8l
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16
scripts/Visual.cs
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16
scripts/Visual.cs
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using Godot;
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public partial class PlayerVisual : Node2D
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{
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[Export] public float Radius = 8f;
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public override void _Draw()
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{
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DrawCircle(Vector2.Zero, Radius, new Color(0.2f, 0.8f, 1.0f));
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}
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public override void _Ready()
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{
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QueueRedraw();
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}
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}
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1
scripts/Visual.cs.uid
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1
scripts/Visual.cs.uid
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@ -0,0 +1 @@
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uid://b25o2r2lf6nst
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