trying to get essentials working

This commit is contained in:
anonoe 2026-02-09 20:49:52 +01:00
parent c30449c479
commit 34ba37312a
Signed by: anonoe
SSH key fingerprint: SHA256:OnAs6gNQelOnDiY5tBpDYKQiuTgBvnmIdMo5P09cdqg
9 changed files with 80 additions and 16 deletions

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@ -1,5 +0,0 @@
[gd_scene format=3 uid="uid://dackb8ekt4sk6"]
[node name="Main" type="Node2D" unique_id=1194367579]
[node name="Overworld" type="Node2D" parent="." unique_id=1249792834]

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@ -1,10 +0,0 @@
[gd_scene format=3 uid="uid://bjt15rm720w5g"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_0rwas"]
[node name="Player" type="CharacterBody2D" unique_id=1675096620]
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=554119030]
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1337429488]
shape = SubResource("CapsuleShape2D_0rwas")

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@ -11,7 +11,8 @@ config_version=5
[application]
config/name="ocker"
config/features=PackedStringArray("4.6", "GL Compatibility")
run/main_scene="uid://dackb8ekt4sk6"
config/features=PackedStringArray("4.6", "C#", "GL Compatibility")
config/icon="res://icon.svg"
[dotnet]

10
scenes/Main.tscn Normal file
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@ -0,0 +1,10 @@
[gd_scene format=3 uid="uid://dackb8ekt4sk6"]
[ext_resource type="PackedScene" uid="uid://bjt15rm720w5g" path="res://scenes/Player.tscn" id="1_elqb8"]
[node name="Main" type="Node2D" unique_id=1194367579]
[node name="Overworld" type="Node2D" parent="." unique_id=1249792834]
[node name="Player" parent="." unique_id=1675096620 instance=ExtResource("1_elqb8")]
position = Vector2(-34, -36)

32
scenes/Player.tscn Normal file
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@ -0,0 +1,32 @@
[gd_scene format=3 uid="uid://bjt15rm720w5g"]
[ext_resource type="Script" uid="uid://duf0vlr2yin8l" path="res://scripts/Player.cs" id="1_p0vlq"]
[ext_resource type="Script" uid="uid://b25o2r2lf6nst" path="res://scripts/Visual.cs" id="2_v6fml"]
[sub_resource type="CircleShape2D" id="CircleShape2D_v6fml"]
[node name="Player" type="CharacterBody2D" unique_id=1675096620]
script = ExtResource("1_p0vlq")
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=554119030]
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1337429488]
position = Vector2(-15, -16)
shape = SubResource("CircleShape2D_v6fml")
[node name="ColorRect" type="ColorRect" parent="CollisionShape2D" unique_id=2088988808]
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -8.0
offset_top = -8.0
offset_right = 8.0
offset_bottom = 8.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0.13958341, 0.81406105, 0, 1)
[node name="Visual" type="Node2D" parent="." unique_id=630351727]
script = ExtResource("2_v6fml")

18
scripts/Player.cs Normal file
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@ -0,0 +1,18 @@
/// <summary>
/// Moves the player using top-down controls.
/// </summary>
using Godot;
//using System;
public partial class Player : CharacterBody2D
{
[Export] public float Speed = 220f;
public override void _PhysicsProcess(double delta)
{
Vector2 input = Input.GetVector("ui_left", "ui_right", "ui_up", "ui_down");
Velocity = input * Speed;
MoveAndSlide();
}
}

1
scripts/Player.cs.uid Normal file
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@ -0,0 +1 @@
uid://duf0vlr2yin8l

16
scripts/Visual.cs Normal file
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@ -0,0 +1,16 @@
using Godot;
public partial class PlayerVisual : Node2D
{
[Export] public float Radius = 8f;
public override void _Draw()
{
DrawCircle(Vector2.Zero, Radius, new Color(0.2f, 0.8f, 1.0f));
}
public override void _Ready()
{
QueueRedraw();
}
}

1
scripts/Visual.cs.uid Normal file
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@ -0,0 +1 @@
uid://b25o2r2lf6nst