fixed basic movement, now add world loading

This commit is contained in:
anonoe 2026-02-09 22:44:11 +01:00
parent 34ba37312a
commit 50f37ebc5f
Signed by: anonoe
SSH key fingerprint: SHA256:OnAs6gNQelOnDiY5tBpDYKQiuTgBvnmIdMo5P09cdqg
23 changed files with 482 additions and 27 deletions

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@ -0,0 +1,7 @@
{
"schema": 1,
"abilities": [
{ "id": "ability:dash", "name": "Dash", "description": "Allows you to break through weak barriers." }
]
}

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@ -0,0 +1,28 @@
{
"schema": 1,
"creatures": [
{
"id": "creature:ember_fox",
"name": "Ember Fox",
"types": ["type:ember"],
"biomes": ["biome:forest"],
"time_windows": ["day", "night"],
"base_hp": 20,
"base_atk": 8,
"base_def": 6,
"capture_difficulty": 1
},
{
"id": "creature:dew_sprout",
"name": "Dew Sprout",
"types": ["type:flora"],
"biomes": ["biome:plains"],
"time_windows": ["morning", "day"],
"base_hp": 18,
"base_atk": 6,
"base_def": 7,
"capture_difficulty": 1
}
]
}

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@ -0,0 +1,8 @@
{
"schema": 1,
"items": [
{ "id": "item:forest_herb", "name": "Forest Herb", "stack_max": 99, "tags": ["natural"] },
{ "id": "item:rusty_coin", "name": "Rusty Coin", "stack_max": 99, "tags": ["unnatural"] }
]
}

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@ -0,0 +1,24 @@
{
"schema": 1,
"npcdefs": [
{
"id": "npcdef:shopkeeper_basic",
"name": "Mara",
"dialogue": ["Welcome!", "Take a look at my goods."],
"shop_inventory": [
{ "item": "item:forest_herb", "price": 10 }
]
},
{
"id": "npcdef:trainer_story_01",
"name": "Rook",
"dialogue": ["If you want to pass, prove yourself."],
"battle": {
"team": ["creature:ember_fox"],
"reward_money": 25,
"on_win_unlocks": ["ability:dash"]
}
}
]
}

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@ -0,0 +1,34 @@
{
"schema": 1,
"id": "worldchunk:0_0",
"x": 0,
"y": 0,
"biome": "biome:forest",
"collision_rects": [
{ "id": "col:rockwall_01", "rect": [0, 0, 512, 32] }
],
"spawn_zones": [
{
"id": "spawn:forest_a",
"biome": "biome:forest",
"rect": [64, 64, 320, 320],
"time_windows": ["day", "night"],
"weather": ["any"]
}
],
"pickups": [
{
"id": "pickup:forest_herb_01",
"item": "item:forest_herb",
"pos": [120, 140],
"respawn_seconds": 600
},
{
"id": "pickup:rusty_coin_01",
"item": "item:rusty_coin",
"pos": [220, 180],
"respawn_seconds": 0
}
]
}

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@ -0,0 +1,17 @@
{
"schema": 1,
"id": "worldchunk:0_1",
"x": 0,
"y": 1,
"biome": "biome:plains",
"spawn_zones": [
{
"id": "spawn:plains_a",
"biome": "biome:plains",
"rect": [80, 80, 360, 300],
"time_windows": ["morning", "day"],
"weather": ["any"]
}
]
}

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@ -0,0 +1,24 @@
{
"schema": 1,
"id": "worldchunk:1_0",
"x": 1,
"y": 0,
"biome": "biome:forest",
"gates": [
{
"id": "gate:fallen_tree_01",
"rect": [200, 220, 96, 32],
"requires": "ability:dash",
"message": "A fallen tree blocks the path."
}
],
"npcs": [
{
"id": "npc:shopkeeper_01",
"kind": "shop",
"pos": [320, 300],
"ref": "npcdef:shopkeeper_basic"
}
]
}

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@ -0,0 +1,16 @@
{
"schema": 1,
"id": "worldchunk:1_1",
"x": 1,
"y": 1,
"biome": "biome:town",
"npcs": [
{
"id": "npc:trainer_01",
"kind": "trainer",
"pos": [260, 260],
"ref": "npcdef:trainer_story_01"
}
]
}

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@ -0,0 +1,15 @@
{
"schema": 1,
"world_id": "world:main",
"display_name": "Main World",
"chunk_size_px": 512,
"tile_size_px": 16,
"start_pos_px": [256, 256],
"chunks": [
{ "x": 0, "y": 0, "path": "data/world/chunks/0_0.json" },
{ "x": 1, "y": 0, "path": "data/world/chunks/1_0.json" },
{ "x": 0, "y": 1, "path": "data/world/chunks/0_1.json" },
{ "x": 1, "y": 1, "path": "data/world/chunks/1_1.json" }
]
}

9
packs/base/pack.json Normal file
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@ -0,0 +1,9 @@
{
"schema": 1,
"id": "base",
"name": "Base Featurepack",
"version": "0.0.1",
"priority": 0,
"worlds": ["world:main"]
}

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@ -19,6 +19,41 @@ config/icon="res://icon.svg"
project/assembly_name="ocker" project/assembly_name="ocker"
[input]
ui_left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194319,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
]
}
ui_right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194321,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
]
}
ui_up={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194320,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":-1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
]
}
ui_down={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194322,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
]
}
[physics] [physics]
3d/physics_engine="Jolt Physics" 3d/physics_engine="Jolt Physics"

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@ -1,10 +1,21 @@
[gd_scene format=3 uid="uid://dackb8ekt4sk6"] [gd_scene format=3 uid="uid://dackb8ekt4sk6"]
[ext_resource type="PackedScene" uid="uid://bjt15rm720w5g" path="res://scenes/Player.tscn" id="1_elqb8"] [ext_resource type="PackedScene" uid="uid://bjt15rm720w5g" path="res://scenes/Player.tscn" id="1_elqb8"]
[ext_resource type="Script" uid="uid://cqdq8fslu7cyp" path="res://scripts/world/ChunkManager.cs" id="2_0bbpv"]
[ext_resource type="Script" uid="uid://db2vbbh5737ke" path="res://scripts/core/PackManager.cs" id="3_rarhs"]
[node name="Main" type="Node2D" unique_id=1194367579] [node name="Main" type="Node2D" unique_id=1194367579]
[node name="Overworld" type="Node2D" parent="." unique_id=1249792834] [node name="Overworld" type="Node2D" parent="." unique_id=1249792834]
[node name="Player" parent="." unique_id=1675096620 instance=ExtResource("1_elqb8")] [node name="Player" parent="Overworld" unique_id=1675096620 instance=ExtResource("1_elqb8")]
position = Vector2(-34, -36)
[node name="ChunkManager" type="Node2D" parent="Overworld" unique_id=1407815239]
script = ExtResource("2_0bbpv")
[node name="ColorRect" type="ColorRect" parent="." unique_id=34197065]
offset_right = 40.0
offset_bottom = 40.0
[node name="PackManager" type="Node" parent="." unique_id=1706387276]
script = ExtResource("3_rarhs")

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@ -1,20 +1,28 @@
[gd_scene format=3 uid="uid://bjt15rm720w5g"] [gd_scene format=3 uid="uid://bjt15rm720w5g"]
[ext_resource type="Script" uid="uid://duf0vlr2yin8l" path="res://scripts/Player.cs" id="1_p0vlq"] [ext_resource type="Script" uid="uid://duf0vlr2yin8l" path="res://scripts/gameplay/Player.cs" id="1_p0vlq"]
[ext_resource type="Script" uid="uid://b25o2r2lf6nst" path="res://scripts/Visual.cs" id="2_v6fml"]
[sub_resource type="CircleShape2D" id="CircleShape2D_v6fml"] [sub_resource type="CircleShape2D" id="CircleShape2D_v6fml"]
[sub_resource type="Gradient" id="Gradient_p0vlq"]
[sub_resource type="GradientTexture2D" id="GradientTexture2D_v6fml"]
gradient = SubResource("Gradient_p0vlq")
width = 16
height = 16
[node name="Player" type="CharacterBody2D" unique_id=1675096620] [node name="Player" type="CharacterBody2D" unique_id=1675096620]
script = ExtResource("1_p0vlq") script = ExtResource("1_p0vlq")
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=554119030]
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1337429488] [node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1337429488]
position = Vector2(-15, -16) position = Vector2(-15, -16)
shape = SubResource("CircleShape2D_v6fml") shape = SubResource("CircleShape2D_v6fml")
[node name="ColorRect" type="ColorRect" parent="CollisionShape2D" unique_id=2088988808] [node name="Sprite2D" type="Sprite2D" parent="CollisionShape2D" unique_id=554119030]
position = Vector2(15, 16)
texture = SubResource("GradientTexture2D_v6fml")
[node name="ColorRect" type="ColorRect" parent="CollisionShape2D" unique_id=1178008943]
anchors_preset = 8 anchors_preset = 8
anchor_left = 0.5 anchor_left = 0.5
anchor_top = 0.5 anchor_top = 0.5
@ -26,7 +34,5 @@ offset_right = 8.0
offset_bottom = 8.0 offset_bottom = 8.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
color = Color(0.13958341, 0.81406105, 0, 1)
[node name="Visual" type="Node2D" parent="." unique_id=630351727] [node name="Camera2D" type="Camera2D" parent="." unique_id=483897590]
script = ExtResource("2_v6fml")

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@ -1,16 +0,0 @@
using Godot;
public partial class PlayerVisual : Node2D
{
[Export] public float Radius = 8f;
public override void _Draw()
{
DrawCircle(Vector2.Zero, Radius, new Color(0.2f, 0.8f, 1.0f));
}
public override void _Ready()
{
QueueRedraw();
}
}

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@ -1 +0,0 @@
uid://b25o2r2lf6nst

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@ -0,0 +1,74 @@
using Godot;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.Json;
public partial class PackManager : Node
{
public record PackManifest(int schema, string id, string name, string version, int priority);
private readonly List<(string Root, PackManifest Manifest)> _packs = new();
public override void _Ready()
{
LoadPacks("res://packs");
GD.Print($"Loaded packs: {string.Join(", ", _packs.Select(p => $"{p.Manifest.id}(prio={p.Manifest.priority})"))}");
}
public void LoadPacks(string packsRoot)
{
_packs.Clear();
if (!DirAccess.DirExistsAbsolute(packsRoot))
{
GD.PrintErr($"Packs root missing: {packsRoot}");
return;
}
using var dir = DirAccess.Open(packsRoot);
dir.ListDirBegin();
while (true)
{
var entry = dir.GetNext();
if (entry == "") break;
if (entry.StartsWith(".")) continue;
var packPath = $"{packsRoot}/{entry}";
if (!dir.CurrentIsDir()) continue;
var manifestPath = $"{packPath}/pack.json";
if (!FileAccess.FileExists(manifestPath))
continue;
var json = FileAccess.GetFileAsString(manifestPath);
var manifest = JsonSerializer.Deserialize<PackManifest>(json);
if (manifest == null)
{
GD.PrintErr($"Invalid pack.json: {manifestPath}");
continue;
}
_packs.Add((packPath, manifest));
}
dir.ListDirEnd();
// Sort bottom->top by priority (low first, high last)
_packs.Sort((a, b) => a.Manifest.priority.CompareTo(b.Manifest.priority));
}
/// Returns the best (topmost) existing file path for a relative path inside a pack.
public string? Resolve(string relativePath)
{
relativePath = relativePath.TrimStart('/');
// Highest priority pack wins -> iterate from end
for (int i = _packs.Count - 1; i >= 0; i--)
{
var candidate = $"{_packs[i].Root}/{relativePath}";
if (FileAccess.FileExists(candidate))
return candidate;
}
return null;
}
}

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@ -0,0 +1 @@
uid://db2vbbh5737ke

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@ -0,0 +1,146 @@
using Godot;
using System;
using System.Collections.Generic;
using System.Text.Json;
public partial class ChunkManager : Node2D
{
[Export] public NodePath PlayerPath;
[Export] public int LoadRadius = 1; // 1 -> 3x3
private CharacterBody2D? _player;
private PackManager? _packs;
private WorldIndex? _world;
private Dictionary<(int x, int y), string> _chunkMap = new();
private readonly Dictionary<(int x, int y), Node2D> _loaded = new();
public override void _Ready()
{
_player = GetNodeOrNull<CharacterBody2D>(PlayerPath);
if (_player == null)
{
GD.PrintErr("ChunkManager: PlayerPath not set or invalid.");
return;
}
_packs = GetNodeOrNull<PackManager>("/root/Main/PackManager");
if (_packs == null)
{
// fallback: search up the tree for PackManager
_packs = GetParent()?.GetNodeOrNull<PackManager>("PackManager");
}
if (_packs == null)
{
GD.PrintErr("ChunkManager: PackManager not found. Add it to your Main scene.");
return;
}
LoadWorldIndex();
}
private void LoadWorldIndex()
{
var worldPath = _packs.Resolve("data/world/world_main.json");
if (worldPath == null)
{
GD.PrintErr("ChunkManager: Could not resolve data/world/world_main.json from packs.");
return;
}
var json = FileAccess.GetFileAsString(worldPath);
_world = JsonSerializer.Deserialize<WorldIndex>(json);
if (_world == null)
{
GD.PrintErr("ChunkManager: Failed to parse world index.");
return;
}
_chunkMap = _world.BuildChunkMap();
GD.Print($"World loaded: {_world.world_id}, chunks: {_chunkMap.Count}, chunk_size_px={_world.chunk_size_px}");
}
public override void _Process(double delta)
{
if (_player == null || _world == null) return;
var (cx, cy) = WorldPosToChunk(_player.GlobalPosition, _world.chunk_size_px);
for (int dy = -LoadRadius; dy <= LoadRadius; dy++)
for (int dx = -LoadRadius; dx <= LoadRadius; dx++)
{
var key = (cx + dx, cy + dy);
EnsureLoaded(key.x, key.y);
}
// Unload chunks that are too far
var keysToRemove = new List<(int x, int y)>();
foreach (var kv in _loaded)
{
var (x, y) = kv.Key;
if (Math.Abs(x - cx) > LoadRadius || Math.Abs(y - cy) > LoadRadius)
keysToRemove.Add((x, y));
}
foreach (var k in keysToRemove)
{
_loaded[k].QueueFree();
_loaded.Remove(k);
}
}
private void EnsureLoaded(int x, int y)
{
var key = (x, y);
if (_loaded.ContainsKey(key)) return;
if (!_chunkMap.TryGetValue(key, out var relPath)) return;
// Use pack resolve for the chunk file itself
var chunkPath = _packs!.Resolve(relPath);
if (chunkPath == null)
{
GD.PrintErr($"Chunk missing in packs: {relPath}");
return;
}
// For now, we don't parse chunk contents yet; we just visualize existence + biome by file naming/placeholder.
// Next step: parse biome from JSON and use it to color.
var chunkJson = FileAccess.GetFileAsString(chunkPath);
using var doc = JsonDocument.Parse(chunkJson);
var biome = doc.RootElement.TryGetProperty("biome", out var b) ? b.GetString() : "biome:unknown";
var node = CreateDebugChunkNode(x, y, _world!.chunk_size_px, biome ?? "biome:unknown");
AddChild(node);
_loaded[key] = node;
}
private static (int cx, int cy) WorldPosToChunk(Vector2 pos, int chunkSizePx)
{
int cx = Mathf.FloorToInt(pos.X / chunkSizePx);
int cy = Mathf.FloorToInt(pos.Y / chunkSizePx);
return (cx, cy);
}
private static Node2D CreateDebugChunkNode(int cx, int cy, int chunkSizePx, string biome)
{
var n = new Node2D();
n.Name = $"Chunk_{cx}_{cy}";
n.Position = new Vector2(cx * chunkSizePx, cy * chunkSizePx);
var rect = new ColorRect();
rect.Size = new Vector2(chunkSizePx, chunkSizePx);
rect.MouseFilter = Control.MouseFilterEnum.Ignore;
rect.Color = biome switch
{
"biome:forest" => new Color(0.1f, 0.35f, 0.1f, 0.25f),
"biome:plains" => new Color(0.35f, 0.35f, 0.1f, 0.25f),
"biome:town" => new Color(0.25f, 0.25f, 0.25f, 0.25f),
_ => new Color(0.2f, 0.2f, 0.2f, 0.25f)
};
// Add an outline using a Panel (cheap) or just rely on transparency for now
n.AddChild(rect);
return n;
}
}

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@ -0,0 +1 @@
uid://cqdq8fslu7cyp

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@ -0,0 +1,15 @@
using System.Collections.Generic;
using System.Text.Json;
public record WorldIndex(int schema, string world_id, string display_name, int chunk_size_px, int tile_size_px, int[] start_pos_px, List<WorldIndexChunk> chunks)
{
public Dictionary<(int x, int y), string> BuildChunkMap()
{
var map = new Dictionary<(int, int), string>();
foreach (var c in chunks)
map[(c.x, c.y)] = c.path;
return map;
}
}
public record WorldIndexChunk(int x, int y, string path);

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@ -0,0 +1 @@
uid://bgtmfbm4qg0l5