Pickups + Save-diff
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11 changed files with 133 additions and 16 deletions
9
scripts/core/SaveState.cs
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9
scripts/core/SaveState.cs
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using System.Collections.Generic;
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//using Godot;
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public class SaveState
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{
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public HashSet<string> CollectedPickups { get; set; } = new();
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//public Vector2I? LastPlayerChunk { get; set; } // optional debug, requires "using Godot;"
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//public int[]? LastPlayerChunk { get; set; } // [x,y] same debug as above, does not require Godot
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}
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