basic capture functionality
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246f3c0840
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20 changed files with 430 additions and 14 deletions
14
scripts/world/RectOutline.cs
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14
scripts/world/RectOutline.cs
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using Godot;
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public partial class RectOutline : Node2D
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{
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[Export] public Vector2 Size = new Vector2(64, 64);
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public override void _Draw()
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{
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// Draw an outline only (transparent fill)
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DrawRect(new Rect2(Vector2.Zero, Size), new Color(0.6f, 0.6f, 0.6f, 0.9f), filled: false, width: 2f);
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}
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public override void _Ready() => QueueRedraw();
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}
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